Problems with antirecoil
Moderator: antithesis
4 posts
• Page 1 of 1
Problems with antirecoil
Hey friends!
Mouse->Xim Apex -> Port A on T2 | Keyboard -> Port B on T2 (Keyboard on port B to use macros). All devices set to 1000hz. Xim Apex has SAB turned OFF. I have tried with several different STs and DPI settings. Ingame settings are correct (for Warzone). Using User101s config.
Basic functions are good. I if don't look around the anti recoil pattern is perfect in ADS (as set). But while firing in ADS (with anti recoil) still having issues while trying to correct for enemy movements in Warzone. It overshoots or undershoots depending on how the antirecoil pattern is set. So if the anti recoil pattern is going to go left to correct for the weapon and I look left I get a stacked aim movement to the left.
I've gone through some threads and seen that J2Kbr seems to recommend using raw input? This was for computer vision so perhaps it is irelevant Does this mean that the connections are reversed ie T2 into xim?
Thank you for your help!
Mouse->Xim Apex -> Port A on T2 | Keyboard -> Port B on T2 (Keyboard on port B to use macros). All devices set to 1000hz. Xim Apex has SAB turned OFF. I have tried with several different STs and DPI settings. Ingame settings are correct (for Warzone). Using User101s config.
Basic functions are good. I if don't look around the anti recoil pattern is perfect in ADS (as set). But while firing in ADS (with anti recoil) still having issues while trying to correct for enemy movements in Warzone. It overshoots or undershoots depending on how the antirecoil pattern is set. So if the anti recoil pattern is going to go left to correct for the weapon and I look left I get a stacked aim movement to the left.
I've gone through some threads and seen that J2Kbr seems to recommend using raw input? This was for computer vision so perhaps it is irelevant Does this mean that the connections are reversed ie T2 into xim?
Thank you for your help!
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D4maniac - Corporal
- Posts: 5
- Joined: Fri Jun 05, 2020 11:27 pm
Re: Problems with antirecoil
a way to figure out if its the script is try another script thats xim compatible and see if the problem is still there, if that makes any sense.
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slickrick6922 - Master Sergeant
- Posts: 35
- Joined: Fri Dec 07, 2018 2:14 am
Re: Problems with antirecoil
Antirecoil functions written for XIM should prevent movement stacking with antirecoil. I don't know if user101's script does that, you'll need to ask the script author.
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antithesis - Colonel
- Posts: 1912
- Joined: Sat May 28, 2016 10:45 pm
Re: Problems with antirecoil
Try the universal gamepack: https://www.consoletuner.com/greslib/?w934
You can try out the different anti recoil scripts to see if one works better for you. AryanX is the one used in user101's script so you can skip this one.
You can try out the different anti recoil scripts to see if one works better for you. AryanX is the one used in user101's script so you can skip this one.
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4 posts
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