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Re: Universal Gamepack

PostPosted: Tue Jan 14, 2020 6:00 am
by Mad
Yes you need to manually disable/enable rapidfire if you use that option.

Re: Universal Gamepack

PostPosted: Tue Jan 14, 2020 6:33 am
by Max10
Mad wrote:Yes you need to manually disable/enable rapidfire if you use that option.

AIM ASSIST if I know my dead zone I have it. 24.32 then should I set the value to 24 or 25 for more accurate aiming at the target? What does this function give when the dead zone is correctly set, faster aiming at the target or tracking the target? And one more question Auto Aim (Aim Abuse) is the same or different values ​​and their settings are independent of each other? Thanks in advance for your reply.

Re: Universal Gamepack

PostPosted: Tue Jan 14, 2020 8:09 am
by Mad
Anywhere from 25.5 to 26.5 should be fine. You can increase it more, just dial it back again if you get to much screen shake.

If you don't set it above the deadzone, it essentially will do nothing. To high above the deadzone will cause uncomfortable screen shake. The shake should be virtually unnoticeable when set correctly.

Generally the hold time is higher and a short release time. It's set to 350/50 by default as a base line however it varies from game to game, user to user.

Re: Universal Gamepack

PostPosted: Tue Jan 14, 2020 9:08 am
by Max10
Mad wrote:Anywhere from 25.5 to 26.5 should be fine. You can increase it more, just dial it back again if you get to much screen shake.

If you don't set it above the deadzone, it essentially will do nothing. To high above the deadzone will cause uncomfortable screen shake. The shake should be virtually unnoticeable when set correctly.

Generally the hold time is higher and a short release time. It's set to 350/50 by default as a base line however it varies from game to game, user to user.

:smile0517:

Re: Universal Gamepack

PostPosted: Tue Jan 14, 2020 12:01 pm
by xamel
Nice/ coool Gamepack :joia:

I have one question, can you add a keyboard/mouse input translator :innocent_smile_1:

Re: Universal Gamepack

PostPosted: Tue Jan 14, 2020 7:34 pm
by Mad
xamel wrote:Nice/ coool Gamepack :joia:

I have one question, can you add a keyboard/mouse input translator :innocent_smile_1:

You can drag an input translator into the same slot as the gamepack :smile0517:

Re: Universal Gamepack

PostPosted: Thu Jan 16, 2020 9:42 am
by Max10
I tried to increase the dead zone from 20-24, but noticed that while the anti-recoil starts to pull the weapon down, is this the way it should be?
Aim assist - can't it influence? It turns out that the higher the dead zone value, the stronger is the anti-recoil pressure?

And another question, why you can choose Anti-Recoil: Dont @ Me, DrNefario .... What is influenced by the choice of these profiles, I did not notice the difference when switching to them, what does it change? Thanks in advance for your reply.

Re: Universal Gamepack

PostPosted: Thu Jan 16, 2020 10:00 am
by Mad
Max10 wrote:A simple Rapid Fire will suppress and reduce the shooting with automatic weapons?

Yes not recommended for use on automatics.

Re: Universal Gamepack

PostPosted: Thu Jan 16, 2020 10:13 pm
by infintejock21
Max10 wrote:I tried to increase the dead zone from 20-24, but noticed that while the anti-recoil starts to pull the weapon down, is this the way it should be?
Aim assist - can't it influence? It turns out that the higher the dead zone value, the stronger is the anti-recoil pressure?


If you increase the deadzone value and have "deadzone compensation" enabled, it will change your anti-recoil values. Deadzone compensation means the deadzone is added onto the recoil value. For example, if ur deadzone is 13 and anti-recoil is 10 then the output anti-recoil value will be 23. Therefore you need to adjust your anti-recoil values in the gamepack if you change ur deadzone. If you disable "deadzone compensation" the output value will be the same as the anti-recoil value you program in the gamepack.

Re: Universal Gamepack

PostPosted: Tue Jan 21, 2020 5:47 am
by Max10
Tell me, will there be an update of your MODZ?

Anti-Recoil: Dont @ Me, DrNefario, ArianX .... Are these options for choosing different Anti-Recoil? I did not notice the difference when switching to them, what does it change? Thanks in advance for your reply.

"deadzone compensation" enabled-What is better to disable this option or use it active, does it somehow affect when aiming? But what does this switch affect?