BO4 jitters patched wrote new one in T1 library read last pg

GPC1 script programming for Titan One. Code examples, questions, requests.

Re: BO4 My new mog12 jitter now in gamepacks-works PERFECT!

Postby OpGreece » Sat Feb 02, 2019 3:59 pm

Good bro pls value antirecoil :joia:
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Re: BO4 My new mog12 jitter now in gamepacks-works PERFECT!

Postby My_Eggplant_got_her » Sat Feb 02, 2019 5:26 pm

OpGreece wrote:Good bro pls value antirecoil :joia:


Thanks. The anti recoil slider setting for you depends of your stick sensitivity settings. My vertical stick sensitivity in-game is set to 8(high). And for me I set the slider to 43. And it's very accurate :)

But if you're stick sensitivity is set lower than 8, your slider setting may have to be higher than 43. And if your in-game sensitivity is higher than 8(high) then you're slider setting for anit recoil may have to be a little lower than 43. It's best to test out in private match til you tune it just right for you. Then keep that configured gamepack in your slot and don't touch it lol.
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Re: BO4 My new mog12 jitter now in gamepacks-works PERFECT!

Postby OpGreece » Sat Feb 02, 2019 5:29 pm

thanks you
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Re: BO4 My new mog12 jitter now in gamepacks-works PERFECT!

Postby jameswoo » Sun Feb 03, 2019 12:32 pm

Working great! Sometimes it does throw the trophy/specialist equipment about once in a match. Maybe when connection to server is less than perfect (typically 60 ms or more).

Now if someone can solve the SG12 jitter puzzle :)
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Re: BO4 My new mog12 jitter now in gamepacks-works PERFECT!

Postby My_Eggplant_got_her » Sun Feb 03, 2019 3:18 pm

jameswoo wrote:Working great! Sometimes it does throw the trophy/specialist equipment about once in a match. Maybe when connection to server is less than perfect (typically 60 ms or more).

Now if someone can solve the SG12 jitter puzzle :)


Thanks for the feedback James. I've been using the combo exclusively to try and identify any sensitivities or conflicts but I've never had the combo throw the equipment out on me yet. Although I've thrown my equipment out myself by accident when I try to activate the specialist too quick in a gunfight lol. I wrote the original combo on Tuesday (the day of the jitter patch) and have actively rewritten it several times trying to land on the most stable combo before submitting it. This was definitely it. And was the most movement friendly too.

Did you also use gung-ho with the trophy? Or Gung-ho with one of the 5 other compatible class loadouts I put in the chart on page 10? GungHo and Trophy system are what I wrote the final combo for, tho the others work too. You may have identified the 1st side effect for the new combo. Were there any specific conditions that triggered it? Like burning from firebreaks reactive core for example? The jitter has personally worked for me through all the paces I put it through. But if there's anything I missed I still would like it to at least be identified for the community.

And I'm glad you still like it. Also I haven't put that much time into the sg12 yet. But I'm looking to do that this week since I got the mog12 out of the way. But in the little bit of time I did mess with sg12 - I can tell the bulk of the 'jitter blocks' were aimed at it. All the trophy system techniques I wrote I also tried on the sg12. And they were all blocked immediately. It wouldn't even shoot one shot :shocked: . But I won't give up on it yet. I want to rule out every possibility I can before i determine the patch has covered all angles with it. But it's not looking too good yet for it. I'm happy I got one gun back to exploitations tho. Better than nothing right :)
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Re: BO4 My new mog12 jitter now in gamepacks-works PERFECT!

Postby jameswoo » Sun Feb 03, 2019 5:29 pm

Yes gung ho on all load out, trophy or specialist equipment. Not being burnt or anything.

Live far away from a dedicated server. Join a friend's game in another continent with 100-200 ms ping seems to make it worst :(
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Re: BO4 My new mog12 jitter now in gamepacks-works PERFECT!

Postby jameswoo » Sun Feb 03, 2019 6:21 pm

One solution is to take 2 trophies :)
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Re: BO4 My new mog12 jitter now in gamepacks-works PERFECT!

Postby My_Eggplant_got_her » Sun Feb 03, 2019 7:48 pm

jameswoo wrote:Yes gung ho on all load out, trophy or specialist equipment. Not being burnt or anything.

Live far away from a dedicated server. Join a friend's game in another continent with 100-200 ms ping seems to make it worst :(


You've had 200 millisecond ping :shocked:

That's likely the culprit. I live in NY USA and there's a dedicated server 50 miles away from me. And my ping is always 30 milliseconds or less. You would LOVE using this combo in that condition lol. And I've pretty much had all my games experience good performance with the combo. A lot like what's shown in the last video I uploaded.

Btw good point on carrying 2 trophies! I forgot you can do that. I never needed to do that, but it's useful info for me to know in case match making ever screws me over - and puts me 1000's of miles away.
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Re: BO4 My new mog12 jitter now in gamepacks-works PERFECT!

Postby jameswoo » Mon Feb 04, 2019 3:25 am

Stuck in Hong Kong with no dedicated server. Closest is Singapore or Tokyo :(

Even with a Netduma router it can't help much :(
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Re: BO4 My new mog12 jitter now in gamepacks-works PERFECT!

Postby My_Eggplant_got_her » Tue Feb 05, 2019 11:53 pm

It's come to my attention that the new mog12 jitter I did was a BIG hit on Reddit lol. Read only for amusement and laughs:

https://www.reddit.com/r/Blackops4/comm ... _fix_asap/

But on a serious note - Redditors have brought my mog12 jitter to the attention of the devs. One of them commented and saw the video someone posted of me using it. I was kicking their azzes HARD :)

Enjoy it while you can community, cats out of the bag now =-0
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