Universal Gamepack

Titan Two Gamepacks support. Operation, questions, updates and requests.

Re: Universal Gamepack

Postby Viking » Fri Mar 20, 2020 11:30 pm

I set the game vibration ON
Antirecoil does not work

Battlefield V V2 polar and Start/stop on rumble
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Re: Universal Gamepack

Postby Mad » Mon Mar 23, 2020 7:23 am

Viking wrote:I set the game vibration ON
Antirecoil does not work

Battlefield V V2 polar and Start/stop on rumble

Something else in your setup is blocking rumble then. Do you use an xim? what controller do you use?
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Re: Universal Gamepack

Postby Viking » Mon Mar 23, 2020 8:23 am

Mad wrote:
Viking wrote:I set the game vibration ON
Antirecoil does not work

Battlefield V V2 polar and Start/stop on rumble

Something else in your setup is blocking rumble then. Do you use an xim? what controller do you use?



Xim Apex / ds4 V2
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Re: Universal Gamepack

Postby Mad » Mon Mar 23, 2020 8:39 am

Viking wrote:Xim Apex / ds4 V2

Enable rumble in the xim app settings.
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Re: Universal Gamepack

Postby Viking » Mon Mar 23, 2020 8:50 am

Mad wrote:
Viking wrote:Xim Apex / ds4 V2

Enable rumble in the xim app settings.



I tried it too. does not help :whatever:
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Re: Universal Gamepack

Postby Mad » Mon Mar 23, 2020 9:36 am

Viking wrote:I tried it too. does not help :whatever:

There was another user on Discord who could not get rumble to work (not related to this gamepack) with the Apex+PS4. The values where just not being sent.

You could try running the script below, while the T2 is connected via prog to PC and fire your weapon in game:
Code: Select all
main{
  if(ffb_get_actual(FFB_1, 0) || ffb_get_actual(FFB_2, 0)) printf("FFB1: %g FFB2: %g", ffb_get_actual(FFB_1, 0),ffb_get_actual(FFB_2, 0));
}

and screenshot/paste the output.
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Re: Universal Gamepack

Postby Mad » Mon Mar 23, 2020 11:47 pm

Muzak10 wrote:Problem with that is that there isn't the option to select D-pad UP in the script configuration so i'm not sure if i'm missing something or if there is a workaround that anyone can suggest?

I have added the dpad buttons to the list in 1.11 :smile0517:
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Re: Universal Gamepack

Postby Muzak10 » Tue Mar 24, 2020 2:33 am

Brilliant! i look forward to trying it tomorrow, this should be very handy indeed
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Re: Universal Gamepack

Postby Viking » Tue Mar 24, 2020 10:04 am

Mad wrote:
Viking wrote:I tried it too. does not help :whatever:

There was another user on Discord who could not get rumble to work (not related to this gamepack) with the Apex+PS4. The values where just not being sent.

You could try running the script below, while the T2 is connected via prog to PC and fire your weapon in game:
Code: Select all
main{
  if(ffb_get_actual(FFB_1, 0) || ffb_get_actual(FFB_2, 0)) printf("FFB1: %g FFB2: %g", ffb_get_actual(FFB_1, 0),ffb_get_actual(FFB_2, 0));
}

and screenshot/paste the output.



Thank you very much for your help :smile0203: :smile0517:
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Re: Universal Gamepack

Postby Muzak10 » Thu Mar 26, 2020 9:22 pm

Just to update I have been using the script and the auto-spot works very well!

Also love how smooth turning Rapidfire on/off is, and how slick changing between the various anti-recoil patterns work. A lot of other scripts i use are very inconsistent when switching between Rapidfires etc so to have something work so well is brilliant.

Top work!
Small donation incoming to show my appreciation.
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