Apex Legends Gamepack

Titan Two Gamepacks support. Operation, questions, updates and requests.

Re: Apex Legends Gamepack

Postby Mad » Thu May 28, 2020 10:01 am

dan_94 wrote:Just a simple question for those off you playing with this AR. You feel this is quote "straigt laser beam"

Have you adjusted the settings in the CV script as per instructions:
# The anti-recoil computed values directly depends on the gaming system and
# game sensitivity configuration. !IMPORTANT! Go to FIRING RANGE and adjust
# the horizontal and vertical global scaling below for the best results to
# your gaming system and in-game sensitivity.
GLOBAL_HSCALE = 1.00
GLOBAL_VSCALE = 1.00
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Re: Apex Legends Gamepack

Postby dan_94 » Thu May 28, 2020 11:29 am

Yes, values above 1.00 makes the AR stronger. Is your AR as you expected?
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Re: Apex Legends Gamepack

Postby dan_94 » Thu May 28, 2020 9:13 pm

Found some troubleshooting caused by the boost function in my Xim.
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Re: Apex Legends Gamepack

Postby J2Kbr » Tue Jun 02, 2020 3:48 pm

Hi Guys, the Gamepack has been updated, as well the GCV script for anti0-recoil. Now, when using DATA_SET = 1 is possible to adjust the DEADZONE_SIZE according the game settings, specially useful when using in conjunction with XIM.
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Re: Apex Legends Gamepack

Postby ApexLegends » Wed Jun 03, 2020 8:18 am

Hi. Looking for some help please. I am new to Titan two but I am using it with XIM apex on Xbox one x. I’ve been using XIM for couple of years. I went through all 9 pages of this topic and found some questions I would like to ask too. I got everything working but it feels strange. I am looking to use anti recoil and rapid fire only mods. My issues are:

1. When in rapid fire mode, all automatic weapons don’t fire fluidly. Main weapons like havoc and devotion (is the most affected). Which values do I need to change to correct this. Ideally I would like single fire weapons in rapid fire and automatic weapons recoil only. Is that possible?

2. Recoil I am using advanced recoil of value 3.94? It doesn’t seem too much but it also doesn’t seem right

My XIM settings are. (Advanced look controls) Is this something I can use or are basic sensitivities better to use like 7/7 etc?
12k dpi/1000hz polling on everything. I am currently using off sync on both hip/ads with smoothing of 4 on both. No other extras like boost, sab etc.

Any help would be much appreciated. This is massive learning curve for me

Thank you
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Re: Apex Legends Gamepack

Postby J2Kbr » Wed Jun 03, 2020 10:56 am

Welcome to our forums.
ApexLegends wrote:1. When in rapid fire mode, all automatic weapons don’t fire fluidly. Main weapons like havoc and devotion (is the most affected). Which values do I need to change to correct this.

Try 64 for hold time and 15 for release time.

ApexLegends wrote:Ideally I would like single fire weapons in rapid fire and automatic weapons recoil only. Is that possible?

This is possible when using the computer vision script, more info here:
viewtopic.php?f=15&t=15226

ApexLegends wrote:2. Recoil I am using advanced recoil of value 3.94? It doesn’t seem too much but it also doesn’t seem right

The anti recoil pull down force greatly depends of the weapon in use. A value of 9.94 is a good average for when the in-game sensitivity is set to 6.
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Re: Apex Legends Gamepack

Postby JustyChaos » Wed Jun 03, 2020 11:26 am

Anti-Recoil only works in Rapid Fire.

I've set the Rapid Fire to Activated on double tap hold fire trigger
Anti-Recoil is set to Enabled

When I pull the trigger on an auto weapon there's no recoil control no matter what I change the values to. If I double tap for the same weapon the anti recoil kicks in. So the normal enable for anti recoil doesn't seem to be working.
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Re: Apex Legends Gamepack

Postby J2Kbr » Wed Jun 03, 2020 11:34 am

You possible have the anti-recoil set to "Active on hold time" or "Active on release time". Please change to "Enabled" to have it activated with and without rapidfire.
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Re: Apex Legends Gamepack

Postby JustyChaos » Thu Jun 04, 2020 9:29 am

J2Kbr wrote:You possible have the anti-recoil set to "Active on hold time" or "Active on release time". Please change to "Enabled" to have it activated with and without rapidfire.


Like I said;
I've set the Rapid Fire to Activated on double tap hold fire trigger
Anti-Recoil is set to Enabled

Image

I've tried Disabled and then Enabled again but it does not work. It only activates with Rapid Fire.
Plus I've double checked it just to make sure.
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Re: Apex Legends Gamepack

Postby Mad » Fri Jun 05, 2020 9:25 pm

JustyChaos wrote:I've tried Disabled and then Enabled again but it does not work. It only activates with Rapid Fire.
Plus I've double checked it just to make sure.

I have also confirmed this, when J2K is free next I'm sure he'll fix this for you.
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