SOLVED: HELP...trying to mimic the accuracy of the wiimote
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SOLVED: HELP...trying to mimic the accuracy of the wiimote
Any scripting help to mimic the accuracy the wiimote has on WII U on the PS3. I have tried some suggestions from this forum and others plus tweaking myself but I still cant get the precise aim and movements like when on the WII U. I mostly play COD/BO/Ghost.
for example I can play with iron sites using a remington rifle and kill a moving target at sniper range. but nothing close to that precise aim on the PS3 once mapped from wiimote. I have also adjusted the sensitivity of both L/R sticks plus ADS but still nothing close to the accuracy of the WII U.
thanks ahead of time for any advice.
Shep
for example I can play with iron sites using a remington rifle and kill a moving target at sniper range. but nothing close to that precise aim on the PS3 once mapped from wiimote. I have also adjusted the sensitivity of both L/R sticks plus ADS but still nothing close to the accuracy of the WII U.
thanks ahead of time for any advice.
Shep
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ashep49017 - Sergeant First Class
- Posts: 24
- Joined: Wed Oct 15, 2014 7:54 am
Re: HELP...trying to mimic the accuracy of the wiimote on PS
Here's the cod script I use:
Make sure your sensorbar is not off by the sleep powersaving mode of the wii(u) and it's good quality (the battery operated sensorbars are mostly too low quality). I hooked my good quality nintendo sensorbar to an ac/dc adapter.
- Code: Select all
/*
Changelog
20140917-1
• Removed crouch/prone macro (standard wii C button works fine).
• Use different sensitivity for ADS (aiming down the sights) and non ADS (hip fire)
via ADS_SENSITIVITY and NON_ADS_SENSITIVITY parameters
• Led 3 indicates ADS.
• Led 4 indicates wiimote is out of reach of sensorbar and
IRX & IRY are set to 0 to prevent spinning around.
• RUMBLE_ENABLED parameter to enable/disable vibrating
• Documented all wii keys (including non nunchuk) and keys for dummy mappings
Script to mimic the "bravo" settings wiimote+nunchuck of the wii(u)
cod games (ghosts, blackops 2, modern warfare 3, black ops, modern warfare reflex and world at war).
From the wiiu manual:
• Z Button – ADS
• C Button – Crouch/Prone
• Control Stick – Move
• Up on the +Control Pad – Jump
• Right on the +Control Pad – Switch Weapon
• Left on the +Control Pad – Inventory
• Down on the +Control Pad – Melee Attack
• A Button – Use/Sprint/Lock Camera
• - Button – Throw Tacticals
• + Button – Throw Lethals
• 1 Button – Objectives/Menu
• 2 Button – Scoreboard
• B Button (underneath controller) – Fire Weapon
• Shake Nunchuk – Reload
Hold Wii-Left and select with Nunchuck stick up, down, left or right (for next-killstreak, previous-killstreak,
use killstreak, switch to rifle grenadelauncher attachment respectively).
Bravo settings:
• shake nunchuk / reload is disabled,
• - is used for reload and
• + is still used to throw lethals but + while twisting the wiimote is used for throwing tacticals
*/
define ADS_SENSITIVITY = 45; // a lower value than the standard 50 value means more sensitive
define NON_ADS_SENSITIVITY = 50; // a lower value than the standard 50 value means more sensitive
//define RUMBLE_ENABLED = TRUE; // vibratiing enabled
define RUMBLE_ENABLED = FALSE; // vibrating disabled
unmap ALL_REMAPS;
remap WII_MINUS -> PS3_SQUARE; // Bravo settings: reload
remap WII_HOME -> PS3_PS; // home menu
remap WII_PLUS -> PS3_R2; // lethal grenade
remap WII_ONE -> PS3_START; // menu/map
remap WII_TWO -> PS3_SELECT; // score
remap WII_A -> PS3_L3; // "use" action difference:
// in wii: A:use/sprint -:reload
// in ps3: square=use/reload and L3=sprint
// for now: assign the wii A button to sprinting
// and use the wii minus (reload) button also
