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Re: Universal HID Gamepack

PostPosted: Fri Sep 10, 2021 8:24 am
by PangYa
Hello Mr Mad,

I sadly face an issue with your awesome gamepack as of today.
When I am in ADS mode and shoot the weapon, the gamepack will trigger the anti recoil algorithm. No complaints there. However the T2 will not shoot my weapon. Instead it takes around 200 milliseconds before my weapon is starting to fire. Do you have any idea what this could cause? This behavior can be solved by switching into a T2 profile without any script (profile 0) or by shooting from the HIP for which I have the anti recoil deactivated. ADS single fire isnt possible at all because of this.

Here is my copy code of the gamepack v1.59, I dont see any setting that could cause such a behavior.
GIVICFG:091900000000FF0004A5025F000000000000000004B004B0000000000000000004B004B0000000000000000004B004B00032003200320032003200320032003200000000000000008000000000000000000102030000214000050514000001000100014000000000000000000000000003020000000000000000000000001464

Re: Universal HID Gamepack

PostPosted: Mon Sep 13, 2021 10:43 am
by PangYa
I did some more digging on the issue stated above and i think i found a solution. Would it be possible to add a feature with which you can customize the time before the anti recoil kicks in? The problem can be solved with scripts that allow to customize a delay before anti recoil is activated. A value of 50 millseconds or more solves the problem. An example for a script with such a feature is bonefisher's MODERN WARFARE MODzPACK. Sadly this is a CoD specific modpack and doesnt work well in RB6.

Summary on the issue:
Weapon wont shoot for ~50 milliseconds when anti recoil is used. Anti recoil activates instantly but weapon wont shoot until 50 milliseconds have passed. T2 is used via Chiaki Remote Play with the PS5 version of RB6 to circumvent the DualSense requirement.

Things that i have found out:
- Issue only present in the PS5 version of RB6, other games dont have the issue
- Issue only present with automatic weapons
- Issue not present in the PS4 version of RB6
- Happens with all available recoil algorithms
- Happens with or without rapid fire (and its various adjustment levels)

Overall i think it is a game bug, it looks like the PS5 RB6 version has issues to process a fire and stick movement being sent at the exact same time. Would it be possible to add such a delay feature? :)