Aim assist issue
Moderator: antithesis
4 posts
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Aim assist issue
I am unable to figure out the odd aim assist behaviour . While using xim never felt such strong aim assist. I only use rapid fire and anti recoil feature of a gamepack. Any Help would be really appreciated . Thank you
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Ximmer 17 - Master Sergeant
- Posts: 30
- Joined: Wed Feb 26, 2020 10:11 am
Re: Aim assist issue
First please check if the game play feels the same as using the XIM alone when have no Script or Gamepack running of the Titan Two (device display showing 0). Just to be sure is not the script/gamepack that is causing what you are describing.
Also: set the output polling rate of the Titan Two at 1000Hz.
Also: set the output polling rate of the Titan Two at 1000Hz.
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Aim assist issue
I don't like anti recoil with the Xim, like you've been experiencing it made the aim assist feel really weird for me and made my aim feel floaty and unresponsive around the aim assist bubble. Never using anti recoil with Xim again.
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TheBruhhh - First Sergeant
- Posts: 65
- Joined: Sun Nov 24, 2019 1:28 pm
Re: Aim assist issue
TheBruhhh wrote:I don't like anti recoil with the Xim, like you've been experiencing it made the aim assist feel really weird for me and made my aim feel floaty and unresponsive around the aim assist bubble. Never using anti recoil with Xim again.
On the Gamepacks there is an option for anti-recoil which works very well with XIM.
In the anti-recoil main option select the first one: "Enabled"
Then check the option: "Anti-recoil deadzone compensation"
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
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