Today a new RB6 Season Update came out and it introduced two new issues with this gamepack:
1) With deadzone compensation active you can no longer fine tune the anti recoil. Any value beyond 15,00 will instantly flick your crosshair onto the ground. Higher values will flick down the crosshair just as fast. And the remaining "useable" range from 0 - 15,00 is not granular enought to perfectly compensate the recoil anymore.
Example: A value of 10,59 might be not sufficient for a weapon while 10,60 is already way too much.
It would be nice if that could be spread out from 0 - 100,00 again instead of 0 - 15,00
2) The anti recoil is no longer consistent (tested with deadzone compensation active)
When shooting full auto, the script drag-down will (randomly!) at one point drastically increase and switch to a bottom-down diagonal drag. Even if you use 0 horizontal recoil adjustment it will still do to that. This new pattern is then continued for as long as you hold down the fire button and will only stop when you let go of the fire button and shoot again.
Example: You use vertical 5,00 + horizontal 0,00 and maybe after 1-5 seconds of shooting it switches into what feels like vertical 8,00 horizontal 3,00.
This was not an issue in the last few months. Given that nothing in the script has changed i assume the deadzone compensation might no longer be optimized to the new ingame mechanic/settings?