USB-HID Anti Recoil (USB Multi Interface HID)

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

Re: USB-HID Anti Recoil (USB Multi Interface HID)

Postby Scachi » Tue Jul 28, 2020 7:26 pm

Amanda wrote:Hi :) I've downloaded the script and been using it for a week now. The anti recoil works flawlessly for me. I've been using it on the FAL (in conjunction with rapid fire) and on the M4 in MW2019 Warzone. It is very nice to have separate anti recoil patterns to use with rapid fire or all alone. The only thing is that a red "P" flashes on the Titan two when the memory slot is selected and all mods are disabled, instead of the number of the memory slot. Is that normal?

It should be a red "d" I think. Read the description in Interactive Configuration please.
You can also disable the feedback via the segment display if you like.
Amanda wrote:Secondly, here is a huge (but I believe easy to implement) request: How about giving us multiple anti recoil profiles for separate guns (i.e. 5 anti recoil profile w rapid fire and 5 standard anti recoil profile slots). As of now I use the standard anti recoil on my M4 and the rapid fire anti recoil on the FAL. How about having the option to select anti recoil profile on the fly using dedicated key binds?

I don't have the time to do add multi profile support to that script at the moment. It isn't that easy and quite a bit of work.
User avatar
Scachi
Brigadier General
Brigadier General
 
Posts: 2494
Joined: Wed May 11, 2016 6:25 am
Location: Germany

Re: USB-HID Anti Recoil (USB Multi Interface HID)

Postby Amanda » Sat Aug 01, 2020 8:20 pm

Hey again. I've been testing the anti recoil with rapid fire for the past several days with the FAL in Modern Warfare online matches.

Unfortunately the rapid fire suffers from constant hiccups and it stops working at random. For example I start firing my gun but the rapid fire doesn't work for the first 2 seconds, then it works properly after that, however that gets me killed in the meantime because the gun shoots thin air. Other times it works correctly right from the start, but if I release the fire button and click it back again, the next moment it does not respond immediately.

The key bind that enables and disables rapid fire also doesn't work correctly. I need to push it down 3 or 4 times for it to read my input. My guess is that if I press many buttons on my keyboard and mouse at once, there is some sort of data race that fails to read my inputs on time. The less actions I perform on my keyboard, the most consistent the rapid fire is, however in multiplayer matches that need to jump, shoot and dodge at the same time, unfortunately the script isn't responsive at all. I have better luck when standing still and pre-aiming a corner, than running and gunning.

I tried different times for rapid fire. If I have it more than 50 ms (tap and release) then the gun doesn't shoot fast enough. On the opposite side if I have it less than 25 ms, the gun does reach it's maximum fire rate but it suffers form the hiccups I mentioned. For the record the FAL fire rate cap is at 600 rpm. That means it shoots 10 bullets per second (1 every 100 ms). Thus, if I set it at 50 ms hold and 50 ms release, that is exactly 1 bullet every 100 ms or 600 rpm exactly. However, setting it at 50 ms feels desperately slow. I tap it faster when I manually click the mouse. Something is off with how the script (or the device) handles these times.

I also tried to power the titan with external supply, didn't solve anything. My keyboard is the Logitech G Pro and my mouse the G Pro, both wired.
User avatar
Amanda
Sergeant
Sergeant
 
Posts: 6
Joined: Tue Jul 10, 2018 12:44 pm

Re: USB-HID Anti Recoil (USB Multi Interface HID)

Postby Scachi » Sat Aug 01, 2020 11:43 pm

Amanda wrote:Hey again. I've been testing the anti recoil with rapid fire for the past several days with the FAL in Modern Warfare online matches.

Unfortunately the rapid fire suffers from constant hiccups and it stops working at random. For example I start firing my gun but the rapid fire doesn't work for the first 2 seconds, then it works properly after that, however that gets me killed in the meantime because the gun shoots thin air. Other times it works correctly right from the start, but if I release the fire button and click it back again, the next moment it does not respond immediately.

I tried it with a few training battle royal matches of modern warfare and hadn't any problems with non working rapid fire or hiccups. I was using 60ms/60ms a whole game with the fal just for testing without any noticeable issues.
A small hiccup can happen when one is using exact or lower(faster) value than the gun is actually able to handle as the button may be pressed before the games is accepting a new press so you are missing the first press time window and ending up with slower and/or non reliable fire rate.

Amanda wrote:The key bind that enables and disables rapid fire also doesn't work correctly. I need to push it down 3 or 4 times for it to read my input. My guess is that if I press many buttons on my keyboard and mouse at once, there is some sort of data race that fails to read my inputs on time. The less actions I perform on my keyboard, the most consistent the rapid fire is, however in multiplayer matches that need to jump, shoot and dodge at the same time, unfortunately the script isn't responsive at all. I have better luck when standing still and pre-aiming a corner, than running and gunning.
It looks like the header file I was using before did have a problem with registering short presses of a key reliable.
I changed the script reading the keys with own custom code now and it works reliable for me now.
Try the version 1.13 uploaded a few minutes ago if you toggle keys work reliable now.

