/* FIRE MODES: HOLD AIM (XB1_LT/PS4_L2) + TAP D-PAD DOWN/ABAJO = ALL FIRE MODS OFF & ANTI RECOIL OFF HOLD AIM (XB1_LT/PS4_L2) + TAP D-PAD RIGHT/DERECHA = RAPID FIRE (RF) ON HOLD AIM (XB1_LT/PS4_L2) + TAP D-PAD LEFT/IZQUIERDA = RF SECONDARY WEAPON = ON / ANTI RECOIL = OFF) HOLD AIM (XB1_LT/PS4_L2) + HOLD D-PAD LEFT/IZQUIERDA = ANTI RECOIL PRIMARY WEAPON = ON / RF SECONDARY WEAPON = ON HOLD AIM (XB1_LT/PS4_L2) + TAP D-PAD UP/ARRIBA = ALL FIRE MODS OFF & ANTI RECOIL ON HOLD AIM (XB1_LT/PS4_L2) + TAP START = AKIMBO / AUTO AIM ON / OFF (start button = PS4_OPTIONS / XB1_MENU) //-- STICKS */ define WALK=PS4_LY; define STRAFE=WII_LX; define AIM_H=XB360_RX;//AIM HORIZONTAL define AIM_V=PS3_RY;//AIM VERTICAL //--BUTTONS define FIRE=XB1_RT; define ADS=XB1_LT; define SPRINT=XB1_LS; define TACTICAL=PS4_L1; define LETHAL=PS4_R1; define PRONE=XB1_RS; define MELEE=XB1_B; define JUMP=XB1_A; /* PS4_CIRCLE XB1_B STICKS: PS4_R1 XB1_RB PS4_R2 XB1_RT PS4_LY XB1_LY PS4_R3 XB1_RS PS4_LX XB1_LX PS4_L1 XB1_LB PS4_RX XB1_RX PS4_L2 XB1_LT PS4_RY XB1_RY PS4_L3 XB1_LS /* /* !!!!!!!!!!!!!!!!!!!!!!!!!!!!!! CONFIGURE TO YOUR TASTE !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! */ define MW_X = 4;// Fill out the first slot (OR 0, if only one slot is used) define MW_B = 5;// Fill out the second slot(OR 0, if only one slot is used) define MW_A = 6;// Fill out the third slot(OR 0, if only one slot is used) define invert= 1; //If you play with inverted set to -1*/ int in_game_menu_sens= 7; //fill out your in game sensitivity int AIM__CORRECT= 1; //[0 = OFF / 1 = ON] define AIM_ASSIST= 1; //[0 = OFF / 1 = ON] strongest aim assist for COD BO 4 multiplayer int _v= 25; //If your screen shakes whilst using aim assist - lower this value (on the fly instructions below) define CNL_RELOAD= 1; //[0 = OFF / 1 = ON] cancel reload with fire or ads define Easy_Thumbs= 0; //see below int walk_tresh= -75; //Easy sprint stick treshhold (-75 = pressed more than 75%) int EASY__SPRINT= 2; // 0 = off 1 = supersprint with double tap stick forward + hold. 2 = always super sprint define drop_slide_opt= 3; //[0 = EASY DROP OFF / 1 = DROP ONLY When firing, 2 = DROP ALSO when aiming, 3 = SLIDE ALSO when sprinting] int s= 1; //[0 = OFF / 1 = ON] HOLD ADS + TAP MENU/OPTIONS: AUTO DEAD SILENCE ON / OFF /* Easy_Thumbs: 0 = not activated - do not activate without activating easy sprint 1 = Auto Sprint activated = on your Left Thumb (just push stick more than 75% forward to run) 2 = Auto Sprint activated + Easy Jump under Left Stick Click 3 = Auto Sprint activated + Easy Crouch/Slide under Left Stick Click 4 = Auto Sprint activated + Easy Melee under Left Stick Click _______________________________AIM ASSIST ANTI RECOIL: ON THE FLY INSTRUTCTIONS _______ If you experience screen shake, lower the aim assist value. To tweak the aim assit value on the fly: - hold CIRCLE / B + hold TRIANGLE / Y and: - tap D-pad left (-1) - tap D-pad right (+1) The new value is auto saved. TO SET ANTI RECOIL VALUES: - ACTIVATE ANTI RECOIL (LED TURNS GREEN) - ACTIVATE EDIT MENU (HOLD B/CIRCLE AND HOLD TRIANGLE + TAP UP) (LED FLASHES ALL COLORS (RAINBOW FLASH/Or Black Color) - AIM STRAIGHT AHEAD (SO HOLD ADS) AND FIRE YOUR WEAPON - WHILST