SOLVED: BO3 on wiimote on PS3

Wiimote tutorials, configurations and GPC scripts (FPS like in Nintendo Wii/WiiU).

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SOLVED: BO3 on wiimote on PS3

Postby Reflex69 » Thu Nov 05, 2015 6:32 pm

Hi all
With the new cod game does anyone know what settings to use when playing with a wiimote? Have been playing AW with no problem but BO3 all buttons are different is anyone working on a new script ?

Thanks
Dave. :a1chill_angry1:
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Re: BO3 on wiimote on PS3

Postby OFC-Giorgio » Thu Nov 05, 2015 10:16 pm

I will get BO3 at midnight here and will see how the button layout are different and adjust my cod wiimote script.

Any idea how different the buttons in BO2 are????
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Re: BO3 on wiimote on PS3

Postby UK_Wildcats » Thu Nov 05, 2015 11:14 pm

Playing the beta, I did not see any differences in the buttons from BO2 to BO3.
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Re: BO3 on wiimote on PS3

Postby OFC-Giorgio » Fri Nov 06, 2015 9:35 am

In BO3 on PS3 and PS4 I noticed that treyarch switched the standard (l2/r2 l1/r1) tactical/lethal grenade with ads/fire but you can flip them to the normal cod control scheme in the options menu/buttonlayout/flipped (l2/r2 l1/r1).

However there's an issue. On the wiimote bravo settings script lethal grenades are thrown via the + button while tactical grenades are thrown via the same + button while having the wiimote twisted 90degrees.

In BO3 the specialist weapon/ability is started by both pressing the button for throwing tactical and the button for lethal grenades. With the bravo settings that is impossible. Hence the script should be changed by mapping a double (or long) tapping an existing button to pressing the two buttons at the same time.

Any gurus around here that can show how to detect double tapping so I can add it to the wiimote script?
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Re: BO3 on wiimote on PS3

Postby OFC-Giorgio » Fri Nov 06, 2015 10:32 am

OK I got this for double tapping and pressing two buttons on double tapping:

Code: Select all
int Timer1;

main {
    // Timer - Countdown function
    if (Timer1 > 0) { Timer1 = Timer1 - get_rtime(); }    // Reduce the timer value by the elapsed run time

    // Timer - Detection of the release
    if (event_release(PS4_L2)) {
        Timer1 = 300;   // 300 ms timer (starting the timer)
    }

    // Timer - Detection of the press
    if (event_press(PS4_L2) && Timer1 > 0) {
        Timer1 = 0;
        combo_run(Combo1);
    }
}

combo Combo1 {
    set_val(PS4_R1, 100);
    set_val(PS4_R2, 100);
    wait(1000);
    set_val(PS4_R1, 0);
    set_val(PS4_R2, 0);
}


I will try to use this in the wiimote script.
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Re: BO3 on wiimote on PS3

Postby J2Kbr » Fri Nov 06, 2015 11:30 am

OFC-Giorgio wrote:In BO3 on PS3 and PS4 I noticed that treyarch switched the standard (l2/r2 l1/r1) tactical/lethal grenade with ads/fire but you can flip them to the normal cod control scheme in the options menu/buttonlayout/flipped (l2/r2 l1/r1).

Correct, almost all PS4 FPS games now uses this button layout (R2 to fire and L2 to aim). It shouldn't be hard to update you script to this new layout. Actually I think I made this change in one of your scripts. By checking what console is connected and remapping accordingly.
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Re: BO3 on wiimote on PS3

Postby OFC-Giorgio » Fri Nov 06, 2015 12:17 pm

Thanks for the feedback. The double tap seems to work but I will test it in the PS3/PS4 game today. If it works will upload the updated script to the titan one library. So for now it is easy to change the flipped option in cod bo3 and use the doubletap in the new updated script.
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Re: BO3 on wiimote on PS3

Postby OFC-Giorgio » Fri Nov 06, 2015 3:01 pm

OK I tested the script and it seems to work.

For call of duty black ops 3 double tap the lethal grenade button (+) activates the specialist weapon or skill.

For PS3 you may have to flip the l1/r1 - l2/r2 in the bo3 option menu.
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