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TitanFall

 
 
      The TitanFall Gamepack for Titan One has 38 distinct MODS grouped into 11 classes.
 
Instructions for TitanFall Gamepack
Compatible Titan One firmware: 2.00+
Compatible Controllers: Dualshock 4, Dualshock 3, XBox One, XBox 360, Wii U Pro
Compatible Systems: XBox One
 
Titan One Exclusive Feature: TitanFall Gamepack
 

  Gamepack Operation

Quick Enable/Disable MODS:
 
Player LED 1: Controller in regular mode, all MODS are disabled (Blue on DS4).
Player LED 4: MODS are enabled (Purple on DS4).
 

  Gamepack Configuration

To enter in menu mode:
 
PS3: Hold SELECT+START for 2 seconds to enter in menu mode.
PS4: Hold SHARE+OPTIONS for 2 seconds to enter in menu mode.
XBOX 360: Hold BACK+START for 2 seconds to enter in menu mode.
XBOX ONE: Hold VIEW+MENU for 2 seconds to enter in menu mode.
Important: Always keep the SELECT/SHARE/BACK/VIEW button pressed while in Menu mode. To exit the menu mode, release the SELECT/SHARE/BACK/VIEW button.
 
Player LED 4 will blink the number of current Class (DS4 will flash purple).
Player LED 3 will blink the number of active MOD for current Class (DS4 will flash green).
If the Player LED 3 is not blinking means no MOD is selected for the current Class, see below how to navigate between Classes and MODS.
 
To navigate between Classes:
Goes UP
Goes DOWN
 
To navigate between MODS within current Class:
Goes UP
Goes DOWN
 
Adjustable MODS (Rapid Fire and Quick Scope):
Increases
Rate of Fire
or Timing
Decreases
Rate of Fire
or Timing
Test current
Rate of Fire
or Timing
 

  Gamepack Classes and MODS

1
Class 1
Rapid Fire
When rapid fire is enabled, you can turn virtually any semi automatic weapon into a fully automatic weapon. This creates a very unique advantage for players using semi automatic weapons. While rapid fire will not usually make a fully automatic gun shoot any faster, it can have positive side effects on fully automatic guns such as reducing recoil, helping players conserve ammunition and achieve more headshots.
 
MOD
Name
Description
1
Optimized Rapid Fire
This rapid fire is optimized to be as fast as possible but at the same time ensure that every single shot will be correctly registered by the game.
2
Rapid Fire
Adjustable
With adjustable rapid fire you can always get the optimum firepower for your favorite weapon. See the menu system instructions above for more information on how to adjust your rapid fire speed in this mode.
3
Pulse Rapid Fire
Adjustable
Pulse rapid fire can reach a faster rate of fire with burst type weapons.


 

2
Class 2
Burst Fire
Burst firing is designed to turn semi automatic and automatic weapons into burst firing weapons. When this feature is enabled, your weapon will fire in bursts and can be set to 1, 2, 3, 4, 5, or 6 round bursts. Burst firing can help reduce recoil and conserve ammunition. Combining burst fire with adjustable rapid fire will give you automatic burst fire. This will allow you to select how many rounds are fired per burst and the amount of time between bursts for a truly customizable experience.
 
MOD
Name
1
1 Round per Burst
2
2 Round per Burst
3
3 Round per Burst
4
4 Round per Burst
5
5 Round per Burst
6
6 Round per Burst



3
Class 3
Fire Mode
Fire mode determines an assist action to be used together with rapid fire and/or burst fire. These are normally applied to the triggers.
 
MOD
Name
Description
1
Scope Disable
The scope (ADS) disables rapid fire and burst fire.
2
Scope Enable
The scope (ADS) enables rapid fire and bust fire.
3
Press Sensitivity
Rapid fire and burst fire will only be activated by fully pressing the fire button.


 

4
Class 4
Shot Mode
Assign an action to be performed automatically when you press the fire button.
 
MOD
Name
Description
1
Crouch Shot
Scope Disable
When you pull the fire button, your character will drop to crouch position and begin firing. This is useful for players that like to maintain stealth and reduce their target profile. This also assists in increasing accuracy in combat. This action is not performed if the scope (ADS) is in use.
2
Crouch Shot
Press Sensitivity
This performs the same action as crouch shot but is only activated when you FULLY press the fire button.
3
Jump Shot
Scope Disable
When you press the fire button your character will immediately jump and begin firing. This action is not performed if the scope (ADS) is in use.
4
Jump Shot
Press Sensitivity
Performs the same action as jump shot but is only activated when you FULLY press the fire button.
5
Side Shot
Scope Disable
When you press the fire button, your character will begin to make side movements and begin firing, confusing the enemy in the process. This action is not performed if the scope (ADS) is in use.
6
Side Shot
Press Sensitivity
Performs the same action as side shot but is only activated when you FULLY press the fire button.
7
Scope Shot
Scope Disable
When you pull the fire button, your character will automatically use the scope (ADS). This is useful for single shot weapons, decreasing the spread effect and increasing accuracy in combat. This action is not performed if the scope (ADS) is in use.


