pubg with titan two
Moderator: antithesis
32 posts
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Re: pubg with titan two
TheOne wrote:can u make script > it hold breath when i fire
Sure
- Code: Select all
main {
// AUTO HOLD BREATH on FIRE
if(get_actual(BUTTON_5)) {
set_val(BUTTON_7, 100.0);
}
}
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: pubg with titan two
it possible to make script for ( one press for reload )
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TKill - Staff Sergeant
- Posts: 15
- Joined: Fri Sep 07, 2018 7:59 pm
Re: pubg with titan two
TKill wrote:it possible to make script for ( one press for reload )
Sure.
- Code: Select all
main {
if(event_active(BUTTON_17)) {
combo_run(Reload);
}
}
combo Reload {
set_val(BUTTON_17, 100.0);
wait(1500);
}
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: pubg with titan two
can u making script for Lean
when i (HOLD ADS and go Left with Left Stick) it hold LS
when i (HOLD ADS and go Right with Left Stick) it hold RS
it only activate with ADS
and add able to turn on and off with press ( J3 in Sony Nav ) through Xim Apex
when i (HOLD ADS and go Left with Left Stick) it hold LS
when i (HOLD ADS and go Right with Left Stick) it hold RS
it only activate with ADS
and add able to turn on and off with press ( J3 in Sony Nav ) through Xim Apex
-
TheOne - Sergeant First Class
- Posts: 21
- Joined: Mon Aug 13, 2018 7:43 pm
Re: pubg with titan two
this will do.
- Code: Select all
bool toggle;
main {
// Toggle with L3
if(event_active(BUTTON_9)) {
toggle = !toggle;
}
// Auto lean with left stick while ADSing
if(toggle && get_actual(BUTTON_8)) {
if(get_actual(STICK_2_X) > 50.0) {
set_val(BUTTON_6, 100.0);
} else if(get_actual(STICK_2_X) < -50.0) {
set_val(BUTTON_9, 100.0);
}
}
}
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: pubg with titan two
Would it be possible to get the script segments shared here combined into the antirecoil, rapid-fire but only when ads and over shoulder ads no hip with the toggle on off, and hold breath only while shooting. That would be awesome. If it's not asking to much could you make the same script but swap out this version of antirecoil for the most up to date anti recoil that works best with xim apex. Would be very grateful. Thank you.
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BlessUp - Master Sergeant
- Posts: 40
- Joined: Fri May 22, 2015 12:18 am
Re: pubg with titan two
Here is what I have been using if it was possible to make this only rapid firer when ads and over sholder aim that would be sweet.
- Code: Select all
#pragma METAINFO("PUBG Anti-Recoil", 0, 1, "Sillyasskid")
fix32 RECOIL_V, RECOIL_H;
#define StickNoise (6f)
#define ffb_active (ffb_get_actual(FFB_1,0) != 0.0 || ffb_get_actual(FFB_3,0) != 0.0)
#define recoil_vert(a) RECOIL_V = (fix32) a, port_inhibit_ffb(PORT_USB_A), port_inhibit_ffb(PORT_USB_B)
#define recoil_horz(a) RECOIL_H = (fix32) a
init {
recoil_vert(26);
recoil_horz( 0);
}
main {
if(abs(get_actual(STICK_1_X))<StickNoise)set_val(STICK_1_X, 0);
if(abs(get_actual(STICK_1_Y))<StickNoise)set_val(STICK_1_Y, 0);
if((get_actual(BUTTON_8) || get_actual(BUTTON_7)) && get_actual(BUTTON_5)){
if(ffb_active) combo_restart(ffb_active2);
if(ffb_active|ffb_active2)(anti_recoil(STICK_1_Y,RECOIL_V),anti_recoil(STICK_1_X,RECOIL_H));
}
}
void anti_recoil (uint8 axis, fix32 recoil) {
fix32 RY ,RX;
RY = get_actual(STICK_1_Y);
RX = get_actual(STICK_1_X);
if(sqrt(sq(RX)+sq(RY))<=abs(recoil))set_val(axis,(recoil*(1e2-abs(get_val(axis))))/1e2+get_val(axis));
if(abs(RX)>18f|abs(RY)>18f)(set_val(STICK_1_X, RX),set_val(STICK_1_Y, RY));
return;
}
combo ffb_active2 { wait(300); }
bool toggle;
main {
// VIEW + RT to toggle rapidfire
if(get_val(BUTTON_2) && event_active(BUTTON_5)) {
toggle = !toggle;
}
if(toggle) {
if(get_val(BUTTON_5)) {
combo_run(Rapidfire);
}
}
// AUTO HOLD BREATH on FIRE
if(get_actual(BUTTON_5)) {
set_val(BUTTON_7, 100.0);
}
}
combo Rapidfire {
set_val(BUTTON_5, 100.0);
wait(53);
set_val(BUTTON_5, 0.0);
wait(51);
set_val(BUTTON_5, 0.0);
}
-
BlessUp - Master Sergeant
- Posts: 40
- Joined: Fri May 22, 2015 12:18 am
Re: pubg with titan two
BlessUp wrote:Here is what I have been using if it was possible to make this only rapid firer when ads and over sholder aim that would be sweet
Done.
