Driving Force GT Project Cars Setup Guide Titan One (PS4)

Tutorials, How-tos and FAQs for the Titan One device.

Re: Driving Force GT Project Cars Setup Guide Titan One (PS4

Postby J2Kbr » Fri Jun 19, 2015 2:42 pm

I'm not familiar with this specific game. Anyway, it may worth check if it has any sensitivity adjustment for the steering wheel speed, if yes just rise it at maximum, so the game will react faster to your movements.
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Re: Driving Force GT Project Cars Setup Guide Titan One (PS4

Postby acey9489 » Sat Jun 20, 2015 6:21 pm

J2Kbr wrote:I'm not familiar with this specific game. Anyway, it may worth check if it has any sensitivity adjustment for the steering wheel speed, if yes just rise it at maximum, so the game will react faster to your movements.


I tried that as well, it just makes the steering really sensitive even at high speeds. The reaction to sudden movement is still slow.
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Re: Driving Force GT Project Cars Setup Guide Titan One (PS4

Postby Kaiten » Mon Jun 22, 2015 5:24 pm

Yes I am working on that issue in the next version of my Driving Force GT Realism setup.
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Re: Driving Force GT Project Cars Setup Guide Titan One (PS4

Postby Kaiten » Mon Jun 22, 2015 5:29 pm

I will be releasing my new Driving Force GT Realism pack soon. I am currently working on this issue and it will be fixed soon when I release the new version.
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Re: Driving Force GT Project Cars Setup Guide Titan One (PS4

Postby J2Kbr » Mon Jun 29, 2015 9:10 pm

Awesome, thanks for keeping the pack updated!! :)
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Re: Driving Force GT Project Cars Setup Guide Titan One (PS4

Postby acey9489 » Sun Jul 12, 2015 5:50 am

awesome.

BTW I'm using your DFGT pack to use my G27 with the ps4. Hope to see a G27 specific pack so that i can use the clutch and the H-pattern.
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Re: Driving Force GT Project Cars Setup Guide Titan One (PS4

Postby XeCuTioNR » Mon Aug 03, 2015 3:56 am

Recommended Deadzones/Configs to set? If not which default setting works best? Im also using this on the X1 so far so good...just the deadzones dont seem right. Thanks!
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Re: Driving Force GT Project Cars Setup Guide Titan One (PS4

Postby J2Kbr » Fri Aug 07, 2015 9:58 pm

the deadzone should be something around 23. Here is a small script I usually use to fix the steering wheel deadzone:

Code: Select all
define GAME_DEADZONE = 23;

main {
    if(abs(get_val(XB1_LX)) <= 1) set_val(XB1_LX, 0);
    deadzone(XB1_LX, XB1_LY, GAME_DEADZONE, 0);
}
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Re: Driving Force GT Project Cars Setup Guide Titan One (PS4

Postby BrownSkittles » Thu Dec 03, 2015 9:22 pm

the download for your script and layout is no longer available.
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Re: Driving Force GT Project Cars Setup Guide Titan One (PS4

Postby J2Kbr » Fri Dec 04, 2015 9:59 am

BrownSkittles wrote:the download for your script and layout is no longer available.

+1 @ Kaiten if needed I can host the file on the consoletuner server.
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