/* //==============================================================*/ int BTEDI = PS4_L3 int CNFRMBT = PS4_CIRCLE int RSTET = PS3_R3 //==============================================================*/ int AAA0130 = TRUE; int AAA01303 = TRUE; int AAA774 = FALSE; int AAA772 = TRUE; int AAA876 = 3; int AAA8755 = RUMBLE_A; int AAA9 = TRUE int AAA002 = 70; int AAA003 = 30; int AAA007 = 18; int AAA009 = -19; int AAA010 = 21; int AAA0122 = 20; int AAA874 = 21; int AAA878= 20; int AAA901 = 21; int AAA902= 20; int AAA904 = 20; int AAA9044 = -20; int AAA9045 = 21; int AAA904472 = 21; int AAA9049 = TRUE; int AAA09293 int AAA9060 = 10; int AAA9070 = 5; //==============================================================*/ //Button Config define FIRE_BTN = 4; //XB1_RB / PS4_R2 define ADS_BTN = 7; //XB1_LB / PS4_L2 define CROUCH_BTN = 5; //XB1_RS / PS4_R3 define RELOAD_BTN = 20; //XB1_X / PS4_SQAURE define SPRINT_BTN = 8; //XB1_LS / PS4_L3 define JUMP_BTN = 19; //XB1_A / PS4_CROSS define NEXT_PIECE = 3; //XB1_RT / PS4_R1 define RIGHT_BUMP = 3; // XB1_RB / PS4_R1 define LEFT_BUMP = 6; //ADS_BTN / PS4_L1 define SWAP_BTN = 17; //XB1_Y / PS4_TRIANGLE define BUILD_BTN = 18; //XB1_B / PS4_CIRCLE define R_X = 9; //XB1_R_X / PS4_R_X define R_Y = 10; //XB1_R_Y / PS4_R_Y define L_X = 11; //XB1_L_X / PS4_L_X define L_Y = 12; //XB1_L_Y / PS4_L_Y define UP = 13; //XB1_UP / PS4_UP define DOWN = 14; //XB1_DOWN / PS4_DOWN define LEFT = 15; //XB1_LEFT / PS4_LEFT define RIGHT = 16; //XB1_RIGHT / PS4_RIGHT //==============================================================*/ //==============================================================*/ main{ if(get_val(PS4_L2) && event_press(PS4_L2)) combo_run(AAA01209); else combo_stop(AAA01209); if(get_val(PS4_R2)) combo_run(AAA321); else combo_stop(AAA321); if(get_val(PS4_L2) && event_press(PS4_R2)) combo_run(AAA3233); else combo_stop(AAA3233); if(get_val(PS4_R2)) combo_run(AAA32334); else combo_stop(AAA32334); if (AAA9049) { if (get_val(PS4_L2)> 105/1/1<9999){ combo_run(AAA9049);} } if (abs(get_val(PS4_RX)) > 19 || abs(get_val(PS4_RY)) > 19){ combo_stop(AAA9049);} //AAA0130 if(get_val(ADS_BTN) && event_press(RELOAD_BTN)){ AAA0130 =! AAA0130; } if(AAA0130){ if(AAA01303){if(get_val(ADS_BTN)&&get_val(FIRE_BTN)){combo_run(AAA0130);}} } if(AAA772){ if(get_val(PS4_L2) && !get_val(PS4_R2)){ AAA876 = -3;} if(get_val(PS4_R2) && !get_val(PS4_L2)){ AAA876 = 3;} if(get_val(PS4_R2) && get_val(PS4_L2)){ AAA876 = 3;} } if(get_val(PS4_L2) && event_press(PS4_LEFT)) { combo_run (AAA00006); AAA774=!AAA774;} if (AAA774) { if(get_val(PS4_R2)) { combo_run (AAA00002);}} if(event_press(PS4_R3)){ combo_run(AAA013001); set_val(DOWN, 0); } } combo AAA013001{ wait(3); set_val(BTEDI,100); wait(15); set_val(RSTET,100); wait(12); set_val(CNFRMBT,100); wait(12) set_val(CNFRMBT,100); } combo AAA3233 { set_val(PS4_RY,xy_val(PS4_RY,AAA874)); wait(AAA878) set_val(PS4_RX,xy_val(PS4_RX,AAA874)); set_val(PS4_LX,xy_val(PS4_LX,AAA874)); wait(AAA878) set_val(PS4_RY,xy_val(PS4_RY,inv(AAA874))); wait(AAA878) set_val(PS4_RX,xy_val(PS4_RX,inv(AAA874))); set_val(PS4_LX,xy_val(PS4_LX,inv(AAA874))); wait(AAA878) } combo AAA32334 { set_val(PS4_RY,xxyy_val(PS4_RY,AAA901)); wait(AAA902) set_val(PS4_RX,xxyy_val(PS4_RX,AAA901)); set_val(PS4_LX,xxyy_val(PS4_LX,AAA901)); wait(AAA902) set_val(PS4_RY,xxyy_val(PS4_RY,inv(AAA901))); wait(AAA902) set_val(PS4_RX,xxyy_val(PS4_RX,inv(AAA901))); set_val(PS4_LX,xxyy_val(PS4_LX,inv(AAA901))); wait(AAA902) } combo AAA321 { set_val(PS4_RY,AAA00004(PS4_RY,AAA904)); wait(AAA9045) set_val(PS4_RX,AAA00004(PS4_RX,AAA904)); wait(AAA9045) set_val(PS4_RY,AAA00004(PS4_RY,AAA9044)); wait(AAA9045) set_val(PS4_RX,AAA00004(PS4_RX,AAA9044)); wait(AAA9045) } combo AAA9049 { set_val(PS4_RY, (AAA9060)); wait(AAA9070) set_val(PS4_RX, (AAA9060)); wait(AAA9070) set_val(PS4_RY, AAA9060 * -1); wait(AAA9070) set_val(PS4_RX, AAA9060 * -1); wait(AAA9070) } combo AAA0130{ set_val(CROUCH_BTN,100); wait(AAA002); wait(AAA003); set_val(CROUCH_BTN,100); } combo AAA01209 { set_val(10,xy_val(10,AAA007)); wait(AAA010) set_val(9,xy_val(9,AAA007)); set_val(11,xy_val(11,AAA007)); wait(AAA010) set_val(10,xy_val(10,AAA009)); wait(AAA010) set_val(9,xy_val(9,AAA009)); set_val(11,xy_val(11,AAA009)); wait(AAA010) } combo AAA00002 { set_val(PS4_R2, 100); wait(40); set_val(PS4_R2, 0); wait(30); } combo AAA00006 { set_rumble(AAA8755, 100); wait(300); reset_rumble(); } function AAA00004(p,m) { if(abs(get_val(p)) < AAA904472) return m; return get_val(p); } function xy_val(f_axis,f_val) { if(abs(get_val(f_axis)) < AAA0122) return f_val; return get_val(f_axis); } function xxyy_val(f_axis,f_val) { if(abs(get_val(f_axis)) < AAA901 + 1) return f_val; return get_val(f_axis); }