m&k fortnite
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m&k fortnite
Hello i have a Titan One i play with my Mouse and Keyboard it works very good.
But i play fortnite and i want to change my Weapon with press the Number 1-5 is this working?
At the moment i change my weapon with press Triangle mutiple times.
Sorry for my Bad englisch
But i play fortnite and i want to change my Weapon with press the Number 1-5 is this working?
At the moment i change my weapon with press Triangle mutiple times.
Sorry for my Bad englisch
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xLuckyX94 - Sergeant First Class
- Posts: 22
- Joined: Fri Dec 22, 2017 11:18 am
Re: m&k fortnite
yes, it can be done with a script, where each button (1 to 5) is mapped to an "Extra Input", and the script will press TRIANGLE a certain amount of time depending on the number pressed.
Please note the script must be loaded into MaxAim DI (not on the Titan One). With the script opened on Gtuner PRO code editor, open the MaxAim DI plugin and click on Menu Layout -> Load GPC Script.
Please note the script must be loaded into MaxAim DI (not on the Titan One). With the script opened on Gtuner PRO code editor, open the MaxAim DI plugin and click on Menu Layout -> Load GPC Script.
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: m&k fortnite
Can Anyone write the script for me?
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xLuckyX94 - Sergeant First Class
- Posts: 22
- Joined: Fri Dec 22, 2017 11:18 am
Re: m&k fortnite
Sure!
- Code: Select all
main {
if(event_press(CEMU_EXTRA1)) {
combo_run(Triangle_1);
}
if(event_press(CEMU_EXTRA2)) {
combo_run(Triangle_2);
}
if(event_press(CEMU_EXTRA3)) {
combo_run(Triangle_3);
}
if(event_press(CEMU_EXTRA4)) {
combo_run(Triangle_4);
}
if(event_press(CEMU_EXTRA5)) {
combo_run(Triangle_5);
}
}
combo Triangle_1 {
set_val(PS4_TRIANGLE, 100);
wait(100);
}
combo Triangle_2 {
set_val(PS4_TRIANGLE, 100);
wait(100); wait(100);
set_val(PS4_TRIANGLE, 100);
wait(100);
}
combo Triangle_3 {
set_val(PS4_TRIANGLE, 100);
wait(100); wait(100);
set_val(PS4_TRIANGLE, 100);
wait(100); wait(100);
set_val(PS4_TRIANGLE, 100);
wait(100);
}
combo Triangle_4 {
set_val(PS4_TRIANGLE, 100);
wait(100); wait(100);
set_val(PS4_TRIANGLE, 100);
wait(100); wait(100);
set_val(PS4_TRIANGLE, 100);
wait(100); wait(100);
set_val(PS4_TRIANGLE, 100);
wait(100);
}
combo Triangle_5 {
set_val(PS4_TRIANGLE, 100);
wait(100); wait(100);
set_val(PS4_TRIANGLE, 100);
wait(100); wait(100);
set_val(PS4_TRIANGLE, 100);
wait(100); wait(100);
set_val(PS4_TRIANGLE, 100);
wait(100); wait(100);
set_val(PS4_TRIANGLE, 100);
wait(100);
}
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: m&k fortnite
i test it later thanks
-
xLuckyX94 - Sergeant First Class
- Posts: 22
- Joined: Fri Dec 22, 2017 11:18 am
Re: m&k fortnite
Lucky can you share the button mapping and script you use
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mdart83 - Staff Sergeant
- Posts: 15
- Joined: Fri Jan 26, 2018 1:44 am
Re: m&k fortnite
Can you make it for xbox please? and do you mind tying 'q' to ramp 'e' to wall and 'x' to floor, thanks!
-
Cess - Private
- Posts: 1
- Joined: Fri Jun 22, 2018 8:40 pm
Re: m&k fortnite
Cess wrote:Can you make it for xbox please? and do you mind tying 'q' to ramp 'e' to wall and 'x' to floor, thanks!
The script should work on Xbox without changes, in any case, here is it with the Xbox One designators:
- Code: Select all
main {
if(event_press(CEMU_EXTRA1)) {
combo_run(XboxY_1);
}
if(event_press(CEMU_EXTRA2)) {
combo_run(XboxY_2);
}
if(event_press(CEMU_EXTRA3)) {
combo_run(XboxY_3);
}
if(event_press(CEMU_EXTRA4)) {
combo_run(XboxY_4);
}
if(event_press(CEMU_EXTRA5)) {
combo_run(XboxY_5);
}
}
combo XboxY_1 {
set_val(XB1_Y, 100);
wait(100);
}
combo XboxY_2 {
set_val(XB1_Y, 100);
wait(100); wait(100);
set_val(XB1_Y, 100);
wait(100);
}
combo XboxY_3 {
set_val(XB1_Y, 100);
wait(100); wait(100);
set_val(XB1_Y, 100);
wait(100); wait(100);
set_val(XB1_Y, 100);
wait(100);
}
combo XboxY_4 {
set_val(XB1_Y, 100);
wait(100); wait(100);
set_val(XB1_Y, 100);
wait(100); wait(100);
set_val(XB1_Y, 100);
wait(100); wait(100);
set_val(XB1_Y, 100);
wait(100);
}
combo XboxY_5 {
set_val(XB1_Y, 100);
wait(100); wait(100);
set_val(XB1_Y, 100);
wait(100); wait(100);
set_val(XB1_Y, 100);
wait(100); wait(100);
set_val(XB1_Y, 100);
wait(100); wait(100);
set_val(XB1_Y, 100);
wait(100);
}
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
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