Speeding up CV on PC with emulator?
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Speeding up CV on PC with emulator?
I have been working on a Vagrant story auto chain script, and have noticed sometimes the delay between CV recognizing the chain ! and GPCinputting the button is too long leading to it not working.
For those who don't know, Vagrant story has a chain system that works similar to rhythm games where an ! comes up, and then you must press some button (square, triangle or circle) immediately after that. If done correctly it will continue the combo until the user misses a prompt, or the enemy dies. Here is a youtube video of someone getting a 30 chain to show how it works.
At first my script was too slow 100% of the time since I was checking the entire frame the ! but after cropping the frame to a zone that the ! pops into most the time it now works about 70% of the time. I'd like to make it perfect, so if there are any other things I can do to make this quicker or strategies people have used to make rhythm type mechanics work correctly that would be greatly appreciated!
Here is an image of the cropped image that is currently being checked. The blue square is the same size as the image being checked for the !
And what is being looked for is
Any help or feedback greatly appreciated! Thanks!
GCV code
GPC code
My setup is:
Running epsxe emulator capped at 60fps on windows PC with gtuner on the same PC.
PC
Windows 10 PC
Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 3.60 GHz
32 GB ram
RTX 2080
For those who don't know, Vagrant story has a chain system that works similar to rhythm games where an ! comes up, and then you must press some button (square, triangle or circle) immediately after that. If done correctly it will continue the combo until the user misses a prompt, or the enemy dies. Here is a youtube video of someone getting a 30 chain to show how it works.
At first my script was too slow 100% of the time since I was checking the entire frame the ! but after cropping the frame to a zone that the ! pops into most the time it now works about 70% of the time. I'd like to make it perfect, so if there are any other things I can do to make this quicker or strategies people have used to make rhythm type mechanics work correctly that would be greatly appreciated!
Here is an image of the cropped image that is currently being checked. The blue square is the same size as the image being checked for the !
And what is being looked for is
Any help or feedback greatly appreciated! Thanks!
GCV code
- Code: Select all
def process(self, frame):
self.gcvdata[0] = False
frame = cv2.rectangle(frame, (700,100), (1400,500), (255, 0, 0), 2)
picture = frame[100:700, 500:1400]
# Passing bools to GPC script to take action on.
self.gcvdata[0] = self.imageMatch(picture, self.attack_combo, 0.97)
GPC code
- Code: Select all
if (enabled) {
if(gcv_ready()) {
attack_combo = gcv_read(0);
}
if(attack_combo) {
// left hold to trigger square combo
if(get_actual(BUTTON_12)) {
combo_run(square);
}
// up
else if(get_actual(BUTTON_10)) {
combo_run(triangle);
}
// right
else if(get_actual(BUTTON_13)) {
combo_run(circle);
}
else {
combo_run(circle);
}
}
My setup is:
Running epsxe emulator capped at 60fps on windows PC with gtuner on the same PC.
PC
Windows 10 PC
Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz 3.60 GHz
32 GB ram
RTX 2080
-
savour - Sergeant
- Posts: 9
- Joined: Mon Dec 11, 2017 3:54 pm
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