Rainbow Six Siege Gamepack
Re: Rainbow Six Siege Gamepack
ThisGuy wrote:Just curious if this is going to be looked at or if I am just blind and missed it in the directions? Also this happens Xbox/PlayStation, just hitting Y/triangle turns off anti recoil. Any help would be great
Configure the anti-recoil for both primary and alternate Fire Modes.
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J2Kbr - General of the Army
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Re: Rainbow Six Siege Gamepack
Yup thank you I had overlooked it.
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ThisGuy - Sergeant
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Re: Rainbow Six Siege Gamepack
J2Kbr if you plan to update this gamepack at one point here are some suggestions
- the "anti recoil deadzone compensation" might need a minor rework. RB6 now has lots of different magnification scopes and they all seem to have a slightly different deadzone. Unsure if its best to use one for all or offer an option to pick which one you use.
- when using "anti recoil deadzone compensation" the horizontal recoil compensation is extremly sensitive. With lots of scopes even a value of -0,01 will result in a very strong movement to the left
- 2 stage recoil adjustments would be nice, like the universal gamepack has. You can set two different recoils with a timer on when you want to switch. Most weapons in RB6 change their recoil pattern after a few shots.
- the "anti recoil deadzone compensation" might need a minor rework. RB6 now has lots of different magnification scopes and they all seem to have a slightly different deadzone. Unsure if its best to use one for all or offer an option to pick which one you use.
- when using "anti recoil deadzone compensation" the horizontal recoil compensation is extremly sensitive. With lots of scopes even a value of -0,01 will result in a very strong movement to the left
- 2 stage recoil adjustments would be nice, like the universal gamepack has. You can set two different recoils with a timer on when you want to switch. Most weapons in RB6 change their recoil pattern after a few shots.
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PangYa - Sergeant First Class
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Re: Rainbow Six Siege Gamepack
Thank you PangYa. You can be sure your suggestions will be considered.
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J2Kbr - General of the Army
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Re: Rainbow Six Siege Gamepack
Today a new RB6 Season Update came out and it introduced two new issues with this gamepack:
1) With deadzone compensation active you can no longer fine tune the anti recoil. Any value beyond 15,00 will instantly flick your crosshair onto the ground. Higher values will flick down the crosshair just as fast. And the remaining "useable" range from 0 - 15,00 is not granular enought to perfectly compensate the recoil anymore.
Example: A value of 10,59 might be not sufficient for a weapon while 10,60 is already way too much.
It would be nice if that could be spread out from 0 - 100,00 again instead of 0 - 15,00
2) The anti recoil is no longer consistent (tested with deadzone compensation active)
When shooting full auto, the script drag-down will (randomly!) at one point drastically increase and switch to a bottom-down diagonal drag. Even if you use 0 horizontal recoil adjustment it will still do to that. This new pattern is then continued for as long as you hold down the fire button and will only stop when you let go of the fire button and shoot again.
Example: You use vertical 5,00 + horizontal 0,00 and maybe after 1-5 seconds of shooting it switches into what feels like vertical 8,00 horizontal 3,00.
This was not an issue in the last few months. Given that nothing in the script has changed i assume the deadzone compensation might no longer be optimized to the new ingame mechanic/settings?
1) With deadzone compensation active you can no longer fine tune the anti recoil. Any value beyond 15,00 will instantly flick your crosshair onto the ground. Higher values will flick down the crosshair just as fast. And the remaining "useable" range from 0 - 15,00 is not granular enought to perfectly compensate the recoil anymore.
Example: A value of 10,59 might be not sufficient for a weapon while 10,60 is already way too much.
It would be nice if that could be spread out from 0 - 100,00 again instead of 0 - 15,00
2) The anti recoil is no longer consistent (tested with deadzone compensation active)
When shooting full auto, the script drag-down will (randomly!) at one point drastically increase and switch to a bottom-down diagonal drag. Even if you use 0 horizontal recoil adjustment it will still do to that. This new pattern is then continued for as long as you hold down the fire button and will only stop when you let go of the fire button and shoot again.
Example: You use vertical 5,00 + horizontal 0,00 and maybe after 1-5 seconds of shooting it switches into what feels like vertical 8,00 horizontal 3,00.
This was not an issue in the last few months. Given that nothing in the script has changed i assume the deadzone compensation might no longer be optimized to the new ingame mechanic/settings?
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PangYa - Sergeant First Class
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Re: Rainbow Six Siege Gamepack
Will there be a new gamepack for this game then? Or there will be a patch fixing the deadzone compensation?
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Manika0713 - Private
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Re: Rainbow Six Siege Gamepack
Manika0713 wrote:Will there be a new gamepack for this game then? Or there will be a patch fixing the deadzone compensation?
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Abuggie - Staff Sergeant
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Re: Rainbow Six Siege Gamepack
Hi I just got a Titan 2 to use with my xim apex mnk for xb1 and I have tried to set up the anti recoil game pack for r6 it works but when I move my mouse it drops to floor been struggling for hours and also is there anyway of have rapid fire permanently on ? Please help it’s gonna be all nighter and monsters
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Josh1994 - Private
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Re: Rainbow Six Siege Gamepack
Josh1994 wrote:I have tried to set up the anti recoil game pack for r6 it works but when I move my mouse it drops to floor
Try the universal gamepack (1.58) select one of the anti recoil options (drnefario, j2kbr dz comp, dontatme v2) and enter 20 for deadzone compensation.
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Re: Rainbow Six Siege Gamepack
Someone can trustly confirm me that anti recoil works for R6? T2 combined with Xim Apex. In advance thank you
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Nagato - Sergeant First Class
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