[GCV/GPC] Apex Legends CV Anti-Recoil
[GCV/GPC] Apex Legends CV Anti-Recoil
The GCV Script for Apex Legends anti-recoil has just been published:
https://www.consoletuner.com/greslib/?w1027

Helper scripts:
Controller/XIM Output:
HID Output:
https://www.consoletuner.com/greslib/?w1027

Helper scripts:
Controller/XIM Output:
- Code: Select all
fix32 stick_1_x, stick_1_y;
bool rapidfire;
main {
if(gcv_ready()) {
switch(gcv_read(0)) {
case 0: {
rapidfire = gcv_read(1);
} break;
case 1: {
gcv_read(1, &stick_1_x);
gcv_read(5, &stick_1_y);
} break;
case 2: {
int16 hoffset, voffset;
gcv_read(1, &hoffset);
gcv_read(3, &voffset);
mxyconverter_hoffset(hoffset);
mxyconverter_voffset(voffset);
} break;
}
}
if(get_actual(BUTTON_5)) {
if(stick_1_x || stick_1_y) {
set_val(STICK_1_X, clamp(get_val(STICK_1_X) + stick_1_x, -100.0, 100.0));
set_val(STICK_1_Y, clamp(get_val(STICK_1_Y) + stick_1_y, -100.0, 100.0));
}
if(rapidfire) {
combo_run(Rapidfire);
}
} else if(event_release(BUTTON_5)) {
stick_1_x = stick_1_y = 0.0;
mxyconverter_hoffset(0);
mxyconverter_voffset(0);
combo_stop(Rapidfire);
}
}
combo Rapidfire {
set_val(BUTTON_5, 100.0);
wait(24);
set_val(BUTTON_5, 0.0);
wait(16);
}
HID Output:
- Code: Select all
#include <keyboard.gph>
#include <mouse.gph>
init {
keymapping();
const uint8 mmap[] = {
MBUTTON_1, BUTTON_5,
}; mousemapping(mmap);
}
main {
key_passthru();
mouse_passthru();
static bool rapidfire;
static int16 hoffset, voffset;
if(gcv_ready()) {
switch(gcv_read(0)) {
case 0: {
rapidfire = gcv_read(1);
} break;
case 2: {
gcv_read(1, &hoffset);
gcv_read(3, &voffset);
} break;
}
}
if(mouse_status(MBUTTON_1)) {
mouse_set(MOUSE_X, mouse_status(MOUSE_X) + hoffset);
mouse_set(MOUSE_Y, mouse_status(MOUSE_Y) + voffset);
if(rapidfire) combo_run(c_Rapidfire);
}
}
combo c_Rapidfire {
mouse_set(MBUTTON_1, 1);
wait(24);
mouse_set(MBUTTON_1, 0);
wait(16);
}
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20322
- Joined: Tue Mar 18, 2014 1:39 pm
Re: [GCV/GPC] Apex Legends CV Anti-Recoil
Grande Jeff,
I run the script, click the button and nothing happens.
What am I doing wrong?

-
NyzdeN - Sergeant First Class
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Re: Gtuner IV 1.07 PUBLIC RELEASE: Computer Vision
NyzdeN wrote:
Grande Jeff,
I run the script, click the button and nothing happens.
What am I doing wrong?
You have to run the GVC script and the Official Apex Legends Gamepack for Anti Recoil and Rapidfire
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Gjin Yuko - Sergeant Major
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Re: Gtuner IV 1.07 PUBLIC RELEASE: Computer Vision
J2Kbr wrote:NyzdeN wrote:Excellent job guys!I look forward to the next steps.Jeff, could you post a video of the anti-recoil on / off to see the results already obtained?
The GCV Script for anti-recoil has just been published:
https://www.consoletuner.com/greslib/?w1027
Nie work Jeff

