BO4 jitters patched wrote new one in T1 library read last pg

GPC1 script programming for Titan One. Code examples, questions, requests.

Re: BO4 SG12/MOG12 jitters in gamepack are now patched :-(

Postby J2Kbr » Wed Jan 30, 2019 2:08 pm

Thank you My_Eggplant_got_her for the update. We knew, sooner or later, this would happen.
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Re: BO4 SG12/MOG12 jitters in gamepack are now patched :-(

Postby My_Eggplant_got_her » Wed Jan 30, 2019 7:31 pm

You're welcome J2Kbr. And for everyone else here I have some good news today. I have managed to write a new mog12 exploit combo I did on my own. It's for gung-ho AND crash. The previous gung-ho method I never released was affected. But the new combo I wrote using equipment commands with crash recovered it. While it came with an equipment limitation, it also came with a highlight. The combo now works jumping (as well as sliding /sprinting). The original gung ho method only worked if you were grounded like the sprint cancels reload method. But this one doesn't have any movement limitations.

The video I uploaded demonstrates it's mobile compatibility. Does NOT need any sprint fix, or slide fix, or jump fix. It's not perfect but nothing is. It's sensitive to swaps under rare conditions. Namely if you get set on fire via operator mods or firebreak and try to jitter you may swap. Or if you collide with someone and try to jitter you may swap. And.... if you're meleed at the same time you try to jitter you may swap. Otherwise, as shown in the video, the combo definitely breaks thru the recent patches and breaks the fire rate cap on the mog12. It's a little bit slower than the original jitter for now, but it's still much faster than the regular mog12. Here's the vid for all who are interested in what I wrote so far:

https://youtu.be/Z4QazgbfrB4

The rest is explained in the commentary. I'll try to address all the rare conditions that may conflict with the combo. If possible after patch. And then I'll submit it as is when I'm ready. Just wanted to show what can be written for now.
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Re: BO4 jitters now patched. I did new mog12 jitter +vid pag

Postby jameswoo » Thu Jan 31, 2019 3:43 am

Salute! Thanks for the great work, again! Coming to Titan 2 gamepack soon? :)
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Re: BO4 jitters now patched. I did new mog12 jitter +vid pag

Postby My_Eggplant_got_her » Thu Jan 31, 2019 5:48 am

jameswoo wrote:Salute! Thanks for the great work, again! Coming to Titan 2 gamepack soon? :)


You're welcome, I appreciate the salutation :)

And thats the plan, submit it to the gamepacks for now (hopefully soon). And keep it secure while im active and testing out what I can. And to see how far I can get. But in a few weeks ill get a more demanding schedule and may open source it then and let the community edit /reshare it and maybe take it to the next level etc.... But that's when I'll be ready to open source it and if no one else has open sourced their own combo yet. And that's when I'll have to fall back from compiling and gaming for a bit. Those of you who compile and game know how time consuming it is and there's only so much time in a day lol.

And as the combo currently stands, it's as sensitive to swaps as the previous methods in the gamepacks that just got patched. Just letting everyone know. However it plays nicer with mobility and needs no movement fixes. And it's still lethal and fun when mastered despite it's imperfections. IMO a lethal combo with minor imperfections is better than no combo at all. I'll gladly submit the combo i wrote - arranged as stable as allowed post patch - to J2Kbr hopefully this week. And sometime in February or later I'll possibly contribute it as open source in the gpc library. If the devs don't patch it yet again. And hopefully they don't. This is the last full movement-friendly jitter I've found after patches and currently it's only working for the mog12.

I'll try to focus on the sg12 after I'm done with the mog12. If others in the community haven't already solved a working combo for that yet. Anyway I'll be sure to let everyone know when i submit what i got for the mog12 for the gamepacks :)
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Re: BO4 jitters now patched. I did new mog12 jitter +vid pag

Postby My_Eggplant_got_her » Fri Feb 01, 2019 7:36 pm

The new and improved mog12 jitter I wrote and perfected is now submitted to J2Kbr for verification. And once verified, he can update both of the gamepacks with it for the community. I have confidently perfected this jitter and can call it the most stable and all around effective mog12 jitter I've done yet!

No swaps. No jams. No irregularities. No movement restrictions! All firepower. All of the time. You must use GungHo and Trophy system for equipment. But can work with seraph, prophet, nomad, and crash if you want to save a loadout point on trophy system. But I wrote the combo using the animations of the trophy system AND Gung-ho!

And I'll guarantee that how it behaves for me in my personal script is how it will behave for the community in the gamepack. 100% facts. And without further delay here's new and RAW online gameplay with the new, fully stable mog12 jitter mod I wrote:

https://youtu.be/ryTe0-s-4Ys
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Re: BO4 My new improved mog12 jitter for gamepacks +new vide

Postby J2Kbr » Fri Feb 01, 2019 7:44 pm

Thank you My_Eggplant_got_her, I see you already sent me a PM (possible on this matter). I will be check shortly.
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Re: BO4 My new improved mog12 jitter for gamepacks +new vide

Postby My_Eggplant_got_her » Fri Feb 01, 2019 8:47 pm

J2Kbr wrote:Thank you My_Eggplant_got_her, I see you already sent me a PM (possible on this matter). I will be check shortly.


Yes, that was fast. I just sent it a little earlier lol. You're the man J2Kbr :smile0517:
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Re: BO4 My new improved mog12 jitter for gamepacks +new vide

Postby OpGreece » Fri Feb 01, 2019 8:56 pm

You are an amazing creator of jitter
Thanks you bro :joia: :smile0203:
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Re: BO4 My new improved mog12 jitter for gamepacks +new vide

Postby My_Eggplant_got_her » Fri Feb 01, 2019 10:39 pm

OpGreece wrote:You are an amazing creator of jitter
Thanks you bro :joia: :smile0203:


Thank you OpGreece. I tried to make it as OP as possible :innocent_smile_1:
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Re: BO4 My new mog12 jitter now in gamepacks-works PERFECT!

Postby My_Eggplant_got_her » Sat Feb 02, 2019 3:06 pm

WDUP community! J2Kbr has kindly updated both of the Titan gamepacks this morning and included my new mog12 jitter for everyone. I already tested the Titan one gamepack and the jitter works PERFECT! I tested it with anti recoil AND easy sprint and it's working like a charm.

Just a friendly reminder to use gung-ho and Trophy system for equipment :)

And it can also work with gungHo and one of these 5 specialist if you prefer - Torque, Nomad, Seraph, Prophet, or Crash. You will need your equipment to be charged and available before you can jitter! I've collected and tested my own raw data for everyone on the varying wait times at the start of a match before you can jitter. And I've also made a chart. I personally use equipment charge so I can be ready to jitter faster :)

R A W. D A T A. B E L O W.

With equipment charge
--------------------------------------

Trophy - 18 sec.
Torque. 20 sec.
Nomad. 36 sec.
Seraph. 32 sec.
Prophet. 32 sec.
Crash. 33 sec.

Without equipment charge
------------------------------------

Trophy - 26 sec.
Torque. 29 sec.
Nomad. 52 sec.
Seraph. 48 sec.
Prophet. 48 sec.
Crash. 49 sec.


***Trophy is the fastest, AND can allow use of ANY specialist.
***BUT it cost an extra point.

And if you have any questions about the mog12 I'll try to answer. Hope you like it lol.
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