BO4 jitters patched wrote new one in T1 library read last pg

GPC1 script programming for Titan One. Code examples, questions, requests.

Re: Can I submit combo for black ops4 jitter in T1 gamepack

Postby My_Eggplant_got_her » Fri Oct 19, 2018 8:57 pm

LE5BLOCK wrote:How long does it take to make a gamepack I really want to use it


Hey bro, the jitter has been delivered to J2Kbr's inbox. I sent it early this morning and it sat in the outbox for 6 hours and then it recently was just delivered to his inbox lol. And it shouldn't be too much longer now before you and the whole community can try it. These guys are pros, and the jitter is 100 percent in the right hands. The wait will be worth it because they usually get it right :-)
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Re: Can I submit combo for black ops4 jitter in T1 gamepack

Postby My_Eggplant_got_her » Tue Oct 23, 2018 8:49 pm

For anyone interested in the current progress of the thread - yesterday I submitted a jitter combo I rewrote and adjusted for the MOG12 shotgun to J2Kbr. And today he's verifying both of the jitters. Then he'll build the game packs and use them as he sees fit. Hopefully all goes well and both jitters are included for everyone. His game packs for bo4 are coming soon for both Titan devices and I just wanted to update everyone.

And in the meantime, below is a clip of me using the MOG12 jitter I adjusted in an online match of free for all. And I'll also link another video of me using the SG12 jitter I did with diamond camo in another match of free for all online.

Here's some MOG12 jitter:

https://youtu.be/AZ4I1hZWmfA


And here's more SG12 jitter with diamond camo:

https://youtu.be/iWhwBIJWKQY
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Re: Can I submit combo for black ops4 jitter in T1 gamepack

Postby OzForce » Wed Oct 24, 2018 12:12 am

Nice Thanks again and Thanks J2Kbr.
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Re: Black ops4 update-SG12 & MOG12 jitter now in T1 gamepack

Postby My_Eggplant_got_her » Sun Oct 28, 2018 3:13 am

Hey everyone, J2Kbr has updated the Black Ops 4 gamepack and included BOTH of the jitters I submitted. The SG12 jitter mod AND the MOG12 jitter mod. Open the rapid fire-mod drop down menu and select your preferred jitter mod :-)
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Re: Black ops4 update-SG12 & MOG12 jitter now in T1 gamepack

Postby LE5BLOCK » Sun Oct 28, 2018 9:07 am

Sg12 jitter doesn't do anything lol
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Re: Black ops4 update-SG12 & MOG12 jitter now in T1 gamepack

Postby J2Kbr » Sun Oct 28, 2018 10:15 am

LE5BLOCK wrote:Sg12 jitter doesn't do anything lol

I have found a bug in the code, fixed. Please reload the new version to the memory slot.
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Re: Black ops4 update-SG12 & MOG12 jitter now in T1 gamepack

Postby My_Eggplant_got_her » Sun Oct 28, 2018 1:44 pm

J2Kbr wrote:
LE5BLOCK wrote:Sg12 jitter doesn't do anything lol

I have found a bug in the code, fixed. Please reload the new version to the memory slot.


Thank you :-)
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Re: Black ops4 update-SG12 & MOG12 jitter now in T1 gamepack

Postby OzForce » Tue Oct 30, 2018 3:27 am

Removed Problem Solved.
Last edited by OzForce on Sun Nov 04, 2018 2:31 pm, edited 1 time in total.
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Re: Black ops4 update-SG12 & MOG12 jitter now in T1 gamepack

Postby J2Kbr » Tue Oct 30, 2018 12:33 pm

OzForce wrote:Hi Thanks Not sure How to Use Gamepack. I'm On Xbox one and Have Titan Two and Wanting To Try Jitter Sg12 private Match, it's Purple Light to Start then I press Select And A On Controller it changes to Dark Blue Light,Not sure What Light Its meant to be. I do have Frag in Equipment Slot. Many Thanks

In the rapidfire mode select "SG12 JITTER", the light on the PS4 controller should be purple.
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Re: BO4 SG12/MOG12 jitters I did are patched. I'm tuning new

Postby My_Eggplant_got_her » Tue Nov 20, 2018 11:06 pm

Hey community, you probably know the Nov 13th update patched my 1st jitters for the sg12 and mog12 shotguns. But I'm tuning an alternative jitter for the SG12 to stabilize it as much as I can. And I've restored the mog12 jitter on my own already. They're not perfect but they're definitely lethal. The mog12 jitter I redid will still use Ruin, and also for best results Gung-ho. The 1st video link below will demonstrate this with commentary at the end.

The alternative jitter I'm trying to stabilize for the SG12 doesn't need any specialists or lethals. But required fixes I wrote myself related to solving the mobility issues that came with it, and for best results GungHo is highly recommended for this one too. The 2nd video link below is full /uninterrupted gameplay from an entire match of free for all I did using my version of the remaining jitter for the SG12. No commentary.

Here's the link for the mog12:

https://youtu.be/GrxThkxTvFE

And here's the link for the SG12 I tweaked - not perfect but reliable for sure (for me):

https://youtu.be/hgBI4uvzjCo

The links as well as this post is for those in the community interested in what may still be possible with the current state of black ops 4. And I do this on my own personal time so I don't know when and if I'll be ready to share via gamepack. And that's if another member from the community hasn't already shared their exploit already by then. And because these methods require custom fixes I wrote, I would also have to know if the fixes themselves can be integrated in the game pack along with the jitter. Otherwise the current method will fall apart and there's no point. For now this post is just an update of what may be in the future. I hope you all understand and I hope you all like the videos.
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