Pre-defined Script Variables (i.e. PSR_R1, XB1_RB)
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Pre-defined Script Variables (i.e. PSR_R1, XB1_RB)
I have seen many questions about converting a script from Xbox to PS or vice-versa. The scripts, script language, Gtuner and firmware are designed to work across all platforms.
As part of Gtuner there are pre-defined variables that are linked to index tables for the Titan 1 firmware. It just makes it easier to develop scripts than using index numbers. For example, PS3_R1, PS4_R1, XB1_RB, XB360_RB and WII_RT will allow represent Index 3 by Gtuner. The index is then programmed to the Titan firmware which will translate this correctly based upon the console it detects. Any of these will work for a script regardless of which console.
http://www.consoletuner.com/kbase/data_representation.htm?mw=MjQw&st=MA==&sct=MA==&ms=AAAA
Please ensure that you take a look at the table at the bottom of the link above. You will see the full cross references.
WARNING: Scripts are usually designed for a specific button layout (i.e. default, tactical, flipped for COD) for that game. Therefore, you may have to make some changes for your specific button layout.
As part of Gtuner there are pre-defined variables that are linked to index tables for the Titan 1 firmware. It just makes it easier to develop scripts than using index numbers. For example, PS3_R1, PS4_R1, XB1_RB, XB360_RB and WII_RT will allow represent Index 3 by Gtuner. The index is then programmed to the Titan firmware which will translate this correctly based upon the console it detects. Any of these will work for a script regardless of which console.
http://www.consoletuner.com/kbase/data_representation.htm?mw=MjQw&st=MA==&sct=MA==&ms=AAAA
Please ensure that you take a look at the table at the bottom of the link above. You will see the full cross references.
WARNING: Scripts are usually designed for a specific button layout (i.e. default, tactical, flipped for COD) for that game. Therefore, you may have to make some changes for your specific button layout.
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UK_Wildcats - Brigadier General
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Re: Pre-defined Script Variables (i.e. PSR_R1, XB1_RB)
ConsoleTuner Support Team
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J2Kbr - General of the Army
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Re: Pre-defined Script Variables (i.e. PSR_R1, XB1_RB)
I realized that I have re-posted this several times on the forums, so I figured an announcement may reduce the re-post or make it easier to reference (and find).
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UK_Wildcats - Brigadier General
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- Joined: Thu Jan 08, 2015 6:53 pm
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