Thank you pablo for your comprehensive feedback and comments. Truly appreciated.
I will reply some of your questions, while the suggestions/improvements please add to the GitHub (Gtuner Air):
https://github.com/J2Kbr/GtunerAir/issuesThe "Downloaded Files" row is always present (we can work to hide it if empty). Is in this row where the user can combine Gamepacks/Scripts with Input Translators. Anything downloaded is first stored there. The idea is offer an easy way to test the available scripts and/or Translators, as well as combining these both. When happy with the result, save for future use.
pablosscripts wrote:5) Why isn't it possible to load a script into the first 3 slots (built in memory)? Not that I really need this, but I'm just curious.
The available space for Input Translators in the internal memory is limited in 170 bytes each. I try keep the Translators I create within this size, however most translators published by users exceeds the 170 bytes. So, to abstract this limitation from regular uses, I decided make the memory slots 1 to 3 not available on Gtuner Air.
pablosscripts wrote:11) The "App Support" link in your App Store listing links to a page that doesn't exist (consoletuner.com.br)
I will be checking this. Thanks.
pablosscripts wrote:12) I think scripts should be auto-saved to your library when you download them. It makes no sense to have to manually save them once downloaded, it's an unnecessary step and it's very confusing. When I first used the app I was confused about why my downloads kept disappearing every time I went to download a new script!
Please see my reply on (1).
pablosscripts wrote:14) You forgot to add "Titan Two" to your App Store meta tags list. Searching for these critical two words doesn't return your app!
I believe to have added "Titan Two, will take a look to check.