Universal Gamepack
Re: Universal Gamepack
I set the game vibration ON
Antirecoil does not work
Battlefield V V2 polar and Start/stop on rumble
Antirecoil does not work
Battlefield V V2 polar and Start/stop on rumble
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Viking - Sergeant First Class
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Re: Universal Gamepack
Viking wrote:I set the game vibration ON
Antirecoil does not work
Battlefield V V2 polar and Start/stop on rumble
Something else in your setup is blocking rumble then. Do you use an xim? what controller do you use?
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- Mad
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Re: Universal Gamepack
Mad wrote:Viking wrote:I set the game vibration ON
Antirecoil does not work
Battlefield V V2 polar and Start/stop on rumble
Something else in your setup is blocking rumble then. Do you use an xim? what controller do you use?
Xim Apex / ds4 V2
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Viking - Sergeant First Class
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Re: Universal Gamepack
Viking wrote:Xim Apex / ds4 V2
Enable rumble in the xim app settings.
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Re: Universal Gamepack
Mad wrote:Viking wrote:Xim Apex / ds4 V2
Enable rumble in the xim app settings.
I tried it too. does not help
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Viking - Sergeant First Class
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Re: Universal Gamepack
Viking wrote:I tried it too. does not help
There was another user on Discord who could not get rumble to work (not related to this gamepack) with the Apex+PS4. The values where just not being sent.
You could try running the script below, while the T2 is connected via prog to PC and fire your weapon in game:
- Code: Select all
main{
if(ffb_get_actual(FFB_1, 0) || ffb_get_actual(FFB_2, 0)) printf("FFB1: %g FFB2: %g", ffb_get_actual(FFB_1, 0),ffb_get_actual(FFB_2, 0));
}
and screenshot/paste the output.
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- Mad
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Re: Universal Gamepack
Muzak10 wrote:Problem with that is that there isn't the option to select D-pad UP in the script configuration so i'm not sure if i'm missing something or if there is a workaround that anyone can suggest?
I have added the dpad buttons to the list in 1.11
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Re: Universal Gamepack
Brilliant! i look forward to trying it tomorrow, this should be very handy indeed
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Muzak10 - Sergeant Major
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Re: Universal Gamepack
Mad wrote:Viking wrote:I tried it too. does not help
There was another user on Discord who could not get rumble to work (not related to this gamepack) with the Apex+PS4. The values where just not being sent.
You could try running the script below, while the T2 is connected via prog to PC and fire your weapon in game:
- Code: Select all
main{
if(ffb_get_actual(FFB_1, 0) || ffb_get_actual(FFB_2, 0)) printf("FFB1: %g FFB2: %g", ffb_get_actual(FFB_1, 0),ffb_get_actual(FFB_2, 0));
}
and screenshot/paste the output.
Thank you very much for your help
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Viking - Sergeant First Class
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Re: Universal Gamepack
Just to update I have been using the script and the auto-spot works very well!
Also love how smooth turning Rapidfire on/off is, and how slick changing between the various anti-recoil patterns work. A lot of other scripts i use are very inconsistent when switching between Rapidfires etc so to have something work so well is brilliant.
Top work!
Small donation incoming to show my appreciation.
Also love how smooth turning Rapidfire on/off is, and how slick changing between the various anti-recoil patterns work. A lot of other scripts i use are very inconsistent when switching between Rapidfires etc so to have something work so well is brilliant.
Top work!
Small donation incoming to show my appreciation.
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Muzak10 - Sergeant Major
- Posts: 94
- Joined: Tue Oct 30, 2018 10:49 am
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