t2:the_rabid_taco:modern_warfare_remastered

CoD: Modern Warfare Remastered

cod-20160913-modernwarfare.jpg

Loading the Modpack


To load a Modpack into the Titan Two, simple drag-and-drop the Modpack icon box from the Online Resources to any Memory Slot in the Gtuner's Device Memory Slots pane.

If the Memory Slot is not empty, its content will be overwritten.

After the drag-and-drop process, the Memory Slot should show the Modpack name, version, author and the date/time it was loaded in the Memory Slot.

Using the Modpack


After loading the Modpack into the Titan Two, press the right button on the device until the display shows the same number of the Memory Slot the Gamepack was dropped. The colors for when the Modpack is enabled and disabled are chosen through the interactive configuration. By default the color for enabled is Green and disabled is Red.

Runtime Operation: the following are key combinations that can be used to toggle mod states from in game. If enabled there are both rumble notifications as well as LED indications on the different Mod states.
  • Hold ADS + Tap D-Pad Up - Cycles through rapid fire types.
  • Hold ADS + Tap D-Pad Down - Cycles through rapid fire modes.
  • Hold ADS + Tap D-Pad Left - Turns on or off Grenade Overcook Protection.
  • Hold ADS + Tap D-Pad Right - Cycles through Quick Scope types.
  • Hold Crouch + Tap D-Pad UP - Cycles through Easy Sprint types.
  • Hold Crouch + Tap D-Pad Down - Cycles through Hold Breath types.
  • Hold Crouch + Tap D-Pad Left - Enables or disables Hair Triggers.
  • Hold Crouch + Tap D-Pad Right - Cycles through Shot Modes.

Configuring the Modpack


The Interactive Configuration Interface contains all MODs available on the Gamepack. By default all available MODs are disabled. The following instructions explains how to enable and configure each available MOD.

The Interactive Configuration Interface contains all MODs available on the Modpack. The following instructions explains how to enable and configure each available MOD.

Rapid Fire


When rapid fire is enabled, you can turn virtually any semi automatic weapon into a fully automatic weapon. This creates a very unique advantage for players using semi automatic weapons in Call of Duty games. While rapid fire will not usually make a fully automatic gun shoot any faster, it can have positive side effects on fully automatic guns such as reducing recoil, helping players conserve ammunition and achieve more headshots.

Rapid Fire:

  • Rapid Fire Disabled
    Gun fires as game intended, no modifications are done.
  • Optimized Rapid Fire
    This setting is an optimized hold and release time. Excellent for use in semi-automatic weapons, burst weapons, and handguns.
  • Adjustable Rapid Fire
    This setting works much like Optimized Rapid Fire, but allows you to set the hold and release times. Hold time determines how long the trigger is held. Release time dictates how long to release before applying the trigger again.
  • Pulse Rapid Fire
    This setting allows the use of fully automatic weapons to function like burst weapons. This allows for greater accuracy and less chance of running out of ammunition at critical times.
  • Jitter Mod
    This setting allows the use of very specific button sequences that cancel out the animation allowing specific weapons to be shot faster than intended. This works best for Shotguns, but also works for various single shot and burst fire weapons.

Adjustable Rapid Fire Hold Time:

This parameter sets for how long, in milliseconds, the fire button should be kept pressed in the rapidfire cycle. For fully-automatic weapons, this time also defines how many shots will be fired per each rapidfire cycle.

Adjustable Rapid Fire Release Time:

This parameter defines the time to wait, in milliseconds, before the fire button should be pressed again, repeating the rapidfire cycle.

First to Second Shot Delay:

The recoil of some weapons can be much stronger on the first fired shot. This parameter adds an extra delay between the first and second fired shots to help better control the recoil, which can be very useful when used in conjunction with the Anti-Recoil MOD.

Vertical Recoil Compensation

The anti-recoil automatically pull-down the aiming stick to oppose the weapon recoil while firing. The required pull-down force varies accordingly the weapon in use and can be configured using the “Anti-recoil vertical pull force compensation” parameter.

The Anti-Recoil is also affected by the Fire Mode Activation condition.
  • Negative is a weaker pull down while positive gives a stronger downward pull.
  • An Anti-Recoil setting of 0 is used to turn off this mod. This is the default value.

Anti-recoil vertical pull force compensation

Configure the force of the anti-recoil pull-down. The value can go from -100.00 to 100.00, where 0.00 have no effect, 100.00 is equivalent to pull the aiming stick all the way down, and -100.00 is the equivalent of pushing the stick all the way up. Normally values between 20.00 and 45.00, depending of the weapon in use, are enough to counter the recoil.

Please remember to set negative values when using inverted vertical aiming.

Rapid Fire Mode

  • Mod Disabled
    Normal rapid fire, will work whenever the fire button is pressed.
  • ADS Enable
    ADS enables rapid fire, will fire normally when hip firing and switch to rapid when ADS is in use.
  • ADS Disable
    ADS disables rapid fire, will fire normally when in ADS and switch to rapid fire when ADS is not in use.
  • Pressure Sensitive
    Rapid fire mode will only engage once a specified pressure is placed on the fire button.
Pressure Sensitive will not work if you are using any combination that does not use LT/L2 or RT/R2 for the fire button. All other buttons are binary in processing meaning they return a value of either 0 or 100, with nothing in the middle.