 

5
Class 5
Scope Mode
Scope modes are MODS that are associated with using the scope (ADS).
 
MOD
Name
Description
1
Quick Scope
Timing Adjustable
The idea behind quick scope is to use a sniper rifle, scope IN and fire the shot as the gun scopes in. To fire a quick scope shot, quickly TAP your scope button. The MOD will automatically scope in, take a shot, and scope out. Check the menu system instructions above for more information on how to adjust the timing in this mode.


 

6
Class 6
Hold Breath
This mode is specially designed for sniper rifles. It automatically holds the sniper's breath when scoping in. Upon activation. the MOD will hold the sniper's breath when scoping. The player no longer has to push the left thumbstick to hold breath. NOTE: Hold Breath MOD CAN be used with Easy Sprint and/or Quick Scope simultaneously.
 
MOD
Name
Description
1
Fully Auto
Hold breath at the same time you press the scope (ADS) button.
2
Press Sensitivity
Hold breath is only active if the scope (ADS) button is FULLY pressed.


 

7
Class 7
Auto Double Jump
Automatically performs the highest double jump just by holding jump button.
 
MOD
Name
0
Disabled
1
Enabled



8
Class 8
Easy Sprint
If you are tired of constantly pressing the left thumbstick to make your character sprint, Easy Sprint is just what you have been looking for. NOTE: Easy Sprint MOD CAN be used with Sniper Breath and Quick Scope simultaneously.
 
MOD
Name
Description
1
Fully Auto
Your character will sprint at the same time you begin to move him forward.
2
Press Sensitivity
Your character will sprint if the thumbstick is FULL pressed forward. The character will walk regular speed if the thumbstick is only slightly pressed forward.


 

9
Class 11
Button Swap
This unique feature allows you to setup special remapping to best adjust the controller to your personal taste.
 
MOD
Name
Description
1
Bumpers <> Triggers
Swap the bumper and triggers to convert your controller to Xbox 360 to PS3 style or vice versa.
2
Analogs
Swap the analog thumbsticks. For left handed gamers.
3
Bumpers <> Triggers
AND Analogs
Combines both swaps above.


 

10
Class 10
Button Layout
Most users play Titanfall using the default button layout but a lot of players do use optional button layout. With the Button Layouts you can make any of the MODS on the Titan One work with your favorite button layout.
 
MOD
Name
0
Default
1
Bumper Jumper
2
Bumper Jumper Pilot
3
Evolved
4
Button Kicker
5
Fruit Loop



11
Class 12
Accelerometer Aim Assist
With accelerometer aim assist, you can use the DS4 (or PS3) controller to aim while scoping. This means you can move the controller to adjust the target position when scoped in. This MOD will not affect aiming with the right stick. It will only add an additional option to aim with. Each of the modes will add sensitivity with mode 1 being the least sensitive and mode 5 being the most sensitive.
 
MOD
Name
1
Sensitivity 1
2
Sensitivity 2
3
Sensitivity 3
4
Sensitivity 4
5
Sensitivity 5



  Combining MOD Classes

The Titanfall Gamepack allows you choose and combine one MOD from each Class, being possible to have a total of 11 active MODS at the SAME TIME. This means you can make combinations such Burst Fire added to Rapid Fire, resulting in an exclusive "Automatic Burst Fire" MOD. The Automatic Burst Fire can be optimized by adjusting the number of bullets fired per burst as well as the time between bursts. For additional optimization, you can add the "Scope Enable" MOD, which will make the Automatic Burst Fire be activated only when the ADS scope is in use.
 

  Quick Reference: Classes and MODS

01: RAPID FIRE
02: BURST FIRE
03: FIRE MODE
01: Optimized Rapid Fire
02: Adjustable Rapid Fire
03: Adjustable Pulse Rapid Fire
 
 
01: 1 Bullets per Burst
02: 2 Bullets per Burst
03: 3 Bullets per Burst
04: 4 Bullets per Burst
05: 5 Bullets per Burst
06: 6 Bullets per Burst
 
01: Scope Disable
02: Scope Enable
03: Press Sensitivity
 
 
04: SHOT MODE
05: SCOPE MODE
06: HOLD BREATH
01: Crouch Shot: Scope Disable
02: Crouch Shot: Press Sensitivity
03: Jump Shot: Scope Disable
04: Jump Shot: Press Sensitivity
05: Side Shot: Scope Disable
06: Side Shot: Press Sensitivity
07: Scope Shot: Scope Disable
 
01: Quick Scope (Adjustable)
 
 
Quick Scope Activation: Quick TAP on
scope button.
 
01: Fully Auto
02: Press Sensitivity
 
07: AUTO DOUBLE JUMP
08: EASY SPRINT
09: BUTTON SWAP
00: Disabled
02: Enabled
 
01: Fully Auto
02: Press Sensitivity
 
01: Bumpers <> Triggers
02: Analogs
03: Bumpers <> Triggers + Analogs
 
 
 
10: BUTTON LAYOUT
11: ACCEL AIM ASSIST
 
00: Default
01: Bumper Jumper
02: Bumper Jumper Pilot
03: Evolved
04: Button Kicker
05: Fruit Loop
 
 
01: Sensitivity 1
02: Sensitivity 2
03: Sensitivity 3
04: Sensitivity 4
05: Sensitivity 5