// to use/take dropped care packages
remap WII_B -> PS3_R1; // fire
remap WII_UP -> PS3_CROSS; // jump/mantle
remap WII_DOWN -> PS3_R3; // melee
remap WII_RIGHT -> PS3_TRIANGLE; // switch weapon
remap WII_C -> PS3_CIRCLE; // crouch/prone
remap WII_Z -> PS3_L1; // zoom/aiming down the sights (ADS)
remap WII_NX -> PS3_LX; // move
remap WII_NY -> PS3_LY; // move
remap WII_IRX -> PS3_RX; // look
remap WII_IRY -> PS3_RY; // look
unmap PS3_ACCX;
unmap PS3_ACCY;
unmap PS3_ACCZ;
// wiimote+nunchuk only buttons:
// WII_ONE/WII_TWO/WII_ACCX/WII_ACCY/WII_ACCZ/WII_ACCNX/WII_ACCNY/WII_ACCNZ/WII_IRX/WII_IRY
// Common identical (classic) controller (pro) and wiimote+nunchuk buttons:
// WII_HOME/WII_MINUS/WII_PLUS/WII_UP/WII_DOWN/WII_LEFT/WII_RIGHT/WII_A/WII_B
// Overlapping (classic) controller (pro) with wiimote+nunchuk:
// (classic) controller (pro) button WII_LT = nunchuk WII_C
// (classic) controller (pro) button WII_ZL = nunchuk WII_Z
// (classic) controller (pro) button WII_LX = nunchuk WII_NX
// (classic) controller (pro) button WII_LY = nunchuk WII_NY
// (classic) controller (pro) buttons that are not used in wiimote+nunchuk mode:
// WII_RT
// WII_ZR
// WII_RX
// WII_RY
// WII_X
// WII_Y
// used to bind them to PS3 button and force the wii buttons to trigger the PS3 button
// by the setval commands in the script (see (1) & (2)):
// (1)
//Macro by Wiimote Fuzzy. Hold Wii-Left and select with Nunchuck stick up, down, left or right.
//phantom buttons choosen by macro or shaking nunchuck
remap WII_X -> PS3_LEFT; // left
remap WII_RX -> PS3_RIGHT; // right
remap WII_Y -> PS3_UP; // up
remap WII_RY -> PS3_DOWN; // down
//Macro by Wiimote Fuzzy. Hold Wii-Left and select with Nunchuck stick up, down, left or right.
// (2)
// dummy mapping for lethal grenades
remap WII_RT -> PS3_L2;
init
{
if(!RUMBLE_ENABLED)
{
block_rumble();
}
}
main
{
// PS3 RXY = Wiimote IRXY by Wiimot3 (Wiimote Fuzzy: adjusted mid point & removed stickize)
set_val(WII_IRX, inv(get_val(WII_IRX)));
// PS3 RXY = Wiimote IRXY by Wiimot3 (Wiimote Fuzzy: adjusted mid point & removed stickize)
// use different sensitivity for ADS (aiming down the sights) and non ADS
if (get_val(WII_Z))
{
set_led(LED_3, 1);
sensitivity(WII_IRX , ADS_SENSITIVITY, 100);
sensitivity(WII_IRY , ADS_SENSITIVITY, 100);
}
else
{
set_led(LED_3, 0);
sensitivity(WII_IRX , NON_ADS_SENSITIVITY, 100);
sensitivity(WII_IRY , NON_ADS_SENSITIVITY, 100);
}
deadzone(WII_IRX, WII_IRY, DZ_CIRCLE, 30);
// PS3 LXY = Nunchuck NXY by Wiimot3
sensitivity(WII_NX , NOT_USE, 150);
sensitivity(WII_NY , NOT_USE, 150);
deadzone(WII_NX, WII_NY, DZ_CIRCLE, 5);
// PS3 LXY = Nunchuck NXY by Wiimot3
//Macro by Wiimote Fuzzy. Hold Wii-Left and select with Nunchuck stick up, down, left or right.
if(get_val(WII_LEFT) && get_val(WII_NX) < -90) set_val(WII_X, 100); // left
if(get_val(WII_LEFT) && get_val(WII_NX) > 90) set_val(WII_RX, 100); // right
if(get_val(WII_LEFT) && get_val(WII_NY) < -90) set_val(WII_Y, 100); // up
if(get_val(WII_LEFT) && get_val(WII_NY) > 90) set_val(WII_RY, 100); // down
//Macro by Wiimote Fuzzy. Hold Wii-Left and select with Nunchuck stick up, down, left or right.
// Bravo settings + while twisting the wiimote is used for throwing tacticals
if(get_val(WII_PLUS) && get_val(WII_ACCX) > 20)
{
set_val(WII_PLUS, 0); // stop/prevent throwing tacticals
//set_val(PS3_L2, 100); // throw lethal
set_val(WII_RT, 100); // throw lethal
}
if(wiir_offscreen())
{
set_val(WII_IRX, 0); // prevent camera from spinning
set_val(WII_IRY, 0); // prevent camera from spinning
set_led(LED_4, 1);
}
else
{
set_led(LED_4, 0);
}
} // end of main() function
Make sure your sensorbar is not off by the sleep powersaving mode of the wii(u) and it's good quality (the battery operated sensorbars are mostly too low quality). I hooked my good quality nintendo sensorbar to an ac/dc adapter.