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Facebook /Gjin Yuko
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-
Gjin Yuko - Sergeant Major
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Re: Gtuner IV 1.07 PUBLIC RELEASE: Computer Vision
Gjin Yuko wrote:Nie work JeffI tried the Anti Recoil on the Xim Apex and i have to say it feels very stiff when ADS and making aim adjustments you can almost make no micro-aim adjustments, maybe you can look into that...
It seems that there is still Y-Stacking with XIM. Mouse movements downward are amplified if the antirecoil script is active. I believe that most/all gamepacks act that way. 'Anti-recoil deadzone compensation' setting doesn't seem to affect that. That's why there are certain xim-friendly scripts.
-
ungabunga9 - First Sergeant
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Re: Gtuner IV 1.07 PUBLIC RELEASE: Computer Vision
NyzdeN wrote:Grande Jeff, I run the script, click the button and nothing happens. What am I doing wrong?
Select the GCV script (i.e. 'apex_antirecoil') is the combobox you have "Video Input Check".

ConsoleTuner Support Team
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J2Kbr - General of the Army
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Re: Gtuner IV 1.07 PUBLIC RELEASE: Computer Vision
ungabunga9 wrote:Gjin Yuko wrote:Nie work JeffI tried the Anti Recoil on the Xim Apex and i have to say it feels very stiff when ADS and making aim adjustments you can almost make no micro-aim adjustments, maybe you can look into that...
It seems that there is still Y-Stacking with XIM. Mouse movements downward are amplified if the antirecoil script is active. I believe that most/all gamepacks act that way. 'Anti-recoil deadzone compensation' setting doesn't seem to affect that. That's why there are certain xim-friendly scripts.
No, it doesent stack with mouse movements anymore (any Anti Recoil Gamepack) because SAB OFF Zeros the Deadzone on both sticks, but the problem is rather that tracking/micro movements feels extremely stiff when running the Anti Recoil
Downward movenment always stacks with AR regardless of Xim or Controller
Last edited by Gjin Yuko on Fri Apr 03, 2020 3:13 pm, edited 1 time in total.
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Facebook /Gjin Yuko
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-
Gjin Yuko - Sergeant Major
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Re: Gtuner IV 1.07 PUBLIC RELEASE: Computer Vision
ungabunga9 wrote:It seems that there is still Y-Stacking with XIM.Gjin Yuko wrote:Nie work JeffI tried the Anti Recoil on the Xim Apex and i have to say it feels very stiff when ADS and making aim adjustments you can almost make no micro-aim adjustments, maybe you can look into that...
With the gamepack this is possible the cause of what you guys are describling. I will check what can be done to improve when using with XIM. In the mean time, please try with mouse direct on the Titan Two, not forgetting to configure DATA_SET = 2 in the GCV Script. Please let me know if the mouse response is good while the anti-recoil is being applied.
ConsoleTuner Support Team
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J2Kbr - General of the Army
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Re: Gtuner IV 1.07 PUBLIC RELEASE: Computer Vision
Gjin Yuko wrote:Downward movenment always stacks with AR regardless of Xim or Controller
Wow. This was the problem all along. That feels extremely unnatural. I prefer that antirecoils that don't do this (antithesis AR).
I tried holding the controller Rstick at a slight movement and then pulling the trigger. When AR activates, the aim flys down extremely fast.
-
ungabunga9 - First Sergeant
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- Joined: Thu Jun 01, 2017 1:37 pm
Re: Gtuner IV 1.07 PUBLIC RELEASE: Computer Vision
ungabunga9 wrote:Gjin Yuko wrote:Downward movenment always stacks with AR regardless of Xim or Controller
Wow. This was the problem all along. That feels extremely unnatural. I prefer that antirecoils that don't do this (antithesis AR).
I tried holding the controller Rstick at a slight movement and then pulling the trigger. When AR activates, the aim flys down extremely fast.
Thats because of Stick Drift, but SAB OFF will fix that with ALL AR Scripts.
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Playstation Dont have one, Xbox is the better Console
Facebook /Gjin Yuko
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Discord /Gjin Yuko
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Playstation Dont have one, Xbox is the better Console

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Gjin Yuko - Sergeant Major
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