Amanda wrote:I tried different times for rapid fire. If I have it more than 50 ms (tap and release) then the gun doesn't shoot fast enough. On the opposite side if I have it less than 25 ms, the gun does reach it's maximum fire rate but it suffers form the hiccups I mentioned. For the record the FAL fire rate cap is at 600 rpm. That means it shoots 10 bullets per second (1 every 100 ms). Thus, if I set it at 50 ms hold and 50 ms release, that is exactly 1 bullet every 100 ms or 600 rpm exactly. However, setting it at 50 ms feels desperately slow. I tap it faster when I manually click the mouse. Something is off with how the script (or the device) handles these times.

Don't rely on the timing or weapon stats the games states it uses..it might work differently than stated.
If the weapon is really shooting in game 1 bullet every and you set press and release to 50 it still may not work reliable because of input lag or network/server lag.
Rapid fire presses 50ms, releases 50ms, ..the server it still at 99ms because of timing issues and rapid fire already presses the button again the game may ignore the press as it was pressed before the server is listening for the next button press action, it may still read as hold instead of a new press. so you will end up waiting a new cycle resulting in low fire rate.
Always set the rapid fire speed a tad slower than it is able to shoot and you shouldn't see any hiccups.


Amanda wrote:I also tried to power the titan with external supply, didn't solve anything. My keyboard is the Logitech G Pro and my mouse the G Pro, both wired.

I tried two different keyboard directly connected to the T2.
One was blocking some other keys when I was pressing 3 or 4 keys at the same time which caused the toggle key to be non responsive.
The other one wasn't blocking at all, I could press all keys down and still toggle rapid fire and anti recoil on and off with a single press of the assigned keys.

You can test it by pressing a lot of keys with one hand down and additionally press the toggle key then.
When the T2 changes the toggle states correctly your keyboard has no problems with pressing a lot of keys at the same time. So try the version 1.13 uploaded a few minutes ago if you toggle keys work reliable now.


I also added a new setting to the interactive configuration. You can randomize the rapid fire now a bit in case of the game blocking the inputs or doing some anti cheat detection when it detects to static press and release cycles of rapid fire, like a permanent 50/50 timing all the time.
User avatar
Scachi
Brigadier General
Brigadier General
 
Posts: 2494
Joined: Wed May 11, 2016 6:25 am
Location: Germany

Re: USB-HID Anti Recoil (USB Multi Interface HID)

Postby Amanda » Sun Aug 02, 2020 1:16 am

Many thanks for the update!
I'll try 1.13 tomorrow and write back if I still have any issues. Could you be more specific please of how the randomization functions in rapid fire? Are these numbers (minValue/maxValue) offsets or row values? For example what should I type when I want to have a 50ms key press, 50ms release, with a 10 ms window of tolerance? Do I type (minValue = 40 , maxValue = 60), or (10, 10) both?
User avatar
Amanda
Sergeant
Sergeant
 
Posts: 6
Joined: Tue Jul 10, 2018 12:44 pm

Re: USB-HID Anti Recoil (USB Multi Interface HID)

Postby Scachi » Sun Aug 02, 2020 2:14 am

The random tolerance is always + at the moment for both , press and release.
So when you want to have 50 to 60
then setup
rapid fire to 50, 50
and min value to 0, max value to 10.

or when you want it to be of 40 to 60
then setup
rapid fire 40, 40
and min value to 0, max value to 20
User avatar
Scachi
Brigadier General
Brigadier General
 
Posts: 2494
Joined: Wed May 11, 2016 6:25 am
Location: Germany

Re: USB-HID Anti Recoil (USB Multi Interface HID)

Postby Amanda » Wed Aug 05, 2020 4:56 pm

Thanks! Loving it so far, especially the anti recoil <3 I've been testing it for the last two days and the toggle buttons now work instantly and flawlessly! As for the rapid fire, I am still experiencing occasional hiccups with the FAL, but I assume upon further testing, it's more of a server lag issue because in private matches it works pretty consistently. I found that 35 ms for hold and release has the best results for me overall.
User avatar
Amanda
Sergeant
Sergeant
 
Posts: 6
Joined: Tue Jul 10, 2018 12:44 pm

Re: USB-HID Anti Recoil (USB Multi Interface HID)

Postby Scachi » Wed Aug 05, 2020 9:24 pm

Have you seen the universal hid gamepack in the online resource ? I think mad mentioned it supports profiles.
User avatar
Scachi
Brigadier General
Brigadier General
 
Posts: 2494
Joined: Wed May 11, 2016 6:25 am
Location: Germany

Previous

Return to User's Script Documentation

Who is online

Users browsing this forum: No registered users and 23 guests