Adjustable anti recoil and burst fire for rainbow Six siege
Moderator: antithesis
Re: Adjustable anti recoil and burst fire for rainbow Six si
I've been asking for a 3 round tap burst with AR.
Here: http://www.consoletuner.com/forum/viewtopic.php?f=6&t=4395
and to also to individuals.
With school restarted, T2 beta, and our busy lives, I have't had luck.
Here is another request which will be easier:
**Autofire and anti-recoil with button held ***
to be added into pablo's script in this thread.
Here:
http://www.consoletuner.com/gpclib/?a=I&m=p
Instead of LT-Triangle only choosing an Anti-Recoil value,
I'd like it to do that and also enable Auto-Fire
I would like to still get the 3 round burst for the DMRs but this will work for now.
thanks
Here: http://www.consoletuner.com/forum/viewtopic.php?f=6&t=4395
and to also to individuals.
With school restarted, T2 beta, and our busy lives, I have't had luck.
Here is another request which will be easier:
**Autofire and anti-recoil with button held ***
to be added into pablo's script in this thread.
Here:
http://www.consoletuner.com/gpclib/?a=I&m=p
Instead of LT-Triangle only choosing an Anti-Recoil value,
I'd like it to do that and also enable Auto-Fire
I would like to still get the 3 round burst for the DMRs but this will work for now.
thanks
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jayjack - Sergeant Major of the Army
- Posts: 284
- Joined: Tue Jul 26, 2016 2:41 pm
Re: Adjustable anti recoil and burst fire for rainbow Six si
A little bump.
I had edited my previous message and my kindly potential script authors might not have seen the update.
I had edited my previous message and my kindly potential script authors might not have seen the update.
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jayjack - Sergeant Major of the Army
- Posts: 284
- Joined: Tue Jul 26, 2016 2:41 pm
Re: Adjustable anti recoil and burst fire for rainbow Six si
i am returning from a 9 week military deployment.
I have been unable to follow this site.
has there been any developments in this topic or XIM anti-recoil improvements in general?
I have been unable to follow this site.
has there been any developments in this topic or XIM anti-recoil improvements in general?
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jayjack - Sergeant Major of the Army
- Posts: 284
- Joined: Tue Jul 26, 2016 2:41 pm
Re: Adjustable anti recoil and burst fire for rainbow Six si
Wow antithesis,
Thanks and as always your code is clean and well documented.
So adjusting the Burst-fire value in line 331, as you say, will this vary the amount of shots per button press?
And is this for Titan1 or 2?
Thanks and as always your code is clean and well documented.
So adjusting the Burst-fire value in line 331, as you say, will this vary the amount of shots per button press?
And is this for Titan1 or 2?
-
jayjack - Sergeant Major of the Army
- Posts: 284
- Joined: Tue Jul 26, 2016 2:41 pm
Re: Adjustable anti recoil and burst fire for rainbow Six si
Sorry mate, I posted the script in three threads trying to keep up with frash's requests. Find it here -
viewtopic.php?f=6&t=5446&p=40579#p40579
It's for Titan One.
Line 331 is for fine-tuning the multiplier, though it shouldn't be needed.
Refer to the CONTROLLER TOGGLES section for adjusting fire-rate. Set it to something like 1-5 and enable burst-fire mode. You should find a 3-shot burst pretty easy to nail down.
Also, if you use GTuner > Compiler > Build and Run, you'll see all of the values for rapid-fire and anti-recoil in the traces.
I'll add a couple more bells and whistles (sniper mode anyone?) then publish it to the library.
viewtopic.php?f=6&t=5446&p=40579#p40579
It's for Titan One.
Line 331 is for fine-tuning the multiplier, though it shouldn't be needed.
Refer to the CONTROLLER TOGGLES section for adjusting fire-rate. Set it to something like 1-5 and enable burst-fire mode. You should find a 3-shot burst pretty easy to nail down.
Also, if you use GTuner > Compiler > Build and Run, you'll see all of the values for rapid-fire and anti-recoil in the traces.
I'll add a couple more bells and whistles (sniper mode anyone?) then publish it to the library.
-
antithesis - Colonel
- Posts: 1912
- Joined: Sat May 28, 2016 10:45 pm
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