Universal Gamepack

Titan Two Gamepacks support. Operation, questions, updates and requests.

Re: Universal Gamepack

Postby Paulabc » Sat Jan 16, 2021 10:44 am

Mad wrote:
Dannyabc wrote:unfortunately it doesn't work anymore today. damn i deleted all the old ones.

I tested every mod before release as it's almost finished and everything was working here.
If you mean training mode + gtuner air, gtuner air will still need an update to work as intended.


Yeah, I understand Gtuner Air doesn't work yet. but that's not what I mean.
The day before yesterday I was able to play through the beta without crashing.
Yesterday just went out again and again.
The training mode with Gtuner on the PC works great.
Then I reloaded the old one.
Could it be the structure?
PS4 -> USB Multiswitch (active power supply) -> T2 and sound card -> and then Xim on T2 :unsure:
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Re: Universal Gamepack

Postby ink » Sat Jan 16, 2021 10:56 am

Hello I need some help. I'm trying to use this pack with apex legends and PS4 with dualshock4 controller.
I can't see no effect from aim assist and antirecoil, while other mods works correctly (i.e. strafe while aiming).
I've tried changing any value and I think all combinations, but I see no effect. I correctly choose profile 1 on controller, the one I'm changing values on.

Thanks.
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Re: Universal Gamepack

Postby Mad » Sat Jan 16, 2021 11:12 am

Dannyabc wrote:The day before yesterday I was able to play through the beta without crashing.

After the update I had no issues, I will play again tomorrow and let you know.

ink wrote:I can't see no effect from aim assist and antirecoil, while other mods works correctly (i.e. strafe while aiming).
I've tried changing any value and I think all combinations, but I see no effect. I correctly choose profile 1 on controller, the one I'm changing values on.

What version are you using?

Universal gamepack 1.36 or Universal gamepack beta 1.48?

If you copy and paste your settings from the interactive configuration I can take a look for you:
copy IC.png
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Re: Universal Gamepack

Postby ink » Sat Jan 16, 2021 12:06 pm

I don’t know if that’s the reason, but disabled gtuner air option in device configuration, and antirecoil started to work. I’ve successfully setup vertical stage 1-2 and timeout.
I don’t know if aim assist work. In firing range I see no effect. I’ve read that with orbital mode, I should see movement in right stick moving the left one and this doesn’t happen. I increased the strenght as suggested but there is no effect.
About the version, I’ll tell You later, and I’ll paste configuration; now I’m writing from mobile.
Thanks.
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Re: Universal Gamepack

Postby ink » Sat Jan 16, 2021 12:40 pm

GIVICFG:3C0000001400000001D804B0000000000000000004B004B0000000000000000004B004B0000000000000000004B004B000320032003200320032003200320032000000000000000000008000600000000001020302002140400502010014010001000140000140000000000000000000033E3F4041080808080A0B0C0D001500

Is this what you need? I guess it isn't...

version is 1.36

Code: Select all
GIVICFG:320000001400000001D804AA000000000000000004B004B0000000000000000004B004B0000000000000000004B004B00032003200320032003200320032003200000000000000000000800060000000000102030A002140400502010014010001000140000140000000000000000000033E3F4041080808080A0B0C0D001500
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Re: Universal Gamepack

Postby Paulabc » Sat Jan 16, 2021 6:53 pm

hi mad,
I tested again today. it went without failure. (3h)
I am no longer sure whether I might have copied values from the old gamepack yesterday and therefore destroyed something in the program. will try to reproduce it again tomorrow.
could you explain the movement threshold value to me again? i play a lot competitive. what do I change with the value?
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Re: Universal Gamepack

Postby Mad » Sat Jan 16, 2021 9:39 pm

ink wrote:I don’t know if aim assist work. In firing range I see no effect. I’ve read that with orbital mode, I should see movement in right stick moving the left one and this doesn’t happen. I increased the strenght as suggested but there is no effect.

It wont work in the firing range. Orbital wont shake the screen like polar. You may need to increase stick noise to zero out your sticks, Example:
device mon.png
device mon.png (6.13 KiB) Viewed 1088 times

For me, I would set it to six so that my sticks resting position now shows 0. If stick noise is not properly set, orbital wont work, or wont work all the time.

Aim assist will not always follow the target, there wont always be a benefit, but there is a benefit.

The higher your set it doesn't mean more aim assist, setting it just above the in game deadzone is fine.
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Re: Universal Gamepack

Postby Mad » Sat Jan 16, 2021 9:40 pm

Dannyabc wrote:hi mad,
I tested again today. it went without failure. (3h)
I am no longer sure whether I might have copied values from the old gamepack yesterday and therefore destroyed something in the program. will try to reproduce it again tomorrow.
could you explain the movement threshold value to me again? i play a lot competitive. what do I change with the value?

Check the quick guide in the interactive configuration, movement threshold is explained in there. :smile0517:
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Re: Universal Gamepack

Postby ink » Sat Jan 16, 2021 10:24 pm

Hello Mad,
what You suggest is to increase stick drift until R and L stick output is zero?

If I've correctly understood, it is actually set at 6, and is right value. At 5 I still see something in the output, at 6 both sticks are zero.
And with this setup I can see no effect from aim assist into matches, not just in firing range.

Thanks.
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Re: Universal Gamepack

Postby Mad » Sun Jan 17, 2021 1:36 am

I'm aware CV may not be working in the current beta (everything else has been tested), I am unable to test CV related stuff and not ready to release the next version.

I am working on loading training mode as a separate script so we can save some space and CPU usage. For most you wont notice the difference but a Micro SD card will be required for training mode.

It will take some time to complete and test.
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