[GCV/GPC] Apex Legends CV Anti-Recoil

GCV scripting for Gtuner IV and Titan Two. Configuration, examples, questions.

Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby Grammatist » Tue Jun 09, 2020 1:35 am

vanish wrote:Maybe I misunderstood your question but this is already a Ingame setting?



The in game setting will only swap your weapon if you have no more ammo of that type. Not on just an empty clip.
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby Grammatist » Tue Jun 09, 2020 1:45 am

J2Kbr I play with inverted look. This obviously changes all the Y values to negative. My question is In the anti recoil .py which values in each bracketed spray pattern is the Y. I will have to go through and make them all negative. For example
which value in the set is the Y and X?
[ "RE-45",
[ # Controller Stick
[(-5.3123626708984375, 24.490081787109375, 0.07485214869181316)

Or is there an Inverted Look version available? :-)
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby mr9a2p » Tue Jun 09, 2020 3:04 am

J2Kbr wrote:
mr9a2p wrote:Just curious. Did something change with the CV? It no longer lists the guns and attachments in the top left. Also, my T2 isn't automatically launching the CV when loading the configured slot.

Both the GCV script ans Gamepack were updated recently. However, here everything is working as expected. Please check if your Video Input is working.


EDIT

Thanks for the help. No issues. Somehow I lost my working directory.
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby fortissmoEXS » Mon Jun 15, 2020 5:17 am

Is there a way to use this script in other languages?
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby ungabunga9 » Mon Jun 15, 2020 9:43 pm

Optics tracking doesn't seem to work correctly for me. Sights are detected correctly, but it keeps all as (1x) multiplication.

Using Apex Legends CV Anti-Recoil 1.30

Screenshot has a 2x sight being detected but script is using (1x) multiplication.

Image
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby DontAtMe » Mon Jun 15, 2020 10:16 pm

It may be because you are playing at 1220x691. This is not a 16:9 ratio.
Try again at 1920x1080, or 1280x720.
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby ungabunga9 » Mon Jun 15, 2020 10:29 pm

DontAtMe wrote:It may be because you are playing at 1220x691. This is not a 16:9 ratio.
Try again at 1920x1080, or 1280x720.

I just cropped/shrunk the screenshot a bit. I use 1920x1080

I am wondering if anyone else has had success with this feature. I will keep playing with settings. It just seems weird that it recognizes the correct optic but assigns the wrong multiplier value.
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby DontAtMe » Mon Jun 15, 2020 10:51 pm

I think its the GCV script, since you said it actually detects the correct scope, but does not apply the right setting.
I'll check it out.
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby DontAtMe » Mon Jun 15, 2020 10:55 pm

Line 397 in the GCV script.

Change
Code: Select all
("HCOG BRUISER",     False),

to
Code: Select all
("HCOG BRUISER",     True),
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby ungabunga9 » Mon Jun 15, 2020 11:55 pm

I tried that and it didn't seem to help. It seems that those variables track whether an optic has variable zoom and shouldn't have to be edited. I'll have to keep testing things.
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