FIRING, CORRECT THE VERTICAL RECOIL MANUALLY USING THE AIM STICK - WHEN THE RECOIL IS REDUCED TO A MINIMUM EXIT EDIT MENU (HOLD B / CIRCLE AND HOLD TRIANGLE / Y + TAP UP) - VALUEAS ARE AUTO SAVED ON EXIT |L|E|D|S| */ int _; //---other variables used by the script*/ int d_click; int record; int rumble; int GUN_BELT=FALSE, WPN_1; int RELOAD__TIME, b_reload=FALSE; int RF=FALSE; int first_time; int default_v; int T_Button; int time_UP; int tap_UP; int timelimit = 150; int walker; int RY, RX; //---anti recoil, aim assist variables int a_r__c; int c___y, c___x; int x_y__max = 10; int inY[25]; int token, ry__par; int Y_val; int edit = FALSE; int A__R; int aa_max; //---(Zoom) sens variables int ADS_SENS, ADS_FIRE_SENS, Sens; int ZOOM_SENS; int Zoom=FALSE; int ROF; int hold_time; define buffer=500; init { a_r__c = get_pvar(SPVAR_10,-100,100, 15); _v = get_pvar(SPVAR_8, 10, 40, 24); RELOAD__TIME= get_pvar(SPVAR_3, 0, 4000, 800); in_game_menu_sens = get_pvar(SPVAR_15, 3, 20, 12); default_v = get_pvar(SPVAR_14, 3, 20, 12); first_time = get_pvar(SPVAR_16, 0, 1, 1); aa_max = _v + 1 }/* |M|A|I|N| |B|L|O|C|K| |S|T|A|R|T|S| |H|E|R|E| */ main { //--TRACE 1 , 2 , 3 , 4 , 5 , 6 set_val (30, a_r__c); set_val (31, c___x);set_val (32, s);set_val (TRACE_5, default_v); set_val (TRACE_6, in_game_menu_sens); //set_val (36, ZOOM_SENS); //--EPROM STACK MEMORY FIX if (first_time == 1){default_v=in_game_menu_sens; RESET_Defaults();} c___y = d___z(AIM_V,0); c___x = d___z(AIM_H,0); //---double click timer if(d_click) {d_click = d_click - get_rtime();}/* |M|E|N|U| |A|D|S| */ if(get_val(ADS)) { //--FIRE MODS OFF if(event_press(WII_DOWN)) {//D-pad DOWN WPN_1=TRUE RF=FALSE; frumble (RF); GUN_BELT=FALSE; A__R=FALSE; } //--FIRE MODS OFF / anti recoil on if(event_press(WII_UP)) {//D-pad UP WPN_1=TRUE RF=FALSE; frumble (RF); GUN_BELT=FALSE; A__R=TRUE; } //--RAPID FIRE ON if(event_press(WII_RIGHT)) {//D-pad RIGHT WPN_1=TRUE RF=TRUE; frumble (RF); GUN_BELT=FALSE; A__R=FALSE; } //--RF SECONDANRY if(event_press(WII_LEFT)) {//D-pad LEFT WPN_1 = TRUE RF=TRUE; GUN_BELT=TRUE; frumble (GUN_BELT); A__R=FALSE; } if (get_val (WII_LEFT) &&get_ptime(WII_LEFT)>900) {A__R=TRUE;frumble (A__R);} if(event_press (WII_PLUS)) { s = !s; frumble (s); } if(get_val(WII_MINUS) && get_ptime (WII_MINUS) > 800) { RESET_Defaults(); } btn (PS4_SHARE);btn (PS4_LEFT);btn (PS4_RIGHT);btn (PS4_UP);btn (PS4_DOWN);btn (WII_HOME); btn (WII_PLUS); }//--END if(get_val(WII_DOWN)) { if (event_press (WII_ONE)) { AIM__CORRECT++; if (AIM__CORRECT > 2) AIM__CORRECT = 1; frumble (AIM__CORRECT); } btn (WII_ONE); } if(drop_slide_opt==1) { if(get_val(FIRE)) { if(event_press (PRONE)) { combo_run(DROP); } } } if (get_val (ADS)||get_val(FIRE)) { if (drop_slide_opt ==2) { if(event_press (PRONE)) { combo_run(DROP); } } } if (get_val (ADS)||get_val(FIRE)||combo_running (EASY_SPRINT)) { if (drop_slide_opt ==3 ) { if(event_press (PRONE)) { combo_run(DROP); } } } /* |R|E|C|O|R|D| |T|I|M|E| */ if(!edit && get_val(XB1_DOWN) && get_val (XB1_X) && get_ptime (XB1_X)>500 && !record) { record = TRUE; frumble (record); } if (record) { RELOAD__TIME = get_ptime(XB1_X); if (event_release (XB1_X)) { record = FALSE; save_pvars (); frumble (record); } }//--END /* |R|E|S|E|T|S| */ if(event_release(XB1_X)) { b_reload=TRUE; } if(b_reload) { b_reload = b_reload + get_rtime(); } if(b_reload >= RELOAD__TIME) { b_reload = 0; b_reload = FALSE; } /* |C|A|N|C|E|L| |R|E|L|O|A|D| */ if (CNL_RELOAD==1) { if (b_reload && (event_press(FIRE)||event_press(ADS))) { combo_run(CANCEL_RLD); } } /* |W|E|A|P|O|N| |F|I|R|E| |M|O|D|S| */ if(event_release(XB1_Y) && get_ptime(XB1_Y) < 300 && GUN_BELT) { WPN_1 = !WPN_1; frumble (WPN_1); } if (record==FALSE &&GUN_BELT && get_val (XB1_X)&& WPN_1==FALSE && get_ptime(XB1_X) > 180) {//--RESET WPN_1 = TRUE; frumble (WPN_1); } //-- Rapid fire if (RF) { ROF =(get_val(FIRE))/4; if (ROF >= 20) ROF=20; if (ROF <= 2) ROF=2; hold_time = buffer / ROF; if(hold_time >=125) hold_time=125; if(hold_time <35) hold_time=35; { if (!WPN_1 && GUN_BELT || WPN_1 &&!GUN_BELT) { if (get_val (FIRE) && RF ) { combo_run (RAPID_FIRE); } }else if(combo_running(RAPID_FIRE)){ combo_stop(RAPID_FIRE);} } } /* |A|I|M| | |C|O|R|R|E|C|T|I|O|N|S| _ _ */ if(AIM__CORRECT==1) { ADS_SENS=111-(in_game_menu_sens*2); ADS_FIRE_SENS=106-(in_game_menu_sens*2); ZOOM_SENS=95-(in_game_menu_sens*2); if (get_val (ADS)) if (get_val (LETHAL)) block(LETHAL,150); if (event_release(LETHAL)) { if(get_ptime(LETHAL) < 150&&get_val(ADS)) { Zoom = TRUE; frumble(Zoom); } else Zoom = FALSE; } if (!Zoom) { if(get_val(FIRE) && get_val(ADS)) { Sens = ADS_FIRE_SENS; } if(!get_val(FIRE) && !get_val(ADS) || get_val (FIRE) &&!get_val(ADS)) { Sens = 100; } if(!get_val(FIRE) && get_val(ADS) || get_val (LETHAL) && !get_val (ADS)) { Sens = ADS_SENS; //-- sets both ADS & grenade sens } } if(Zoom) { if(get_val(ADS)) { //--Zoom Sens = ZOOM_SENS; } else { Sens = 100; Zoom = FALSE; frumble(Zoom); } } if(Sens > 100) Sens = 100; sensitivity(AIM_H, NOT_USE, Sens); sensitivity(AIM_V, NOT_USE, Sens); }//----------------------------end AIM_CORRECTIONS if (get_val(XB1_B) &&get_val(XB1_Y)) { if (event_press(XB1_UP)) { if (A__R && WPN_1) { edit = !edit; frumble(edit); } } if (event_press(XB1_LEFT)) { _v = _v - 1;save_pvars (); } if (event_press(XB1_RIGHT)) { _v = _v + 1;save_pvars (); } if (event_press(XB1_VIEW)) { in_game_menu_sens --; save_pvars (); } if (event_press(XB1_MENU)) { in_game_menu_sens ++; save_pvars (); } btn (XB1_B); btn(XB1_Y); btn (XB1_UP); btn (XB1_LEFT); btn (XB1_RIGHT); btn (XB1_MENU); btn (XB1_VIEW); btn (TACTICAL); btn (LETHAL); } /* |E|A|S|Y| |R|U|N| */ if (Easy_Thumbs == 2) T_Button = JUMP; if (Easy_Thumbs == 3) T_Button = PRONE; if (Easy_Thumbs == 4) T_Button = MELEE; if (Easy_Thumbs > 1 && Easy_Thumbs <5 && get_val(XB1_LS)){set_val(T_Button, 100);} if (EASY__SPRINT==1) { if(get_val(WALK)==-100 && time_UP==0) tap_UP=1; else if(get_val(WALK)>-20 && tap_UP==1) tap_UP = 2; if(tap_UP ==2) { time_UP=time_UP+get_rtime(); if(time_UP>=timelimit){time_UP=0;tap_UP=0;} if(get_val(WALK)==-100 ){ tap_UP = 0; time_UP=0; walker=1; } } if (get_val (WALK) < walk_tresh && walker==1 && !b_reload && !get_val(ADS)) {combo_run (EASY_RUN); if (s) {combo_run (silent);} } if (get_val (WALK) < walk_tresh && walker==0 && !b_reload && !get_val(ADS)){ combo_run (EASY_SPRINT); if (s) {combo_run (silent);} } else if (get_val (WALK) > walk_tresh && walker==1) {walker=0;} } if (EASY__SPRINT==2){if (get_val (WALK) < walk_tresh && !b_reload && !get_val(ADS)){ combo_run (EASY_RUN);}} if(get_val(XB1_DOWN) && !get_val(ADS)) { if(event_release(XB1_X) && get_ptime (XB1_X)<500) {load_slot(MW_X);} if(event_press(XB1_A)) {load_slot(MW_A);} if(event_press(XB1_B)) {load_slot(MW_B);} btn(XB1_B);btn (XB1_A);btn (XB1_Y); btn (XB1_LB); btn (XB1_RB); btn (XB1_RS); } /* |A|I|M| |A|S|S|I|S|T| */ if (AIM_ASSIST==1) { if(get_val(ADS)) combo_run(AA_XY); else combo_stop(AA_XY); }/* |A|N|T|I| |R|E|C|O|I|L| */ if (A__R && WPN_1) { if (get_val (FIRE)&& get_val (ADS)) { Y_val = a_r__c; AntiRecoil(AIM_V,Y_val) if (edit){ a__r (); } } }/* |T|U|R|B|O|H|A|I|R| |T|R|I|G|G|E|R|S| */ deadzone(FIRE,ADS,99,99); /* L|E|D|S| |R|U|M|B|L|E */ if (!get_ledx()){ if (ADS_SENS >100 || ADS_FIRE_SENS >100 )__(2); else if (GUN_BELT && !WPN_1||!GUN_BELT && RF && WPN_1) __(7); else if (!edit && A__R)__(4); else if (edit || record) __(0); else __(1);} if(rumble) combo_run(cRUMBLE); }/* |C|O|M|B|O| |S|E|C|T|I|O|N| */ combo AA_XY { set_val(AIM_V,xy_val(AIM_V, _v)); wait(20); set_val(AIM_H,xy_val(AIM_H, _v)); set_val(STRAFE,xy_val(STRAFE, _v)); wait(20); set_val(AIM_V,xy_val(AIM_V, _v * -1)); wait(20); set_val(AIM_H,xy_val(AIM_H, _v * -1)); set_val(STRAFE,xy_val(STRAFE, _v * -1)); wait(20); } combo RAPID_FIRE { set_val(FIRE,100); wait(hold_time); set_val(FIRE, 0); wait(hold_time); } combo CANCEL_RLD { frumble (1); set_val(XB1_Y, 100); wait(30); wait(20); set_val(XB1_Y, 100); wait(30); wait(20); b_reload=FALSE; } combo cRUMBLE{ wait(150); if(get_controller () == PIO_XB1){ set_rumble(2,5); set_rumble(3,5); }else set_rumble(1,100); wait(150); reset_rumble(); rumble--; } combo EASY_SPRINT{ set_val(SPRINT,100); } combo EASY_RUN{ set_val(SPRINT,100); wait (30); wait (100); } combo silent{ set_val (TACTICAL, 100); set_val(LETHAL,100); wait (30); wait (30000); } combo DROP { set_val(PRONE,100); wait(1200); wait(800); } function d___z(f_axis,f_val) { f_val = get_val(f_axis); if(abs(f_val) < 10) { set_val(f_axis,0); return 0; } return f_val; } function frumble(pos) { if(pos) rumble = 1; else rumble = 2; } function xy_val(f_axis,f_val) { if(abs(get_val(f_axis)) < aa_max) return f_val; return get_val(f_axis); } function a__r (){ if(abs(c___y) >= x_y__max){ inY[token] = c___y; token++; if(token == 25) { token = 0; while(token <= 24) { token++; ry__par = ry__par + inY[token]; } ry__par = ry__par / 25; a_r__c = a_r__c + ry__par / 10; ry__par = 0; token = 0; } } } function RESET_Defaults () { a_r__c =15; Y_val = 15; in_game_menu_sens=default_v; first_time=0; _v=24; RELOAD__TIME=800; save_pvars (); } function save_pvars (){ set_pvar(SPVAR_10, a_r__c); set_pvar(SPVAR_15, in_game_menu_sens); set_pvar(SPVAR_16, first_time); set_pvar(SPVAR_8, _v); set_pvar(SPVAR_3, RELOAD__TIME); set_pvar(SPVAR_14, default_v); frumble (1); } function btn(f__btns) { if (!get_val(f__btns)) return; set_val(f__btns, 0); } function __(col) { _=0; while(_<3) { set_led(_,test_bit(col,_)); _++; } } function AntiRecoil (axis, recoil){ RY = get_val(XB1_RY); RX = get_val(XB1_RX); if (get_val(XB1_RT) && (isqrt(RX*RX + RY*RY)) <= abs(recoil)) { if(abs(RY) <= abs(recoil)) { set_val(axis,(recoil * (100 - abs(get_val(axis)))) / 100 + get_val(axis)); } } }