COD Infinite Warfare FASTEST RACK 9 /S-ravage JUMP jitter (updated with low & high jump jitter)
Hi, I'm R1CH516 on PS4 and this is the FASTEST Rack 9 jitter to date! Thanks to Trenton Montgomery from se7ensins .com for the suggestion that I immediately translated to script for this method. And another thanks to Raptor (LocRaptor on PS4) for testing and adding auto-reload to the script, and for his useful input as always. ***FIRST: You must enable sprint cancels reload in the options for this to work. Equip dexterity. And the jitter will do the rest. Tactical /lethal equipment not necessary. ***SECOND: This is a JUMP SHOT jitter - you will automatically boost jump when shooting. The jump command is what allows the extremely fast rate of fire. And I mean FAST! ***THIRD: Be aware that using a vulture or a warden scorestreak may cause some irregularities in the jitter - while they are active. AND dropped weapons can cause irregularities if hovering over them when shooting.***FOURTH: This is the only jitter that will NOT activate payloads automatically. You manually activate them. That'll conclude the notes. Try it out online and proceed to kick some azz =-)
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Release Notes: I added high and low jump jitters. You can press RT/R2 to low jump jitter - you'll do one bunny hop a second. Good for shooting through doorways. AND you can press LT+RT or L2+R2 for a skyhigh jump jitter. You can hold RT til you do your 1st bunny hop and hold /tap LT to hover across while you jitter! Without having to take your thumb off the right stick to hit jump! AND I've fine tuned the auto-sprint commands - they're improved. You won't pick up errors under rare conditions that interrupt your sprint. And auto-reload while sprinitng works when pressing directly forward on the LEFT stick during sprint. Otherwise, you can reload manually while sprinting - even tho 'sprint cancels reload' is enabled! AND I added instant slide when sprinting. You can tap crouch when sprinting and immediately slide.
- Code: Select all
// no tacticals /lethals need. You MUST enable sprint cancels reload in options.
// RACK 9 low jump jitter press R2 /RT. AND SkyHigh jitter press L2+R2 /LT+RT
main {
if(get_val(4)){if(!get_val(7)) {combo_run(RACK9);combo_stop(SkyHigh);combo_stop(AutoSprint2);}
else{combo_run(SkyHigh);combo_stop(RACK9);combo_stop(AutoSprint2);}}
else{combo_stop(SkyHigh);}
if(get_val(PS4_LY)<-55)combo_run(AutoSprint1);
if(get_val(PS4_LY)>-55 && get_val(PS4_LY)<-20){combo_stop(AutoSprint2);combo_run(AutoSprint1);}
if(get_val(PS4_LY)<-10 && (get_val(4))) {combo_stop(AutoSprint1);combo_stop(AutoSprint2);}
if(event_release(PS4_R2)) {combo_run(Reload);}
if(event_press(20)) {combo_run(Reload);}
if(get_val(PS4_LY)<-20 && (event_press(18)))
combo_run(prone);
}
combo RACK9 {
set_val(19,100);
set_val(20,100);
set_val(8,100);
wait(11);
set_val(19,0);
set_val(20,100);
set_val(8,100);
wait(10);
set_val(19,0);
set_val(20,0);
set_val(8,100);
wait(33);
set_val(19,0);
set_val(20,0);
set_val(8,0);
wait(51);
}
combo SkyHigh {
set_val(19,100);
set_val(20,100);
set_val(8,100);
wait(70);
set_val(19,0);
set_val(20,0);
set_val(8,0);
wait(60);
}
combo AutoSprint1 {
set_val(8,100);
wait(50);
set_val(8,0);
wait(50);}
combo AutoSprint2 {
set_val(8,10);
wait(4000);
set_val(8,10);
wait(1370);
combo_run(AutoSprint1);
}
combo Reload {
wait(20);
set_val(20,0);
combo_run(AutoSprint2);
wait(40);
set_val(20, 100);
wait(100);
}
combo prone {
set_val(18,100); wait(170);}