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Re: Driving Force GT Project Cars Setup Guide Titan One (PS4

PostPosted: Fri Jun 19, 2015 2:42 pm
by J2Kbr
I'm not familiar with this specific game. Anyway, it may worth check if it has any sensitivity adjustment for the steering wheel speed, if yes just rise it at maximum, so the game will react faster to your movements.

Re: Driving Force GT Project Cars Setup Guide Titan One (PS4

PostPosted: Sat Jun 20, 2015 6:21 pm
by acey9489
J2Kbr wrote:I'm not familiar with this specific game. Anyway, it may worth check if it has any sensitivity adjustment for the steering wheel speed, if yes just rise it at maximum, so the game will react faster to your movements.


I tried that as well, it just makes the steering really sensitive even at high speeds. The reaction to sudden movement is still slow.

Re: Driving Force GT Project Cars Setup Guide Titan One (PS4

PostPosted: Mon Jun 22, 2015 5:24 pm
by Kaiten
Yes I am working on that issue in the next version of my Driving Force GT Realism setup.

Re: Driving Force GT Project Cars Setup Guide Titan One (PS4

PostPosted: Mon Jun 22, 2015 5:29 pm
by Kaiten
I will be releasing my new Driving Force GT Realism pack soon. I am currently working on this issue and it will be fixed soon when I release the new version.

Re: Driving Force GT Project Cars Setup Guide Titan One (PS4

PostPosted: Mon Jun 29, 2015 9:10 pm
by J2Kbr
Awesome, thanks for keeping the pack updated!! :)

Re: Driving Force GT Project Cars Setup Guide Titan One (PS4

PostPosted: Sun Jul 12, 2015 5:50 am
by acey9489
awesome.

BTW I'm using your DFGT pack to use my G27 with the ps4. Hope to see a G27 specific pack so that i can use the clutch and the H-pattern.

Re: Driving Force GT Project Cars Setup Guide Titan One (PS4

PostPosted: Mon Aug 03, 2015 3:56 am
by XeCuTioNR
Recommended Deadzones/Configs to set? If not which default setting works best? Im also using this on the X1 so far so good...just the deadzones dont seem right. Thanks!

Re: Driving Force GT Project Cars Setup Guide Titan One (PS4

PostPosted: Fri Aug 07, 2015 9:58 pm
by J2Kbr
the deadzone should be something around 23. Here is a small script I usually use to fix the steering wheel deadzone:

Code: Select all
define GAME_DEADZONE = 23;

main {
    if(abs(get_val(XB1_LX)) <= 1) set_val(XB1_LX, 0);
    deadzone(XB1_LX, XB1_LY, GAME_DEADZONE, 0);
}

Re: Driving Force GT Project Cars Setup Guide Titan One (PS4

PostPosted: Thu Dec 03, 2015 9:22 pm
by BrownSkittles
the download for your script and layout is no longer available.

Re: Driving Force GT Project Cars Setup Guide Titan One (PS4

PostPosted: Fri Dec 04, 2015 9:59 am
by J2Kbr
BrownSkittles wrote:the download for your script and layout is no longer available.

+1 @ Kaiten if needed I can host the file on the consoletuner server.