KB&M MaxAim DI Attaching Scripts Use
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KB&M MaxAim DI Attaching Scripts Use
Hello All,
New user here. When I add a script that someone else has created and I start to play the game does the script automatically go into effect or do I have to tie it to one of the extra inputs to run it?
New user here. When I add a script that someone else has created and I start to play the game does the script automatically go into effect or do I have to tie it to one of the extra inputs to run it?
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LotharQberry - Sergeant First Class
- Posts: 19
- Joined: Tue Jan 09, 2018 4:13 pm
Re: KB&M MaxAim DI Attaching Scripts Use
Using MaxAim DI the script should be loaded on the active MaxAim Layout, and not on the device's memory slot.
With the script opened on Gtuner PRO code editor, open the MaxAim DI plugin and click on Menu Layout -> Load GPC Script.
With the script opened on Gtuner PRO code editor, open the MaxAim DI plugin and click on Menu Layout -> Load GPC Script.
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: KB&M MaxAim DI Attaching Scripts Use
If I have multiple scripts how do I tell it which script to load?
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LotharQberry - Sergeant First Class
- Posts: 19
- Joined: Tue Jan 09, 2018 4:13 pm
Re: KB&M MaxAim DI Attaching Scripts Use
Only one script is possible at time. You can have a single script for all features, or have multiple MaxAim DI layouts where each is loaded with a different script.
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
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