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OFC-Giorgio - Lieutenant
- Posts: 344
- Joined: Mon Sep 15, 2014 4:26 pm
Re: HELP...trying to mimic the accuracy of the wiimote on PS
Fransie,
thanks again for the script. I tried it and it definitely improved the WIImote accuracy to something closer to the WII U. I will experiment more with sensitivity settings to produce optimum performance. The big difference seems your "set_led" commands. Im not sure why.
thanks again for the script. I tried it and it definitely improved the WIImote accuracy to something closer to the WII U. I will experiment more with sensitivity settings to produce optimum performance. The big difference seems your "set_led" commands. Im not sure why.
-
ashep49017 - Sergeant First Class
- Posts: 24
- Joined: Wed Oct 15, 2014 7:54 am
Re: HELP...trying to mimic the accuracy of the wiimote on PS
The far most right light on the bottom of the wiimote (that is led 4) will be turned on if the wiimote is not seeing the sensorbar. So keep an eye on that to see if you do not point too far (just aim around and see when the light goes on to see the range).
In that case I also disable the x and y aiming of the wiimote to prevent spinning or watching to the ceiling.
Stay tuned for more info (as this weekend I am gonna do some more testing).
- Code: Select all
if(wiir_offscreen())
{
set_val(WII_IRX, 0); // prevent camera from spinning
set_val(WII_IRY, 0); // prevent camera from spinning
set_led(LED_4, 1);
}
In that case I also disable the x and y aiming of the wiimote to prevent spinning or watching to the ceiling.
Stay tuned for more info (as this weekend I am gonna do some more testing).
-
OFC-Giorgio - Lieutenant
- Posts: 344
- Joined: Mon Sep 15, 2014 4:26 pm
Re: HELP...trying to mimic the accuracy of the wiimote on PS
I tested the Titan One. My cod script just works. I got software updates of firmware, gtuner and maxaim di. The publish script function works fine (while the CM version failed) and I managed to published my cod script to the online library.
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OFC-Giorgio - Lieutenant
- Posts: 344
- Joined: Mon Sep 15, 2014 4:26 pm
Re: HELP...trying to mimic the accuracy of the wiimote on PS
OFC-Giorgio wrote:I tested the Titan One. My cod script just works. I got software updates of firmware, gtuner and maxaim di. The publish script function works fine (while the CM version failed) and I managed to published my cod script to the online library.
Welcome to the team. Glad you found out the truth that WE ARE THE REAL DEAL.
ConsoleTuner Support Team
-
Baby Cham - Sergeant Major of the Army
- Posts: 235
- Joined: Thu Dec 15, 2011 3:39 pm
Re: HELP...trying to mimic the accuracy of the wiimote on PS
Thanks. I just posted my wiimote articles. I did see that the CM gtuner/website library does show your destiny script.
Did you publish them 2 times (via CM and via TO)?
Did you publish them 2 times (via CM and via TO)?
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OFC-Giorgio - Lieutenant
- Posts: 344
- Joined: Mon Sep 15, 2014 4:26 pm
Re: HELP...trying to mimic the accuracy of the wiimote on PS
I did see that the CM gtuner/website library does show your destiny script.
Did you publish them 2 times (via CM and via TO)?
Glad you ask. No, I ONLY publish them here at Console Tuner via Titan One. But as usual they stole my s@%t, edit, copied and paste it on their website as if it was their own. That is just what they do and been doing. Hack any new software updates that Jefferson makes for Gtuner Pro and any and or all of its plugins as if they're the ones behind the scenes doing all the work and developing all the new updates and features just to fool people.
Jeff is a good man, and his hard work and dedication towards his invention DOES NOT deserve any of this BS they're doing. To put it bluntly, they're just common thieves.
ConsoleTuner Support Team
-
Baby Cham - Sergeant Major of the Army
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Re: HELP...trying to mimic the accuracy of the wiimote on PS
Wow...not cool. Did you contact them or posted a topic at the CM forums?
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OFC-Giorgio - Lieutenant
- Posts: 344
- Joined: Mon Sep 15, 2014 4:26 pm
Re: HELP...trying to mimic the accuracy of the wiimote on PS
OFC-Giorgio wrote:Wow...not cool. Did you contact them or posted a topic at the CM forums?
No. I didn't, because I know they would either edit or delete my post just to hide the truth so why bother. I'm not loosing sleep over it either, but all it proves is that they cannot come up with anything as their own.
ConsoleTuner Support Team
-
Baby Cham - Sergeant Major of the Army
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- Joined: Thu Dec 15, 2011 3:39 pm
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