/* ***MadeBy: Gamer Services#3020 with the help of Batts#1542*** ▼▼▼▼▼▼▼▼▼▼▼▼▼ MUST BE ON THE CAVS you can donate to me at https://www.paypal.me/ColdKid ! I appreciate all donations! :) ******UPDATE LOG****** 1. Added Vibration after games to go even faster 2. Reworked almost Entire Script 3. Explained what most lines do/mean 4. Doesnt matter how long games last 5. Fixes alot of other bugs ******HOW IT WORKS****** Replays Career games until Allstar games then deletes the player and remakes it Select Mycareer -> Hover over play next game -> Click down on dpad to start and stop <- SETTINGS: 5 minute quarters HOF or PRO diffuclty Vibration on **Make a new player** If you dont make a new player it could get coruppted You're ready to go. Highlight Play next game and start the Script */ int on; //If the script is On/Off int gamesplayed = 0; //How many games are played (if the build has games played count and add here) int runCombo = 4000; // Run the Press and hold X(PS4) (value) times int startGame,inGame,restartGame,SkipAllStar,rumbling; //DONT TOUCH //Rumble int rumble_type = RUMBLE_A; // Rumble for on/Off //LED int a,b; // LEDS for if the script is On/Off /////////////////////////////////////////////////////// /*MAIN SECTION*/ /////////////////////////////////////////////////////// main { if(event_press(PS4_DOWN)) { //If Down on the dpad is clicked then { on = !on; // Sets On to the opposite of what it is right now (defualt is off so when u click it is On) if(on){ // If the script is ON then { a = 0; // RED LED IS OFF b = 2; // GREEN LED IS ON startGame = TRUE; // Sets Int startGame = TRUE so it starts game when Down is clicked on the dpad }else{ // If the script is off then { a = 2; //RED LED IS ON b = 0; //GREEN LED IS OFF combo_stop(START_GAME); // IF THE SCRIPT IS OFF STOP THESE COMBOS // combo_stop(DELETE_CREATE_PLAYER); combo_stop(RESTART_GAME); combo_stop(IN_GAME); } combo_run(NOTIFY) // Runs the notify combo } if(on) { // if the script is on then { if(startGame) { // If int startGame = true; then { combo_run(START_GAME); // Runs combo to start game } if(inGame) { // After StartGame this is auto started this will make sure it Presses and holds X(PS4) if(runCombo) { // If it the value of (int runCombo = 1 or higher) then { combo_run(IN_GAME); //Presses and holds X }//else{ // inGame = FALSE; // restartGame = TRUE; //} } if(restartGame) { // If the restart Int gets set to True then { combo_run(RESTART_GAME); // Run combo } if(get_rumble(RUMBLE_A) || get_rumble(RUMBLE_B)) { // If a rumble is received if(!rumbling) { // If its the variable is set False then { rumbling = TRUE // Sets True inGame = FALSE; // Sets press and hold X to false so it doesnt interfere with restarting the game restartGame = TRUE; // Restarts game gamesplayed++; //Adds +1 to how many games you have played to so it knows when to skip all star } }else{ rumbling = FALSE; // If rumbling is True then set it False } if(gamesplayed == 56) { // if gamesplayed = 60 then Set everything False other then SkipAllStar inGame = FALSE; restartGame = FALSE; startGame = FALSE; combo_stop(START_GAME); //combo_stop(DELETE_CREATE_PLAYER); combo_stop(RESTART_GAME); combo_stop(IN_GAME); SkipAllStar = TRUE; } if(SkipAllStar) { // If SkipAllStar is set True then { combo_run(AllStar); // Run skip allstar combo } } } // End of main, Start of Combo /////////////////////////////////////////////////////// /*START GAME (STARTS THE GAME)*/ /////////////////////////////////////////////////////// combo START_GAME { set_val(PS4_CIRCLE, 100); wait(150); set_val(PS4_CIRCLE, 