SOLVED: wiimote cod charlie layout
Moderator: OFC-Giorgio
19 posts
• Page 2 of 2 • 1, 2
Re: wiimote cod charlie layout
The default setting is bravo setting:
To activate alpha setting put two slashes in front of the first line and remove the two slashes from the second line:
The slashes are used for comment so if you put them in front of a command the command is ignored i.e. considered a comment.
- Code: Select all
define BRAVO_SETTING = TRUE; // BRAVO settings
//define BRAVO_SETTING = FALSE; // ALPHA settings
To activate alpha setting put two slashes in front of the first line and remove the two slashes from the second line:
- Code: Select all
//define BRAVO_SETTING = TRUE; // BRAVO settings
define BRAVO_SETTING = FALSE; // ALPHA settings
The slashes are used for comment so if you put them in front of a command the command is ignored i.e. considered a comment.
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OFC-Giorgio - Lieutenant
- Posts: 344
- Joined: Mon Sep 15, 2014 4:26 pm
Re: wiimote cod charlie layout
OFC-Giorgio wrote:The default setting is bravo setting:
- Code: Select all
define BRAVO_SETTING = TRUE; // BRAVO settings
//define BRAVO_SETTING = FALSE; // ALPHA settings
To activate alpha setting put two slashes in front of the first line and remove the two slashes from the second line:
- Code: Select all
//define BRAVO_SETTING = TRUE; // BRAVO settings
define BRAVO_SETTING = FALSE; // ALPHA settings
The slashes are used for comment so if you put them in front of a command the command is ignored i.e. considered a comment.
Hey man your a genius thank for all your help truly appreciated just one more thing is their a way to increase or decrease the deadzone is it safe to do so
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WorldBreaker78 - Master Sergeant
- Posts: 35
- Joined: Sun Dec 13, 2015 5:26 pm
Re: wiimote cod charlie layout
Your are welcome. I will repost your deadzone question and see if J2KBr can shine some light on it.
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OFC-Giorgio - Lieutenant
- Posts: 344
- Joined: Mon Sep 15, 2014 4:26 pm
Re: wiimote cod charlie layout
OFC-Giorgio wrote:Your are welcome. I will repost your deadzone question and see if J2KBr can shine some light on it.
ok thanks alot for all your help J2KBr didnt anwser the question thats ok.
one thing though is their a anti recoil script that works with the wiimote and if so how do i get it to work with the current script
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WorldBreaker78 - Master Sergeant
- Posts: 35
- Joined: Sun Dec 13, 2015 5:26 pm
Re: SOLVED: wiimote cod charlie layout
See his short answer at viewtopic.php?f=14&t=2836
and feel free to ask for more details.
I am a pure old school fair play wiimote player without cheats i.e. I don't use gamepacks/cheats. IMO I think they are lame.
However, You can ask your gamepack/scripting questions in:
viewforum.php?f=6
and feel free to ask for more details.
I am a pure old school fair play wiimote player without cheats i.e. I don't use gamepacks/cheats. IMO I think they are lame.
However, You can ask your gamepack/scripting questions in:
viewforum.php?f=6
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OFC-Giorgio - Lieutenant
- Posts: 344
- Joined: Mon Sep 15, 2014 4:26 pm
Re: SOLVED: wiimote cod charlie layout
OFC-Giorgio wrote:See his short answer at viewtopic.php?f=14&t=2836
and feel free to ask for more details.
I am a pure old school fair play wiimote player without cheats i.e. I don't use gamepacks/cheats. IMO I think they are lame.
However, You can ask your gamepack/scripting questions in:
viewforum.php?f=6
Hey dude your advice has been great i dont use the anti recoil scripts but just a question how do i pick up items like guns and so forth i dont have a action button to pick up guns or my land mines in the game could you help me with this.
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WorldBreaker78 - Master Sergeant
- Posts: 35
- Joined: Sun Dec 13, 2015 5:26 pm
Re: SOLVED: wiimote cod charlie layout
You could make it by mapping a double tap of an existing button.
For an example see the cod script: activate Specialist weapon by double tapping the lethal grenade button:
For an example see the cod script: activate Specialist weapon by double tapping the lethal grenade button:
- Code: Select all
int TimerSpecialistWeaponOrSkip;
// activate Specialist weapon or skill by double tapping the lethal grenade button
// TimerSpecialistWeaponOrSkip - Countdown function
if (TimerSpecialistWeaponOrSkip > 0) { TimerSpecialistWeaponOrSkip = TimerSpecialistWeaponOrSkip - get_rtime(); } // Reduce the timer value by the elapsed run time
// Timer - Detection of the release
if (event_release(LETHAL_GRENADE)) { TimerSpecialistWeaponOrSkip = 300; } // 300 ms timer (starting the timer)
// Timer - Detection of the press
if (event_press(LETHAL_GRENADE) && TimerSpecialistWeaponOrSkip > 0)
{
TimerSpecialistWeaponOrSkip = 0;
combo_run(ComboSpecialistWeaponOrSkip);
}
}
combo ComboSpecialistWeaponOrSkip
{
set_val(LETHAL_GRENADE, 100);
set_val(TACTICAL_GRENADE, 100);
set_led(LED_3, 1);
wait(500);
set_val(LETHAL_GRENADE, 0);
set_val(TACTICAL_GRENADE, 0);
set_led(LED_3, 0);
}
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OFC-Giorgio - Lieutenant
- Posts: 344
- Joined: Mon Sep 15, 2014 4:26 pm
Re: SOLVED: wiimote cod charlie layout
OFC-Giorgio wrote:You could make it by mapping a double tap of an existing button.
For an example see the cod script: activate Specialist weapon by double tapping the lethal grenade button:
Thanks again, I tried the script that you gave me but couldn't get it working it still can't pick up weapons but i just gave up i will just have to play without being able to pick up weapons
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WorldBreaker78 - Master Sergeant
- Posts: 35
- Joined: Sun Dec 13, 2015 5:26 pm
Re: SOLVED: wiimote cod charlie layout
My reply was just an pointer how to program double tap.
Please post your script in this forum:
viewforum.php?f=6
and ask how to add another double tap button.
Please post your script in this forum:
viewforum.php?f=6
and ask how to add another double tap button.
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OFC-Giorgio - Lieutenant
- Posts: 344
- Joined: Mon Sep 15, 2014 4:26 pm
19 posts
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