Universal Gamepack

Titan Two Gamepacks support. Operation, questions, updates and requests.

Re: Universal Gamepack

Postby Mad » Sat Jan 25, 2020 1:41 am

That is the intention, however some features may not work on all games.

What I might do is add a utility section and with an option to calculate the time between rumbles (user will just need to hold right trigger in game to get the value) so that it will work for a wider range of games.

You don't need to input the deadzone value in the gamepack :smile0517:
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Re: Universal Gamepack

Postby Max10 » Sat Jan 25, 2020 7:00 am

I have a problem with Auto spot, if I assign to L2, then when aiming there is a delay and twitching of weapons, it is possible to make Auto spot work when aiming L2. constantly?
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Re: Universal Gamepack

Postby Mad » Sat Jan 25, 2020 7:48 am

Max10 wrote:I have a problem with Auto spot, if I assign to L2, then when aiming there is a delay and twitching of weapons, it is possible to make Auto spot work when aiming L2. constantly?

Is L2 the in game spot button? what do you aim with?
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Re: Universal Gamepack

Postby Max10 » Sat Jan 25, 2020 8:03 am

Mad wrote:
Max10 wrote:I have a problem with Auto spot, if I assign to L2, then when aiming there is a delay and twitching of weapons, it is possible to make Auto spot work when aiming L2. constantly?

Is L2 the in game spot? what do you aim with?

Yes L2. is a Auto spot, I want when L2 is pressed to make Auto spot work, but now it doesn’t

And one more question tell me, now it is not necessary to include Dead zone when configuring Anti-Recoil? or is it necessary to do?
Last edited by Max10 on Sat Jan 25, 2020 9:55 am, edited 2 times in total.
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Re: Universal Gamepack

Postby Mad » Sat Jan 25, 2020 11:50 am

Max10 wrote:Yes L2. is a Auto spot, I want when L2 is pressed to make Auto spot work, but now it doesn’t

So you aim with L2 - You need to select your in game spot/tag button in the interactive configuration, not the button you aim with.
Max10 wrote:And one more question tell me, now it is not necessary to include Dead zone when configuring Anti-Recoil?

No not necessary :smile0517:
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Re: Universal Gamepack

Postby Max10 » Sat Jan 25, 2020 12:45 pm

So I did, I choose L2 in an interactive configuration, and when I press L2 my player trembles and that's it
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Re: Universal Gamepack

Postby Mad » Sat Jan 25, 2020 1:09 pm

Max10 wrote:So I did, I choose L2 in an interactive configuration, and when I press L2 my player trembles and that's it

What game?
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Re: Universal Gamepack

Postby Max10 » Sat Jan 25, 2020 3:02 pm

Mad wrote:
Max10 wrote:So I did, I choose L2 in an interactive configuration, and when I press L2 my player trembles and that's it

What game?

Uncharted 4 multiplayer
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Re: Universal Gamepack

Postby Mad » Sat Jan 25, 2020 7:54 pm

Max10 wrote:Uncharted 4 multiplayer

I looked up the multiplayer controller layout and the spot button is L3.

You need to set it to L3 in the IC.
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Re: Universal Gamepack

Postby Max10 » Sun Jan 26, 2020 5:39 am

Mad wrote:
Max10 wrote:Uncharted 4 multiplayer

I looked up the multiplayer controller layout and the spot button is L3.

You need to set it to L3 in the IC.

Thank you very much for the answer. I will try this option. :smile0517:
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