0); wait(100); set_val(PS4_CROSS, 100); wait(150); set_val(PS4_CROSS, 0); wait(100); set_val(PS4_CIRCLE, 100); wait(150); set_val(PS4_CIRCLE, 0); wait(100); set_val(PS4_CROSS,100); wait(500) set_val(PS4_CROSS,0); wait(1000) set_val(PS4_DOWN,100); wait(500) set_val(PS4_DOWN,0); wait(1000); set_val(PS4_CROSS,100); wait(500) set_val(PS4_CROSS,0); wait(2000); startGame = FALSE; // Sets StartGame to False inGame = TRUE; // Sets inGame to True runCombo = 4000; // Sets runCombo to (Value) } /////////////////////////////////////////////////////// /*PLAYS THE GAME*/ /////////////////////////////////////////////////////// combo IN_GAME { set_val(PS4_CROSS, 0); wait(100); set_val(PS4_CROSS, 100); wait(2000); set_val(PS4_CROSS, 0); wait(100); runCombo--; // After the combo is run Minus 1 } /////////////////////////////////////////////////////// /*RESTART GAME - Restarts the game */ /////////////////////////////////////////////////////// combo RESTART_GAME { wait(7000) set_val(PS4_CIRCLE, 100); wait(150); set_val(PS4_CIRCLE, 0); wait(100); set_val(PS4_CROSS, 100); wait(150); set_val(PS4_CROSS, 0); wait(100); set_val(PS4_CIRCLE, 100); wait(150); set_val(PS4_CIRCLE, 0); wait(100); set_val(PS4_CROSS, 100); wait(150); set_val(PS4_CROSS, 0); wait(100); set_val(PS4_RIGHT, 100); wait(100); set_val(PS4_RIGHT, 0); wait(100); set_val(PS4_CROSS, 100); wait(110); set_val(PS4_CROSS, 0); wait(100); set_val(PS4_DOWN, 100); wait(130); set_val(PS4_DOWN, 0); wait(100); set_val(PS4_CROSS, 100); wait(130); set_val(PS4_CROSS, 0); wait(100); set_val(PS4_DOWN, 100); wait(80); set_val(PS4_DOWN, 0); wait(380); set_val(PS4_CROSS, 100); wait(110); set_val(PS4_CROSS, 0); wait(2000) restartGame= FALSE; // Sets restartgame to false after combo is rna inGame = TRUE; // Sets inGame to true so it presses and holds X runCombo = 4000; // Sets runCombo to value) //gamesplayed += 1; //Adds +1 to how many games you have played to so it knows when to skip all star } /////////////////////////////////////////////////////////// /*Skip AllStar Break - Skips all star break (UNTESTED) */ /////////////////////////////////////////////////////////// combo AllStar { //set_val(TRACE_1,3); set_val(PS4_CIRCLE, 100); wait(150); set_val(PS4_CIRCLE, 0); wait(100); set_val(PS4_CROSS, 100); wait(150); set_val(PS4_CROSS, 0); wait(100); set_val(PS4_CIRCLE, 100); wait(150); set_val(PS4_CIRCLE, 0); wait(100); set_val(PS4_CROSS, 100); wait(150); set_val(PS4_CROSS, 0); wait(100); set_val(PS4_RIGHT, 100); wait(150); set_val(PS4_RIGHT, 0); wait(100); set_val(PS4_RIGHT, 100); wait(150); set_val(PS4_RIGHT, 0); wait(100); set_val(PS4_RIGHT, 100); wait(150); set_val(PS4_RIGHT, 0); wait(100); set_val(PS4_RIGHT, 100); wait(150); set_val(PS4_RIGHT, 0); wait(100); set_val(PS4_RIGHT, 100); wait(150); set_val(PS4_RIGHT, 0); wait(150); set_val(PS4_CROSS, 100); wait(150); set_val(PS4_CROSS, 0); wait(5000); set_val(PS4_CROSS, 100); wait(150); set_val(PS4_CROSS, 0); wait(2000); SkipAllStar = FALSE; //Sets skipallstar to False after the combo is ran startGame = TRUE; // Starts the game runCombo = 4000; // Sets runCombo to (value) gamesplayed = 0; //Resets gamesplayed } /////////////////////////////////////////////////////// /*Deletes top player and creates new one*/ /////////////////////////////////////////////////////// /* combo DELETE_CREATE_PLAYER { set_val(PS4_CIRCLE, 0); wait(240); set_val(PS4_CIRCLE, 100); wait(120); set_val(PS4_CIRCLE, 0); wait(220); set_val(PS4_CIRCLE, 100); wait(100); set_val(PS4_CIRCLE, 0); wait(230); set_val(PS4_CIRCLE, 100); wait(120); set_val(PS4_CIRCLE, 0); wait(180); set_val(PS4_CIRCLE, 