Universal Gamepack

Titan Two Gamepacks support. Operation, questions, updates and requests.

Universal Gamepack

Postby Mad » Fri Dec 06, 2019 3:13 am

Image
Image credit: User101

Universal Gamepack.
Documentation: https://www.consoletuner.com/wiki/index.php?id=t2:gamepacks:universal_gamepack
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Re: Universal Gamepack

Postby bonefisher » Sun Dec 08, 2019 7:46 am

Just tested! :smile0517: Only thing you might want is horizontal settings also in the anti recoil!
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Re: Universal Gamepack

Postby J2Kbr » Sun Dec 08, 2019 2:31 pm

Great work! :) Thank you.
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Re: Universal Gamepack

Postby Mad » Sun Dec 15, 2019 5:11 am

Thanks guys.

Here is the update log for the latest version:

Update v1.03

- Updated IC profile section.
- Added stance tracking using anti recoil profiles.
- Added more options to Actions; Crouch Shot, Crouch Spam, Strafe on ADS only.
- Added mic push/toggle to talk.
- Added optional deadzone compensation.
- Added toggle ADS option.
- Added reload cancel.
- Moved auto-ADS to Fire Mode section.
- Fixed advanced rapidfire.
- Fixed aim abuse.
- Other IC and code optimizations.
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Re: Universal Gamepack

Postby J2Kbr » Sun Dec 15, 2019 9:27 am

Awesome, :joia: :joia:
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Re: Universal Gamepack

Postby Max10 » Mon Jan 13, 2020 11:14 am

You can add to this gamepack: Auto Spot, Turbo Climb, Turbo Roll.
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Re: Universal Gamepack

Postby Mad » Mon Jan 13, 2020 8:56 pm

Max10 wrote:You can add to this gamepack: Auto Spot, Turbo Climb, Turbo Roll.

I will add auto spot in a future update, as for turbo climb and turbo roll they sound like game specific features.
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Re: Universal Gamepack

Postby Max10 » Tue Jan 14, 2020 4:58 am

Mad wrote:
Max10 wrote:You can add to this gamepack: Auto Spot, Turbo Climb, Turbo Roll.

I will add auto spot in a future update, as for turbo climb and turbo roll they sound like game specific features.

There is still a question about Auto Simple Rapidfire - I correctly understood that if I have, for example, the first weapon is automatic and the second is semi-automatic (gun), then if I use Auto Simple Rapidfire then at the rate of fire when switching from a pistol to an automatic, shoot automatic weapons will not be slower?
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Re: Universal Gamepack

Postby Mad » Tue Jan 14, 2020 5:26 am

If vibration is on, yes it should automatically enable rapidfire for semi-automatics, and disable for automatics.

Just be aware it wont work for all games, in that situation you would need to use simple rapid fire.
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Re: Universal Gamepack

Postby Max10 » Tue Jan 14, 2020 5:46 am

Mad wrote:If vibration is on, yes it should automatically enable rapidfire for semi-automatics, and disable for automatics.

Just be aware it wont work for all games, in that situation you would need to use simple rapid fire.

A simple Rapid Fire will suppress and reduce the shooting with automatic weapons?
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