/******* MOD *******/ int Aim_Assist = TRUE; int Aim_Abuse = TRUE; /******************/ /***** VALEUR *****/ int Aim_Abuse_a = 180; int Aim_Abuse_b = 55; int Assist_Val = 20; int Assist_sleep = 0; /******************/ /***** TOUCHE *****/ define FIRE = 4; define ADS = 7; define RBUMP = 3; define LBUMP = 6; define CROUCH = 5; define SPRINT = 8; define JUMP = 19; define RELOAD = 20; define PICKAXE = 17; define BUILD= 18; define UP = 13; define DOWN = 14; define LEFT = 15; define RIGHT = 16; define OPTIONS = 2; define TOUCHPAD = 27; define R_X = 9; define R_Y = 10; define L_X = 11; define L_Y = 12; /******************/ main{ if(Aim_Assist) { if(get_val(ADS) > 95) { combo_run(cAim_Assist); } } if(abs(get_val(R_X)) > 19||abs(get_val(R_Y)) > 19) { combo_stop(cAim_Assist); } if(Aim_Abuse){ if(get_val(ADS) > 35){ combo_run(cAim_Abuse); } if(event_release(ADS)) { combo_stop(cAim_Abuse); } } } /****** COMBO *****/ combo cAim_Assist { set_val(R_Y,(Assist_Val)); wait(Assist_sleep) set_val(R_X,(Assist_Val)); wait(Assist_sleep) set_val(R_Y,Assist_Val*-1); wait(Assist_sleep) set_val(R_X,Assist_Val*-1); wait(Assist_sleep) } combo cAim_Abuse { set_val(ADS,100); wait(Aim_Abuse_a); set_val(ADS,0); wait(Aim_Abuse_b); } /******************/