[GCV/GPC] Apex Legends CV Anti-Recoil

GCV scripting for Gtuner IV and Titan Two. Configuration, examples, questions.

Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby powerPRO09 » Thu Sep 09, 2021 2:54 am

Hello.
I have a question about the "apex_antirecoil_M" script code.

I can turn off recoil only when I move the horizontal axis of the right stick.
Can I write this code here?

https://imgur.com/gallery/M8KCVQu
Image
Code: Select all
if (check_active(STICK_1_X,0)) combo_stop(a);


I want to remove the noise from the stick.
Where should I write this code?

Code: Select all
#define StickNoise 10.0
main {
if(abs(get_actual(STICK_1_X)) < StickNoise) { set_val(STICK_1_X, 0.0); }
if(abs(get_actual(STICK_1_Y)) < StickNoise) { set_val(STICK_1_Y, 0.0); }
if(abs(get_actual(STICK_2_X)) < StickNoise) { set_val(STICK_2_X, 0.0); }
if(abs(get_actual(STICK_2_Y)) < StickNoise) { set_val(STICK_2_Y, 0.0); }}
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby Free tshirts » Fri Sep 10, 2021 1:11 pm

Hello

I’m trying to get Apex Legends CV to work properly on PC for controller/xim. I’m finding it near impossible to tune the antirecoil anywhere near as good as I can on console, it almost feels like the script timing or in game mechanics or something isn’t lining up with the recoil.

Basically I tuned my AR values on both xbox and PlayStation consoles with relative ease. Same 6-6 classic on PC. But something seems wrong on PC. I’ve tried both xbox one and ps4 controllers, with and without xim, I’ve also tried different polling rates, capping my fps to 120, as well as screen capture and capture card. I started at 0.0 vscale and hscale and went up decimals of .1 and went all the way up until they were obviously over correcting. I’m also certain all in game settings are the same.

I have spent many hours and I’m not sure what is wrong but I’ve tried everything I can think of
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby toggletom » Sat Sep 11, 2021 6:33 am

jas0n wrote:User Michael released an update on Apex CV that added support for resolutions 1728*1080 and 3440*1440. However, the max frame resolution is 1920x1080p? Is it possible to set it higher to support 3440x1440?


Does anyone have any input on this? Thanks
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby PangYa » Wed Sep 15, 2021 2:00 pm

Does anyone know how to solve the following issue with the Apex Legends CV Anti-Recoil script?
By googling it i only get one result which is from this forum, the person said he solved it by correctly saving this GCV script. I dont think i did an error in that regard, but i cannot fully rule it out either.


Error:
GCV Error: 'NoneType' object has no attribute 'size' GCV Error: Exception ignored in:
Traceback (most recent call last): File "", line 23, in __del__
GCV Error: File "C:\Users\PangYa\Documents\Titan 2 Scripts\test.py", line 781, in __del__ del self.idx
AttributeError: idx
Computer Vision: ERROR: Gpython process exited with error code 114
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby PangYa » Thu Sep 16, 2021 3:05 am

Question to those using the CV Anti-Recoil:
Are your downwards mouse movements amplified while shooting in ADS mode? If not, how did you solve that? :oops:
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby Krakkon » Sun Sep 19, 2021 6:09 pm

Anyone else get a weird yank left on the crosshair Halfway through the mag with the Rampage?
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby sterachan » Wed Sep 22, 2021 12:57 am

Please tell me how to write a code such as "Enter this key (F1 or F2 ...) for this weapon".

I'm thinking of using Titan2 + reasnow.
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby residualflash » Fri Sep 24, 2021 11:51 pm

Yea the new rampage recoil is off.
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby tuneup21 » Sat Nov 06, 2021 10:18 pm

Will this be updated for the new season?
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Re: [GCV/GPC] Apex Legends CV Anti-Recoil

Postby rc419 » Sun Nov 07, 2021 3:39 am

tuneup21 wrote:Will this be updated for the new season?


I'm hoping J2Kbr is working on the updates for the Car which will need both colors of ammo(Heavy and Light) added to it, the TripleTake back to energy instead of crate drop. The new purple hop up as well. What say you J2, you working on it?
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