Recoil Compensation (aka Anti-Recoil)

Anti-recoil is been a hot topic lately. Everyone seems to want to know what "number do I use?" Unfortunately, there is no way to provide a good number or rule because of all the factors that involved.
Background: Recoil compensation (aka anti-recoil) is simply applying look adjustments while shooting to compensate for the recoil of the gun. If a gun has recoil, it is almost always upward with possibly slight bit to a side(s). To compensate for this we naturally adjust the look joystick in a downward direction while we are shooting. In real time we can see the adjustments necessary and add more/less to the desired level. For automatic recoil compensation a certain amount of downward look settings have to be applied while shooting.
Below are the factors that have to be considered when adjusting anti-recoil.
1. Weapon: Every weapon has its own type and severity of recoil. The more sever the recoil, the more recoil compensation is needed. Recoil on automatic weapons are typically worse than semi or burst weapons.
2. Recoil Pattern: Some patterns are simply upward. Others are up and have some side movement as well.
3. Attachments: Attachments can have a positive and negative effect on recoil. Grips can dampen (lessen) the recoil while other attachments make make the recoil worse (rapid fire, extended barrels, etc.)
4. Sensitivity: Even when using the exact same weapon & attachments, the amount of recoil compensation will be different for different sensitivity settings. For example, a small stick movement with a sensitivity of 3 will be less than the same movement on a sensitivity of 12.
5. Shooting Style: Some people always aim for the head. Others aim for upper body and allow the recoil to move upward for a head shot.
6. Distance: The amount of recoil compensation needed for an enemy that is close is different than would be needed if the enemy is a long range away.
7. Play style: If you are constantly using various weapons, styles, attachments, etc, it would very difficult to program all these types of parameters for every condition. If you play with the same gun(s), attachments, etc, it may be easier to determine a few recoil compensation parameters that work for the various scenarios.
8. Lag/Latency Compensation: This is a hot topic within the gaming community, but a true reality. The compensation has gotten better of the years but is still very unpredictable. Therefore, it makes it very difficult to get consistent results. You can play locally and get great results, but not be great while playing online with others/servers.
Detailed explanations of lag compensation:
http://en.wikipedia.org/wiki/Lag
https://developer.valvesoftware.com/wiki/Latency_Compensating_Methods_in_Client/Server_In-game_Protocol_Design_and_Optimization
Evaluation: How do you determine how much recoil there is on a certain weapon (with or without attachments)? You want a surface (walls, sides of trucks, etc.) in the game that will allow you to see the recoil pattern when shooting. Aim for chest height and simply press and hold the ADS and SHOOT buttons without any joystick movements. The bullet holes will show you the recoil pattern and severity. In COD Advanced Warfare, lane 8 of the firing range is great for this.
Detailed write up shared by another forum member.
http://denkirson.proboards.com/thread/5906
Bottom Line: The amount of recoil compensation is a personal preference and is affected by all the parameters above. You have to experiment and play around with the settings to meet your needs, style, weapon, etc.
Background: Recoil compensation (aka anti-recoil) is simply applying look adjustments while shooting to compensate for the recoil of the gun. If a gun has recoil, it is almost always upward with possibly slight bit to a side(s). To compensate for this we naturally adjust the look joystick in a downward direction while we are shooting. In real time we can see the adjustments necessary and add more/less to the desired level. For automatic recoil compensation a certain amount of downward look settings have to be applied while shooting.
Below are the factors that have to be considered when adjusting anti-recoil.
1. Weapon: Every weapon has its own type and severity of recoil. The more sever the recoil, the more recoil compensation is needed. Recoil on automatic weapons are typically worse than semi or burst weapons.
2. Recoil Pattern: Some patterns are simply upward. Others are up and have some side movement as well.
3. Attachments: Attachments can have a positive and negative effect on recoil. Grips can dampen (lessen) the recoil while other attachments make make the recoil worse (rapid fire, extended barrels, etc.)
4. Sensitivity: Even when using the exact same weapon & attachments, the amount of recoil compensation will be different for different sensitivity settings. For example, a small stick movement with a sensitivity of 3 will be less than the same movement on a sensitivity of 12.
5. Shooting Style: Some people always aim for the head. Others aim for upper body and allow the recoil to move upward for a head shot.
6. Distance: The amount of recoil compensation needed for an enemy that is close is different than would be needed if the enemy is a long range away.
7. Play style: If you are constantly using various weapons, styles, attachments, etc, it would very difficult to program all these types of parameters for every condition. If you play with the same gun(s), attachments, etc, it may be easier to determine a few recoil compensation parameters that work for the various scenarios.
8. Lag/Latency Compensation: This is a hot topic within the gaming community, but a true reality. The compensation has gotten better of the years but is still very unpredictable. Therefore, it makes it very difficult to get consistent results. You can play locally and get great results, but not be great while playing online with others/servers.
Detailed explanations of lag compensation:
http://en.wikipedia.org/wiki/Lag
https://developer.valvesoftware.com/wiki/Latency_Compensating_Methods_in_Client/Server_In-game_Protocol_Design_and_Optimization
Evaluation: How do you determine how much recoil there is on a certain weapon (with or without attachments)? You want a surface (walls, sides of trucks, etc.) in the game that will allow you to see the recoil pattern when shooting. Aim for chest height and simply press and hold the ADS and SHOOT buttons without any joystick movements. The bullet holes will show you the recoil pattern and severity. In COD Advanced Warfare, lane 8 of the firing range is great for this.
Detailed write up shared by another forum member.
http://denkirson.proboards.com/thread/5906
Bottom Line: The amount of recoil compensation is a personal preference and is affected by all the parameters above. You have to experiment and play around with the settings to meet your needs, style, weapon, etc.