100); wait(130); set_val(PS4_CIRCLE, 0); wait(180); set_val(PS4_CIRCLE, 100); wait(130); set_val(PS4_CIRCLE, 0); wait(180); set_val(PS4_CIRCLE, 100); wait(120); set_val(PS4_CIRCLE, 0); wait(690); set_val(PS4_RIGHT, 100); wait(110); set_val(PS4_RIGHT, 0); wait(240); set_val(PS4_RIGHT, 100); wait(110); set_val(PS4_RIGHT, 0); wait(260); set_val(PS4_RIGHT, 100); wait(120); set_val(PS4_RIGHT, 0); wait(270); set_val(PS4_RIGHT, 100); wait(110); set_val(PS4_RIGHT, 0); wait(330); set_val(PS4_RIGHT, 100); wait(130); set_val(PS4_RIGHT, 0); wait(310); set_val(PS4_RIGHT, 100); wait(120); set_val(PS4_RIGHT, 0); wait(310); set_val(PS4_RIGHT, 100); wait(100); set_val(PS4_RIGHT, 0); wait(310); set_val(PS4_RIGHT, 100); wait(80); set_val(PS4_RIGHT, 0); wait(130); set_val(PS4_RIGHT, 100); wait(110); set_val(PS4_RIGHT, 0); wait(350); set_val(PS4_CROSS, 100); wait(110); set_val(PS4_CROSS, 0); wait(850); set_val(PS4_CROSS, 100); wait(100); set_val(PS4_CROSS, 0); wait(1020); set_val(PS4_DOWN, 100); wait(140); set_val(PS4_DOWN, 0); wait(680); set_val(PS4_CROSS, 100); wait(130); set_val(PS4_CROSS, 0); wait(4000); wait(4000); wait(4000); wait(4000); set_val(PS4_RIGHT, 100); wait(80); set_val(PS4_RIGHT, 0); wait(240); set_val(PS4_RIGHT, 100); wait(90); set_val(PS4_RIGHT, 0); wait(450); set_val(PS4_CROSS, 100); wait(190); set_val(PS4_CROSS, 0); wait(1140); set_val(PS4_LEFT, 100); wait(110); set_val(PS4_LEFT, 0); wait(540); set_val(PS4_SQUARE, 100); wait(130); set_val(PS4_SQUARE, 0); wait(760); set_val(PS4_DOWN, 100); wait(100); set_val(PS4_DOWN, 0); wait(140); set_val(PS4_CROSS, 100); wait(140); set_val(PS4_CROSS, 0); wait(540); set_val(PS4_DOWN, 100); wait(80); set_val(PS4_DOWN, 0); wait(100); set_val(PS4_DOWN, 100); wait(90); set_val(PS4_DOWN, 0); wait(80); set_val(PS4_DOWN, 100); wait(100); set_val(PS4_DOWN, 0); wait(90); set_val(PS4_DOWN, 100); wait(100); set_val(PS4_DOWN, 0); wait(90); set_val(PS4_DOWN, 100); wait(70); set_val(PS4_DOWN, 0); wait(80); set_val(PS4_DOWN, 100); wait(140); set_val(PS4_DOWN, 0); wait(310); set_val(PS4_CROSS, 100); wait(120); set_val(PS4_CROSS, 0); wait(450); set_val(PS4_CROSS, 100); wait(130); set_val(PS4_CROSS, 0); wait(4000); wait(520); set_val(PS4_DOWN, 100); wait(110); set_val(PS4_DOWN, 0); wait(240); set_val(PS4_CROSS, 100); wait(140); set_val(PS4_CROSS, 0); wait(4000); wait(4000); wait(3980); set_val(PS4_CROSS, 100); wait(130); set_val(PS4_CROSS, 0); wait(800); set_val(PS4_CROSS, 100); wait(100); set_val(PS4_CROSS, 0); wait(960); set_val(PS4_CROSS, 100); wait(120); set_val(PS4_CROSS, 0); startGame = TRUE; gamesplayed = 0; runCombo = 400; deletecreate = FALSE; } /////////////////////////////////////////////////////// /*NOTIFY - If script is on or off*/ /////////////////////////////////////////////////////// combo NOTIFY { set_rumble(RUMBLE_B,65); set_led(LED_1, 0); set_led(LED_2, a); set_led(LED_3, b); set_led(LED_4, 0); wait(550); reset_rumble(); set_led(LED_1, 0); set_led(LED_2, 0); set_led(LED_3, 0); set_led(LED_4, 0); wait(250); set_led(LED_1, 0); set_led(LED_2, a); set_led(LED_3, b); set_led(LED_4, 0); wait(250); set_led(LED_1, 0); set_led(LED_2, 0); set_led(LED_3, 0); set_led(LED_4, 0); wait(250); set_led(LED_1, 0); set_led(LED_2, a); set_led(LED_3, b); set_led(LED_4, 0); wait(250); reset_leds(); } // End of combo section, Start of Functions /////////////////////////////////////////////////////// /*Rumbles - If the script is on/off*/ /////////////////////////////////////////////////////// function rumble_A_if_true(var) { if (var) rumble_type = RUMBLE_A; else rumble_type = RUMBLE_B; }