Universal Gamepack

Titan Two Gamepacks support. Operation, questions, updates and requests.

Re: Universal Gamepack

Postby Mad » Tue Jan 21, 2020 6:31 am

I will try get an update out but at the moment I am focusing on finishing other gamepacks.

The anti-recoils all have the same goal but different algorithms so some may work better for different games.

infintejock21 summed up what the deadzone compensation does perfectly above :smile0517:
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Re: Universal Gamepack

Postby Mad » Wed Jan 22, 2020 7:04 am

Update v1.04 will be uploaded to the online resource section soon.

[ADDED]
- Auto spot
- Grenade overcook protection
- Hold breath and turbo melee button options
- Rumble based anti recoil start/stop options

[CHANGED]
- Aim assist function to use set_polar
- Hold breath to work with more games such as pubg
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Re: Universal Gamepack

Postby Max10 » Thu Jan 23, 2020 8:19 am

Mad wrote:Update v1.04 will be uploaded to the online resource section soon.

[ADDED]
- Auto spot
- Grenade overcook protection
- Hold breath and turbo melee button options
- Rumble based anti recoil start/stop options

[CHANGED]
- Aim assist function to use set_polar
- Hold breath to work with more games such as pubg

:smile0202:
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Re: Universal Gamepack

Postby Acquablu08 » Thu Jan 23, 2020 9:29 am

Excited to try this out
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Re: Universal Gamepack

Postby Acquablu08 » Thu Jan 23, 2020 9:34 am

Mad wrote:Update v1.04 will be uploaded to the online resource section soon.

[ADDED]
- Auto spot
- Grenade overcook protection
- Hold breath and turbo melee button options
- Rumble based anti recoil start/stop options

[CHANGED]
- Aim assist function to use set_polar
- Hold breath to work with more games such as pubg



Can you let me know when it has uploaded
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Re: Universal Gamepack

Postby Acquablu08 » Thu Jan 23, 2020 10:02 am

Max10 wrote:
Mad wrote:Update v1.04 will be uploaded to the online resource section soon.

[ADDED]
- Auto spot
- Grenade overcook protection
- Hold breath and turbo melee button options
- Rumble based anti recoil start/stop options

[CHANGED]
- Aim assist function to use set_polar
- Hold breath to work with more games such as pubg

:smile0202:



Also, will this universal gamepack update also be for titan one?
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Re: Universal Gamepack

Postby Mad » Thu Jan 23, 2020 10:47 am

Acquablu08 wrote:will this universal gamepack update also be for titan one?

This one is only for the titan two, sorry Acqua.
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Re: Universal Gamepack

Postby Onetime99 » Fri Jan 24, 2020 9:13 pm

I can’t seem to get the recoil management to work properly in PUBG. The semi auto guns shoot auto just fine but the auto guns have a stutter which really effects their rate of fire. Also which recoil script do you recommend for xim users. Something didn’t quite feel right like with the recoil. it seemed fine with one magazine dump then it seemed like it did nothing with the next magazine. It was really frustrating
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Re: Universal Gamepack

Postby Mad » Fri Jan 24, 2020 9:24 pm

Sounds like you have rapidfire enabled when using automatic weapons. You should only use this on semi-automatics otherwise you will get bullet skips.

The first 4 anti-recoils were all made by members using the xim, comes down to what feels best for you.

Are you using rumble activation for the anti-recoil? If so it is recommended to use the "Start on rumble" option only for PUBG.

Different factors can effect recoil, check out this link: viewtopic.php?f=3&t=10016
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Re: Universal Gamepack

Postby Onetime99 » Sat Jan 25, 2020 12:04 am

Mad wrote:Sounds like you have rapidfire enabled when using automatic weapons. You should only use this on semi-automatics otherwise you will get bullet skips.

The first 4 anti-recoils were all made by members using the xim, comes down to what feels best for you.

Are you using rumble activation for the anti-recoil? If so it is recommended to use the "Start on rumble" option only for PUBG.

Different factors can effect recoil, check out this link: viewtopic.php?f=3&t=10016


I must have misunderstood. I though with rapidfire on “auto simple rapidfire (rumble)” selected semi auto guns would automatically be detected through rumble and rapidfire would be applied while the reverse would hold true for automatic guns.

Also should I be inputting the deadzone from my In game settings (PUBG deadzone) into the deadzone category or is that for stick noise. Thanks for your quick response and clarification
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