[GCV/GPC] Apex Legends CV Anti-Recoil

GCV scripting for Gtuner IV and Titan Two. Configuration, examples, questions.

Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby DontAtMe » Tue Jun 16, 2020 12:58 am

Your right, I misread the variable magnification part.

I'll take another look,
but currently don't have the latest apex legends update installed so I cant debug this thoroughly.
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby GGsUK » Tue Jun 16, 2020 1:25 am

Anyone working on fixing the stackin issues with the current AR and XIM>Titan>console, or is this just going to be exclusive to raw mouse input from here on out?
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby J2Kbr » Wed Jun 17, 2020 8:55 am

ungabunga9 wrote:Optics tracking doesn't seem to work correctly for me. Sights are detected correctly, but it keeps all as (1x) multiplication. Using Apex Legends CV Anti-Recoil 1.30 Screenshot has a 2x sight being detected but script is using (1x) multiplication. Image

The magnification anti-recoil scaling is only applied when ADSing. Because when HIP firing the magnification should be kept at 1x.

In the firing range, press ADS button to see the magnification change to 2x for this optics. :smile0517:
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby ungabunga9 » Wed Jun 17, 2020 3:16 pm

Magnification does not seem to change when I ADS. :icon_frown:
All sights seem to be detected correctly, but the magnification is not applied.

In-game setting were all reset to default.
Using DATA_SET = 2

Image
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby laloalmada » Thu Jun 18, 2020 7:15 am

RobEngle93 wrote:Anyone working on fixing the stackin issues with the current AR and XIM>Titan>console, or is this just going to be exclusive to raw mouse input from here on out?


X2
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby TrayDay » Fri Jun 19, 2020 12:22 pm

ungabunga9 wrote:Magnification does not seem to change when I ADS. :icon_frown:
All sights seem to be detected correctly, but the magnification is not applied.

In-game setting were all reset to default.
Using DATA_SET = 2

Image


I was having this problem too.

I wasn't aware that the DATA_SET = 2 was not on console DATA_SET = 1. When I changed it to DATA_SET = 1. It worked.
Previous versions were automatically set to "1" of the script. But the current version is automatically set to "2" by default for mouse and keyboard.

But the problem I am having is with the 3x Ranger and 2x4x Variable AOG. Both are not working with the anti recoil but all the other scopes are working perfectly fine. I had suspected the values for the recoil might be off. So I heavily increased them to see if anti-recoil would kick in, but no, this did not work. Meaning, the 3x and 2x4x anti-recoil is not working but 1x 2x, 1x2x is working fine.
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby Darklinkz » Fri Jun 19, 2020 10:50 pm

For me same really but my fire mode changes dont seem to me detected now? Any reason why this would be?
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby tripflex » Sun Jun 21, 2020 10:09 pm

Is there any way that we could set specific weapons to not use rapidfire on? I'm using the Apex Legends pack, but don't have any problem switching to using my own GPC script, just need some help on how i would be able to detect the actual weapon in the GPC script.

For instance, on the Wingman and G7 I don't want rapid fire, but other weapons do
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby bonkytonk » Mon Jun 22, 2020 9:40 pm

I just logged in to ask the same thing as the post above me and about the same weapons.
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby stem » Thu Jun 25, 2020 6:32 pm

Havoc is not working.
CV Anti-Recoil1.35+Gtuner (tried with stable version and 1.8beta) + PS4 pro+XIM Apex

And the other guns are fine at 1.35.
Havoc was fine in 1.30

https://i.imgur.com/SPab1rT.mp4
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