Alternate Rapid Fire


The Alternate Fire Mode is activated based on the Rapid Fire Mode opposite condition. For example, if Rapid Fire Mode is set to activate when ADS(Scope), then the Alternate Fire Mode will be activated when NOT ADS(Scope).

The configurations of the Alternate Fire Mode are exactly the same as the Rapid Fire. Refer to the Rapid Fire section for more details.

Shot Modes


Choose an extra action to be automatically executed when the selected condition is met.

  • Drop Shot - ADS Disabled
    Automatically go to prone position when the Fire button is totally pressed down and not using ADS.
  • Drop Shot - Press Sensative
    Automatically go to prone position when the Fire button is totally pressed down.
  • Jump Shot - ADS Disabled
    Automatically jump one time when the Fire button is totally pressed down and not using ADS.
  • Jump Shot - Press Sensitive
    Automatically jump one time when the Fire button is totally pressed down.
  • Side Shot - ADS Disable
    Automatically move left-right when the Fire button is totally pressed down and not using ADS.
  • Side Shot - Press Sensitive
    Automatically move left-right when the Fire button is totally pressed down.
  • Scope Shot - ADS Disable
    When you pull the fire button, your character will automatically use the ADS. This is useful for single shot weapons, decreasing the spread effect and increasing accuracy in combat. This action is not performed if the ADS (scope) is in use.
  • Drop Shot - SlickNick
    Similar to the drop shot option 1, but the drop action is also triggered when releasing the ADS button.
  • Auto ADS
    Automatically ADS when firing.

Grenade Overcook Protection


This mod is specifically designed for frag grenades. Ever overcook a grenade and then end up grenade splatter yourself, or throw to quickly only to have the enemy evade it? This mod allows you to hold down the grenade button and will release it at just the right time to allow for a good throw with explosion shortly after. Worry not, you won't take any damage from an over cooked grenade any longer!

Has on and off state.

Grenade Overcook Protection Release Time

Time in milliseconds before releasing the button to throw the grenade. This can range from 100 to 4000 milliseconds. The higher the number the longer it is cooked before throwing it. By default it is set to 3600, which allows enough time for it to get far enough away that you won't take damage from it.

NOTE: This mod was not created by me, but was included with express permission from pablogroup.

Quick Scope


Quick-Scope is usually used with one-shot kill sniper rifles. This MOD automatically execute the action of ADS (“Aiming Down the Sights”), hold-breath and finally fire at the configured time. This technique is particularly effective on consoles due the aim assist that tends to pull the crosshairs towards an enemy when starting to ADS.

  • Quickscope Tap
    To fire a quick scope shot, quickly TAP your scope button (less than 140 ms tap).
  • Quickscope Pressure Sensitive
    To fire a quick scope shot, fully press in the ADS button.
  • Quickscope Full Auto
    To fire a quick scope shot, any press of the ADS button will fire the quick scope shot.
Quickscope Full Auto Note - In this mode is not possible to ADS in on enemies.

Quick Scope Wait Time

This sets the number of seconds between pulling the scope up and firing the shot. Adjustable range goes from 100 milliseconds to 1000 milliseconds. The default value is 310. Fine tuning and adjustment is suggested depending on what sniper riffle is being used, as well as your connection to the game server.

Hold Breath

The Auto Hold Breath automatically performs the “hold breath” action when the ADS(Scope) button is pressed, respecting the selected condition.

  • Full Auto
    The “hold breath” action is activated as soon as the ADS(Scope) button is pressed.
  • Pressure Sensitive
    The “hold breath” action is activated only when the ADS(Scope) button is totally pressed down.

Easy Sprint


The Easy Sprint attaches the sprint action to the stick movement, avoiding the uncomfortable feel of pressing the Sprint button repetitively.

  • Full Auto
    Start sprinting as soon as the movement stick is pushed forward.
  • Press Sensitivity
    Start sprinting when the movement stick is pushed fully forward.

Hair Triggers


The Call of Duty Series applies a “dead-zone” in the trigger buttons, which means the trigger (both for Fire or ADS) should be pressed almost half way down to be registered by the game. With Hair-Trigger MOD you can ensure your weapon will fire or ADS as soon you touch the correspondent trigger.

Button Layouts


Most users play their favorite Call of Duty games using the default button layout but a lot of players do use optional button layout and switch their thumbstick positions. With the Button Layouts you can make any of the MODS on the Titan Two work with your favorite button layout.

  • Default
  • Bumper Jumper Tactical
  • Bumper Jumper
  • Charlie
  • Lefty Legacy
  • Lefty
  • Nom4d
  • One-Hand Gunslinger
  • Stick and Move
  • Tactical
Note: This section of the Modpack is still a work in progress. Please be patient and all will be added in time.

LED Color Mods Enabled


Select the color you wish to display when mods are enabled.

  • Blue
  • Red
  • Green
  • Purple
  • Cyan
  • Amber
  • White

LED Color Mods Disabled


Select the color you wish to display when mods are disabled.

  • Blue
  • Red
  • Green
  • Purple
  • Cyan
  • Amber
  • White

Rumble Notifiers


Rumble notifiers are one of the easier ways to notify a user when a mod has been enabled or disabled. Generally it falls under the use of a single rumble indicating a mod has been enabled and a double rumble indicates that a mod has been disabled. Some do not like this method or just find that it doesn't work. If this is the case just disable and you will not receive these notifications through the controller.

t2/the_rabid_taco/modern_warfare_remastered.txt · Last modified: 2017/03/22 13:10 by J2Kbr