Grand Theft Auto V Gamepack
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Grand Theft Auto V Gamepack
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- Mad
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Re: Grand Theft Auto V Gamepack
you did an impressive work with this gamepack! Thanks.
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J2Kbr - General of the Army
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Re: Grand Theft Auto V Gamepack
J2Kbr wrote:you did an impressive work with this gamepack! Thanks.
Thank you Jefferson, appreciated.
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- Mad
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Re: Grand Theft Auto V Gamepack
Hello!
I'm new here, I got my TitanTwo a few weeks ago and I've been experimenting with it in XBox and GTA Online.
First af all, this GamePack is awesome and I'd like to ask if there is any way to contribute to it? I've been using it for some days now and I have some ideas to add
I'm new here, I got my TitanTwo a few weeks ago and I've been experimenting with it in XBox and GTA Online.
First af all, this GamePack is awesome and I'd like to ask if there is any way to contribute to it? I've been using it for some days now and I have some ideas to add
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ElnetoCC - Corporal
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Re: Grand Theft Auto V Gamepack
ElnetoCC wrote:First af all, this GamePack is awesome and I'd like to ask if there is any way to contribute to it? I've been using it for some days now and I have some ideas to add
Welcome.
Thank you. You're welcome to post your suggestions here and I can consider adding them.
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- Mad
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Re: Grand Theft Auto V Gamepack
Mad wrote:Welcome.
Thank you. You're welcome to post your suggestions here and I can consider adding them.
I have to write them down in a structured way, but for starters I have:
- The option to enable/disable the auto recoil, by default is ON (although the description says all the MODs are disabled by default) and the only way to "turn it off" is to edit all the recoil values to 0.0, it took me a few days to realize why while accelerating in vehicle the camera view was moving Because in my mind I didn't specifically enable the auto recoil, I wasn't expecting it was active while getting in a vechicle with a weapon equiped.
- Maybe add the option to activate/deactivate cruise control with a button combination, is super useful for the long drives/races/sell missions (because the vehicles are usually slow) but for curvy roads it gets tricky to handle only with the brake trigger, also if somebody starts to chase you trying to blow you up, it would be the cherry on top if you can decide whether it deactivates when you go out of the car (like now) and/or deactivate it with a button combination while in the car so you "switch" to normal driving again.
- This one I need to clean up, but has to do with the auto-deactivation for auto sprint, I have two use cases that could be added to auto-deactivation:
- ) If auto sprint is active and I click the "menu button" -> Deactivate: Sometimes you want to continue walking (not sprint) while selecting desired options of the menu. At the moment due to the constant "A" pressing (XBox) it selects super fast always the first menu option.
- ) If you press "up" in the d-pad to pull out the phone -> Deactivate: The same applies, you are sprinting, wanna call Lester so it gets rid of the police, you don't want to stop walking. At the momento due to the constant "A" pressing (XBox) immediately after pulling the phone it selects super fast whatever options is highlighted.
Sorry for the long text, let me know what you think and thanks a lot!
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ElnetoCC - Corporal
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Re: Grand Theft Auto V Gamepack
ElnetoCC wrote:I have to write them down in a structured way, but for starters I have:
1 & 3. Yes I can add this.
2. You deactivate cruise control the same way you activate it, its a toggle. You can use a single button or duel buttons.
I'll get an update out in the next couple of days.
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- Mad
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Re: Grand Theft Auto V Gamepack
Mad wrote:2. You deactivate cruise control the same way you activate it, its a toggle. You can use a single button or duel buttons.
Oh, man! You are right, I had a dumb combination of buttons before and I couldn't do it without getting out of the car, my bad
Thanks a lot for the feedback, I'll keep using this awesome gamepack
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ElnetoCC - Corporal
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Re: Grand Theft Auto V Gamepack
There is another one:
Thanks!
- 4. It seems to be a conflict between the shiny wasabi kitty claw and the anti-kick, if I let the wasaby kitty claw MOD run and I have enabled anti-kick, after three minutes the anti-kick gets active although kitty claw MOD stills running. This move the character out of place and make it all over the arcade.
Can this be solved via GPC? The kitty claw MOD is kind of an anti-kick as well...
Thanks!
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ElnetoCC - Corporal
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Re: Grand Theft Auto V Gamepack
ElnetoCC wrote:There is another one
Sure I can fix this. I haven't played much so your feedback is very much appreciated.
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- Mad
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