- Code: Select all
#pragma METAINFO("PUBG Anti-Recoil", 0, 1, "Sillyasskid")
fix32 RECOIL_V, RECOIL_H;
#define StickNoise (6f)
#define ffb_active (ffb_get_actual(FFB_1,0) != 0.0 || ffb_get_actual(FFB_3,0) != 0.0)
#define recoil_vert(a) RECOIL_V = (fix32) a, port_inhibit_ffb(PORT_USB_A), port_inhibit_ffb(PORT_USB_B)
#define recoil_horz(a) RECOIL_H = (fix32) a
init {
recoil_vert(26);
recoil_horz( 0);
}
main {
if(abs(get_actual(STICK_1_X))<StickNoise)set_val(STICK_1_X, 0);
if(abs(get_actual(STICK_1_Y))<StickNoise)set_val(STICK_1_Y, 0);
if((get_actual(BUTTON_8) || get_actual(BUTTON_7)) && get_actual(BUTTON_5)){
if(ffb_active) combo_restart(ffb_active2);
if(ffb_active|ffb_active2)(anti_recoil(STICK_1_Y,RECOIL_V),anti_recoil(STICK_1_X,RECOIL_H));
}
}
void anti_recoil (uint8 axis, fix32 recoil) {
fix32 RY ,RX;
RY = get_actual(STICK_1_Y);
RX = get_actual(STICK_1_X);
if(sqrt(sq(RX)+sq(RY))<=abs(recoil))set_val(axis,(recoil*(1e2-abs(get_val(axis))))/1e2+get_val(axis));
if(abs(RX)>18f|abs(RY)>18f)(set_val(STICK_1_X, RX),set_val(STICK_1_Y, RY));
return;
}
combo ffb_active2 { wait(300); }
bool toggle;
main {
// VIEW + RT to toggle rapidfire
if(get_val(BUTTON_2) && event_active(BUTTON_5)) {
toggle = !toggle;
}
if(toggle) {
if((get_actual(BUTTON_8) || get_actual(BUTTON_7)) && get_actual(BUTTON_5)){
combo_run(Rapidfire);
}
}
// AUTO HOLD BREATH on FIRE
if(get_actual(BUTTON_5)) {
set_val(BUTTON_7, 100.0);
}
}
combo Rapidfire {
set_val(BUTTON_5, 100.0);
wait(53);
set_val(BUTTON_5, 0.0);
wait(51);
set_val(BUTTON_5, 0.0);
}
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: pubg with titan two
Hey thanks so much really appreciate that! I was using your anti recoil for use with xim apex and its probably the best I've felt. Anyway of implementing yours in place of the one in this script. Sorry to keep asking really appreciate the help. If you know any good settings for pubg please feel free to share.
-
BlessUp - Master Sergeant
- Posts: 40
- Joined: Fri May 22, 2015 12:18 am
Re: pubg with titan two
Sillyasskid wrote:This is what I use for Pubg, with the Apex.Important:
- Code: Select all
#pragma METAINFO("PUBG Anti-Recoil", 0, 1, "Sillyasskid")
fix32 RECOIL_V, RECOIL_H;
#define StickNoise (6f)
#define ffb_active (ffb_get_actual(FFB_1,0) != 0.0 || ffb_get_actual(FFB_3,0) != 0.0)
#define recoil_vert(a) RECOIL_V = (fix32) a, port_inhibit_ffb(PORT_USB_A), port_inhibit_ffb(PORT_USB_B)
#define recoil_horz(a) RECOIL_H = (fix32) a
init {
recoil_vert(30);
recoil_horz( 0);
}
main {
if(abs(get_actual(STICK_1_X))<StickNoise)set_val(STICK_1_X, 0);
if(abs(get_actual(STICK_1_Y))<StickNoise)set_val(STICK_1_Y, 0);
if((get_actual(BUTTON_8) || get_actual(BUTTON_7)) && get_actual(BUTTON_5)){
if(ffb_active) combo_restart(ffb_active2);
if(ffb_active|ffb_active2)(anti_recoil(STICK_1_Y,RECOIL_V),anti_recoil(STICK_1_X,RECOIL_H));
}
}
void anti_recoil (uint8 axis, fix32 recoil) {
fix32 RY ,RX;
RY = get_actual(STICK_1_Y);
RX = get_actual(STICK_1_X);
if(sqrt(sq(RX)+sq(RY))<=abs(recoil))set_val(axis,(recoil*(1e2-abs(get_val(axis))))/1e2+get_val(axis));
if(abs(RX)>18f|abs(RY)>18f)(set_val(STICK_1_X, RX),set_val(STICK_1_Y, RY));
return;
}
combo ffb_active2 { wait(300); }
1) This Script does not work when hip firing, You must be aiming down sight.
2) This script relies on the controllers force feed back.
So make sure you have Vibrations turned on in the game settings. otherwise the anti-recoil won't work.
Also don't worry, your controller won't actually vibrate in game.
hi .. it dose not work in PUBG PS4
i try to but Vibrations to 2.3.5.8.10 nothing work .. can u fix it
-
TheOne - Sergeant First Class
- Posts: 21
- Joined: Mon Aug 13, 2018 7:43 pm
32 posts
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