Bonfisher's NEW SIMPLE ANTI-RECOIL FOR ALL ROUND
Moderator: antithesis
31 posts
• Page 3 of 4 • 1, 2, 3, 4
Re: Bonfisher's NEW SIMPLE ANTI-RECOIL FOR ALL ROUND
Hey there, I have a question about this Game pack.
When I run this game pack every time, while in ADS, when I stop firing my weapon would go to automatic reload or I would pick a weapon of the ground and swap to it. Is that an intended function or can I switch this off?
When I run this game pack every time, while in ADS, when I stop firing my weapon would go to automatic reload or I would pick a weapon of the ground and swap to it. Is that an intended function or can I switch this off?
-
lukasz - Master Sergeant
- Posts: 31
- Joined: Thu Oct 05, 2017 6:29 am
Re: Bonfisher's NEW SIMPLE ANTI-RECOIL FOR ALL ROUND
Thanks for your work bonefisher. Is it possible to translate it to t1 GPC for me?
-
Struppy - Staff Sergeant
- Posts: 10
- Joined: Sat Dec 12, 2015 6:59 am
Re: Bonfisher's NEW SIMPLE ANTI-RECOIL FOR ALL ROUND
Is this correct, does it work? I have no compiler here at work.
- Code: Select all
define vertical = 28,75;
define horizontal = 0;
int noise = 5;
main {
//-------------------------Remove stick noise---------------------------------//
if(abs(get_val(PS4_RX)) < noise) set_val(PS4_RX, 0);
if(abs(get_val(PS4_RY)) < noise) set_val(PS4_RY, 0);
if(abs(get_val(PS4_LX)) < noise) set_val(PS4_LX, 0);
if(abs(get_val(PS4_LY)) < noise) set_val(PS4_LY, 0);
if(get_val(PS4_R2))combo_run(anti_recoil);
if(get_val(PS4_RY))combo_stop(anti_recoil);
if(get_val(PS4_RX))combo_stop(anti_recoil);
}
combo anti_recoil
{
set_val(PS4_RY, vertical);
set_val(PS4_RX, horizontal);
}
-
Struppy - Staff Sergeant
- Posts: 10
- Joined: Sat Dec 12, 2015 6:59 am
Re: Bonfisher's NEW SIMPLE ANTI-RECOIL FOR ALL ROUND
Fixed one small bug, now the script compiles without errors.
- Code: Select all
define vertical = 28;
define horizontal = 0;
int noise = 5;
main {
//-------------------------Remove stick noise---------------------------------//
if(abs(get_val(PS4_RX)) < noise) set_val(PS4_RX, 0);
if(abs(get_val(PS4_RY)) < noise) set_val(PS4_RY, 0);
if(abs(get_val(PS4_LX)) < noise) set_val(PS4_LX, 0);
if(abs(get_val(PS4_LY)) < noise) set_val(PS4_LY, 0);
if(get_val(PS4_R2))combo_run(anti_recoil);
if(get_val(PS4_RY))combo_stop(anti_recoil);
if(get_val(PS4_RX))combo_stop(anti_recoil);
}
combo anti_recoil
{
set_val(PS4_RY, vertical);
set_val(PS4_RX, horizontal);
}
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Bonfisher's NEW SIMPLE ANTI-RECOIL FOR ALL ROUND
Someone put a coma on the define vertical instead of a period.
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: Bonfisher's NEW SIMPLE ANTI-RECOIL FOR ALL ROUND
Thanks.
Meanwhile, I bought a T2 as well .
This is the only one anti recoil script that's works with my xim apex. Antithesis anti recoil script is drifting downwards in huge steps sometimes when I move my mouse. It like I would use controller anti recoil. Its curious . i checked my sticknoise.
It's nearly the same script, seems that its depend on the added :
Can somebody confirm these problems with antithesis anti recoil?
Meanwhile, I bought a T2 as well .
This is the only one anti recoil script that's works with my xim apex. Antithesis anti recoil script is drifting downwards in huge steps sometimes when I move my mouse. It like I would use controller anti recoil. Its curious . i checked my sticknoise.
It's nearly the same script, seems that its depend on the added :
- Code: Select all
if (get_val(BUTTON_5) && (sqrt(RX*RX + RY*RY)) <= abs(recoil))
{
if(abs(RY) <= abs(recoil))
{
set_val(axis,(recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_val(axis));
}
}
}
Can somebody confirm these problems with antithesis anti recoil?
-
Struppy - Staff Sergeant
- Posts: 10
- Joined: Sat Dec 12, 2015 6:59 am
Re: Bonfisher's NEW SIMPLE ANTI-RECOIL FOR ALL ROUND
Yes bonefisher's doesn't drifts with APEX. Both of my scripts: StarWars Battlefront I and II are using it. I wrote a generic version that allows me to set on fly for any shooter.
-
alanmcgregor - Major
- Posts: 988
- Joined: Tue Mar 27, 2018 8:38 am
Re: Bonfisher's NEW SIMPLE ANTI-RECOIL FOR ALL ROUND
alanmcgregor where i can find your Script?
-
Jalal - Sergeant Major
- Posts: 73
- Joined: Wed Apr 26, 2017 7:42 am
Re: Bonfisher's NEW SIMPLE ANTI-RECOIL FOR ALL ROUND
bonefisher's new anti-recoil works great with XIM APEX. I wrote a utility script to fine tune recoil compensation on my other scripts. Before, I was using mpalpha genius universal antirecoil script.
So I ended up doing a mixing both, bonefisher's NEW antirecoil and mpalpha's features for a well rounded universal updated anti-recoil for XIM APEX.
There it is:
Added some toggles that allows you to normal and fine tunning anti-recoil in game.
Also display feedback as I do on my scripts, and throw a functional Rapid-Fire in there for testing.
So I ended up doing a mixing both, bonefisher's NEW antirecoil and mpalpha's features for a well rounded universal updated anti-recoil for XIM APEX.
There it is:
Added some toggles that allows you to normal and fine tunning anti-recoil in game.
Also display feedback as I do on my scripts, and throw a functional Rapid-Fire in there for testing.
-
alanmcgregor - Major
- Posts: 988
- Joined: Tue Mar 27, 2018 8:38 am
Re: Bonfisher's NEW SIMPLE ANTI-RECOIL FOR ALL ROUND
alanmcgregor wrote:bonefisher's new anti-recoil works great with XIM APEX. I wrote a utility script to fine tune recoil compensation on my other scripts. Before, I was using mpalpha genius universal antirecoil script.
So I ended up doing a mixing both, bonefisher's NEW antirecoil and mpalpha's features for a well rounded universal updated anti-recoil for XIM APEX.
There it is:
Added some toggles that allows you to normal and fine tunning anti-recoil in game.
Also display feedback as I do on my scripts, and throw a functional Rapid-Fire in there for testing.
May need to check on this it isn't working!
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
31 posts
• Page 3 of 4 • 1, 2, 3, 4
Return to XIM Apex, XIM4, XIM Edge with Titan devices
Who is online
Users browsing this forum: No registered users and 54 guests