[GCV/GPC] Apex Legends CV Anti-Recoil
Re: [GCV/GPC] Apex Legends CV Anti-Recoil
scachi thank for ur post! im litterly abit lost :(
ok, ill try your tips right now to set up on fullscreen as on. will compare the image with the screen abit. everything runs, but it doesnt detect now. will update
+UPDATE+
the capturing screen is now fullscreen, no borders ore anything like that. colors seems fine, not the person who changing here anything.
:(
this is my screen, same in the vision.
ok, ill try your tips right now to set up on fullscreen as on. will compare the image with the screen abit. everything runs, but it doesnt detect now. will update
+UPDATE+
the capturing screen is now fullscreen, no borders ore anything like that. colors seems fine, not the person who changing here anything.
:(
this is my screen, same in the vision.
- Attachments
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- screen.jpg (60.62 KiB) Viewed 1664 times
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oldmanonworld1 - Sergeant
- Posts: 9
- Joined: Tue Sep 22, 2020 9:39 am
Re: [GCV/GPC] Apex Legends CV Anti-Recoil
are you using two screen or a capture card ?
I have experience only with using a capture card or two screen for using this script on pc.
I have no idea if this works with a single screen without a capture card.
you can msg me via discord: Scachi#6830
I have experience only with using a capture card or two screen for using this script on pc.
I have no idea if this works with a single screen without a capture card.
you can msg me via discord: Scachi#6830
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Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: [GCV/GPC] Apex Legends CV Anti-Recoil
scachi helped out alot. big man here!
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oldmanonworld1 - Sergeant
- Posts: 9
- Joined: Tue Sep 22, 2020 9:39 am
Re: [GCV/GPC] Apex Legends CV Anti-Recoil
Hey mates!
Sometimes my script/cv crashes with error 121, someone know what that means or what i can do?
Sometimes my script/cv crashes with error 121, someone know what that means or what i can do?
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ShakesB - Staff Sergeant
- Posts: 13
- Joined: Fri Jun 19, 2020 4:21 am
Re: [GCV/GPC] Apex Legends CV Anti-Recoil
Yeah latest release seems to have a bug:
- Code: Select all
Computer Vision: ERROR: Gpython process exited with error code 114
GCV Error: 'NoneType' object has no attribute 'size'
GCV Error: Exception ignored in:
Traceback (most recent call last):
File "", line 22, in __del__
GCV Error: File "C:\Nothing\Here\To\See\apex_antirecoil.py", line 482, in __del__
del self.idx
AttributeError: idx
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tripflex - Staff Sergeant
- Posts: 11
- Joined: Wed Mar 14, 2018 2:13 am
Re: [GCV/GPC] Apex Legends CV Anti-Recoil
There is something been bothering me since i started with the cv for apex
When i dont have an extanded mag attached to the weapon im using it will make huge drift when im reloading, iv mentioned this today cuz i died like 6 times from the same problem, any help i will apreciate
When i dont have an extanded mag attached to the weapon im using it will make huge drift when im reloading, iv mentioned this today cuz i died like 6 times from the same problem, any help i will apreciate
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Dimakra666 - Sergeant Major of the Army
- Posts: 231
- Joined: Fri Feb 17, 2017 3:34 am
Re: [GCV/GPC] Apex Legends CV Anti-Recoil
Let go of the fire button as soon as the mag is empty.
The "drift" is probably the anti recoil still applied because you still holding fire and the script things it still needs to apply anti recoil.
The "drift" is probably the anti recoil still applied because you still holding fire and the script things it still needs to apply anti recoil.
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Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: [GCV/GPC] Apex Legends CV Anti-Recoil
hey im super new to this site and this device.how do i download the CV anti recoil onto my titan. i have the gamepack on there but im not sure how to get the code for the CV anti recoil on there. ALSO im using a xim on my xbox, is there a guide for the best setting so that my aim while firing doesnt seem so hard
**EDIT** ive managed to download the cv anti recoil but have not added it to the memory card slots. am i supposed to do that?
**EDIT** ive managed to download the cv anti recoil but have not added it to the memory card slots. am i supposed to do that?
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kranky34 - Corporal
- Posts: 4
- Joined: Wed Nov 04, 2020 12:09 am
Re: [GCV/GPC] Apex Legends CV Anti-Recoil
kranky34 wrote:**EDIT** ive managed to download the cv anti recoil but have not added it to the memory card slots. am i supposed to do that?
