Anti-Recoil Utility

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

Re: Anti-Recoil Utility

Postby Onetime99 » Tue Jan 14, 2020 8:16 pm

Hey there...Fantastic work, I’m absolutely loving this script for PUBG with Xim Apex! I was wondering if there was a way to add auto hold breath when ADS? Any help would be appreciated as I just picked up the Titan 2 about a month ago and I’m still figuring things out. TIA
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Re: Anti-Recoil Utility

Postby Gjin Yuko » Fri Jan 17, 2020 8:03 pm

Onetime99 wrote:Hey there...Fantastic work, I’m absolutely loving this script for PUBG with Xim Apex! I was wondering if there was a way to add auto hold breath when ADS? Any help would be appreciated as I just picked up the Titan 2 about a month ago and I’m still figuring things out. TIA


He stopped apparently to update his script... idk
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Re: Anti-Recoil Utility

Postby luisalen » Mon May 11, 2020 7:11 pm

J2Kbr wrote:
ycksy wrote:
infintejock21 wrote:Anyway to "lock" a slot to prevent accidental slot selection? I'm finding my self accidentally changing slots in-game with a controller.


Set all slots to what you want them to be, that way it won't matter if it changes accidentally as a temporary fix. I don't think this project is supported right now.

In the Device Configuration panel there is an option to "Disable memory slot selection using the controller". :smile0517:


Couldn't find this option :(

I'd really like to disable slot 10. This script is not open source, yeah?
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Re: Anti-Recoil Utility

Postby Nukyes » Tue Jun 16, 2020 3:40 am

Hi,

Whenever i want to reload a gun it puts me in a other slot and its anoying for example when i press LT (ads) and
If i press (x) to reload. So Is there a way i can change it to LT + RB instead of LT + (x) ?
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Re: Anti-Recoil Utility

Postby johnsmith1999 » Fri Jun 26, 2020 1:27 am

Honestly Scachis PubGV2 script Anti Recoil is the best ever made for Titan2 IMO.

So many options to FINE tune it.
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Re: Anti-Recoil Utility

Postby RodgerRamjet » Fri Aug 21, 2020 3:04 pm

will this work in CoD Warzone and Multiplayer, Season 5 and on ?

I have an Xbox One X, Titan Two, and these controllers ( trying to find one that doesn't seem to conflict with scripts/gamepaks )
Razer Wolverine tourney controller
PDP controller
Player A Enhanced controller.
ive tried various Anti recoils on here, along with game paks made FOR CoD, like USER101's big pak.. with very little success, and getting really frustrated.. and I am "new" to the whole Titan Two/script anti recoil aim assist thing as it is.. my first time trying to use something to help.. but us old farts need as much help as possible.. cuz.. well.. we're OLD ! ! ! lol

any help or settings or advice would be much appreciated..
thank u in advance..
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Re: Anti-Recoil Utility

Postby Intervirus » Wed Aug 26, 2020 7:57 am

Please Allan, make the code public if you are not going to update it anymore. Because then I will continue to update it. The is the best AR for Xim I have ever tried! The deadzone comp is so good. Please consider making this public so we can all learn from it.
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Re: Anti-Recoil Utility

Postby Gjin Yuko » Sat Nov 07, 2020 8:40 pm

Hey Alan, could you update the script with the improved version of DrNefarios Anti Recoil method? Here is the code he published.
Code: Select all
const fix32 RECOIL_V = 0.0;
const fix32 RECOIL_H = 0.0;
 
const fix32 sn = 13.0;
 
main {
  if (is_active(BUTTON_5) && is_active(BUTTON_8))
  {
    AntiRecoil(STICK_1_Y, STICK_1_X, RECOIL_V, RECOIL_H);
  }
}
 
void AntiRecoil(uint8 axisY, uint8 axisX, fix32 recoil_Y, fix32 recoil_X)
{
  if (recoil_Y + recoil_X)
  {
    fix32 RY = get_actual(axisY);
    fix32 RX = get_actual(axisX);
    fix32 RXRY = sq(RY) + sq(RX);
    fix32 temp;
 
    if (RXRY <= sq(sn))
    {
      temp = sqrt(sq(recoil_Y) + sq(recoil_X));
      set_val(axisY, (recoil_Y / temp) * (temp + sn));
      set_val(axisX, (recoil_X / temp) * (temp + sn));
    }
    else
    {
      fix32 true_radius = min(sqrt(RXRY), 100.0);
      temp = 100.0 - sn;
 
      RY *= ((true_radius - sn) / true_radius);
      RX *= ((true_radius - sn) / true_radius);
 
      recoil_Y -= ((recoil_Y * 0.80) / temp) * true_radius;
      recoil_X -= ((recoil_X * 0.80) / temp) * true_radius;
 
      RY += recoil_Y - ((recoil_Y / temp) * abs(RY));
      RX += recoil_X - ((recoil_X / temp) * abs(RX));
 
      temp = sqrt(sq(RY) + sq(RX));
 
      RY = (RY / temp) * (temp + sn);
      RX = (RX / temp) * (temp + sn);
 
      set_val(axisY, clamp(RY, -100f, 100f));
      set_val(axisX, clamp(RX, -100f, 100f));
    }
  }
  return;
}
Thanks in advanced!
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Re: Anti-Recoil Utility

Postby pawas » Mon Feb 08, 2021 4:19 pm

does anybody have access to the script for this, it is perfect for me but i would like to change the lt/b to select which slot to left and right stick as this would not interfere with my game binds as i find myself accidentally switching slot. I understand that alan does not post or update his script anymore but i wonder if anyone else had access to it
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Re: Anti-Recoil Utility

Postby flemmking » Fri Jun 11, 2021 3:06 pm

yoo. i just received my titant two... this scipt works perfectly on my ps4. does anyone has some recoil values for the spitfire or r301 for me? thank yoouuuu <3
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