The CV anti-recoil script runs on Gtuner IV (on your computer). This script sends the correct anti-recoil values to another script running on the device (which usually is the Apex Legends Gamepack).
Please note, the first step to use the CV anti-recoil is configure the video capture on the Computer Vision interface. Do you have a capture card? if yes, did you get the game streaming to be successfully captured on the Computer Vision interface?
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: [GCV/GPC] Apex Legends CV Anti-Recoil
I hope we get the Season 7 Update fast...:-)
S7 starts today in 6 hours from now...;-)
I can make the changes to the Image-File (the PNG with the weapons) by myself...
I do that anyway because i play in german language...:-)
But i cant setup the new recoil-patterns...
@J2Kbr: Would be nice if we get the Update fast (i love the T2 and i can not life without it :-) )...;-)
Seems to be only 3 weapons (if the Patchnoted are correct)...
Changes in S7:
Supply Drop
R99 Out of Supply Drop: The R99 will be returning to the normal loot pool this season, with the same stats it had before it went into the supply drop at the start of season 6.
Fully Kitted Weapons
- Removed: Devotion, Mastiff, Triple Take, Flatline, Volt.
- New: Wingman, Sentinel, Havoc, G7, Alternator.
Hemlok
- Increasing horizontal recoil of the first 3 shots slightly to the right (first burst when in burst mode).
- Increasing recoil magnitude in the later stages of the pattern.
- Reducing recoil multiplier in single fire mode to help compensate for additional recoil in pattern. Recoil should mostly be increased in burst mode rather than single fire mode.
Havoc
- Updated recoil pattern. Kicks up, then right, then left, then up again.
L-Star
- LSTAR has a new recoil pattern that kicks horizontally at first and then settles into a relatively consistent upward recoil. Players who feather the trigger will be able to keep the LSTAR in the good portion of the recoil pattern.
- LSTAR venting time after letting go of the trigger has been reduced 0.4s -> 0.15s.
Hop-Ups
- Quickdraw Holster Hop-up: This new hop-up attaches to the RE-45 and Wingman. When equipped, the gun becomes quicker to raise and lower, takes less time to ADS, and has reduced hipfire spread (particularly when not actively moving). This should open up new opportunities to use the two weapons, especially in close-quarters combat.
- The Selectfire Receiver hop-up will be removed from the loot pool to make room.
S7 starts today in 6 hours from now...;-)
I can make the changes to the Image-File (the PNG with the weapons) by myself...
I do that anyway because i play in german language...:-)
But i cant setup the new recoil-patterns...
@J2Kbr: Would be nice if we get the Update fast (i love the T2 and i can not life without it :-) )...;-)
Seems to be only 3 weapons (if the Patchnoted are correct)...
Changes in S7:
Supply Drop
R99 Out of Supply Drop: The R99 will be returning to the normal loot pool this season, with the same stats it had before it went into the supply drop at the start of season 6.
Fully Kitted Weapons
- Removed: Devotion, Mastiff, Triple Take, Flatline, Volt.
- New: Wingman, Sentinel, Havoc, G7, Alternator.
Hemlok
- Increasing horizontal recoil of the first 3 shots slightly to the right (first burst when in burst mode).
- Increasing recoil magnitude in the later stages of the pattern.
- Reducing recoil multiplier in single fire mode to help compensate for additional recoil in pattern. Recoil should mostly be increased in burst mode rather than single fire mode.
Havoc
- Updated recoil pattern. Kicks up, then right, then left, then up again.
L-Star
- LSTAR has a new recoil pattern that kicks horizontally at first and then settles into a relatively consistent upward recoil. Players who feather the trigger will be able to keep the LSTAR in the good portion of the recoil pattern.
- LSTAR venting time after letting go of the trigger has been reduced 0.4s -> 0.15s.
Hop-Ups
- Quickdraw Holster Hop-up: This new hop-up attaches to the RE-45 and Wingman. When equipped, the gun becomes quicker to raise and lower, takes less time to ADS, and has reduced hipfire spread (particularly when not actively moving). This should open up new opportunities to use the two weapons, especially in close-quarters combat.
- The Selectfire Receiver hop-up will be removed from the loot pool to make room.
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Giga20 - Sergeant Major
- Posts: 69
- Joined: Thu Jul 30, 2020 7:17 am
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