Anti-Recoil Utility
Re: Anti-Recoil Utility
alanmcgregor wrote:gasknr wrote:What does the feature below mean? I am not entirely sure..
"percentage of anti recoil to always apply, regardless of aim movement"
Exactly that.
Handling recoil compensation (doing anti-recoil) is manually moving the right stick to compensate recoil, this means also that by doing so you can't aim as freely. People tends to think on anti-recoils scripts work like if they were a in-game perk/addon that reduce recoil while keeping free aim control, this is not true.
Anti-Recoil Scripts what the do is like having a helping hand doing those recoil compensation corrections subtle and precise for you. So this setting is pretty much how "strong" or present you want that helping hand.
Some games requires more some less.
So I guess where I am getting confused is understanding the behavior of the script at what setting? So if I have this at 100% does this mean it will still apply 100% of my AR value no matter how I aim or if I move my aim? i.e if I ADS left or right it will still apply it at 100%.
On the opposite end if I have it a 0% does that mean when I shift my aim the AR value is dropped to 0% because I moved?
I want to understand it because obviously when we fire at a target they are very often moving so we need to track them, sometime the AR just feels like it either doesnt work or it too heavy, I suspect this setting may contribute to that.. In PUBG in the training mode I can dial in the AR so it feels really nice, but in the real game it feels so different, I am trying to figure out why that is..
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gasknr - Sergeant First Class
- Posts: 20
- Joined: Sun Dec 03, 2017 12:29 am
Re: Anti-Recoil Utility
I have what seems like a NooB question: As I drag script to tuner (slot 2) and save, I do not see it in slot 2. I only see slot 1 and 3. It does not matter where I move script, that corresponding slot is missing.
What am I missing?
What am I missing?
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TheSaint - Command Sergeant Major
- Posts: 148
- Joined: Sun Jun 24, 2018 1:43 pm
Re: Anti-Recoil Utility
When you drag the script to a titan memory slot, the display led not longer shows the Titan Two slot... the script is loaded and the antirecoil #1 slot is selected.
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alanmcgregor - Major
- Posts: 995
- Joined: Tue Mar 27, 2018 8:38 am
Re: Anti-Recoil Utility
I use a G13, any chance I can set it to keyboard and use the g13 keys? The Apex recognizes the keys on the g13 as joystick buttons however. Is there a way to work around it?
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APEX - First Sergeant
- Posts: 62
- Joined: Tue Apr 05, 2016 2:12 pm
Re: Anti-Recoil Utility
Possible to add auto hold breath feature for pubg?
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Jimbo180 - Sergeant
- Posts: 6
- Joined: Thu Apr 11, 2019 10:19 am
Re: Anti-Recoil Utility
I have used anti recoil scripts with many games, and they work perfectly. However, I have tried this script with PUBG and it does not seem to work. The recoil is high no matter what value I put in.
Has anyone used this successfully with PUBG? If yes, can you please list steps taken.
I am using this with XimApex if that makes a difference.
Thank you.
Has anyone used this successfully with PUBG? If yes, can you please list steps taken.
I am using this with XimApex if that makes a difference.
Thank you.
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TheSaint - Command Sergeant Major
- Posts: 148
- Joined: Sun Jun 24, 2018 1:43 pm
Re: Anti-Recoil Utility
Found the anti recoil in the settings of the titan 2 script
great app
I would suggest adding anti recoil delay to each slot if possible, great for guns like havoc in apex
And if you could bring this into the apex professional script, you would be a legend.
great app
I would suggest adding anti recoil delay to each slot if possible, great for guns like havoc in apex
And if you could bring this into the apex professional script, you would be a legend.
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RandomCitizen - Master Sergeant
- Posts: 29
- Joined: Tue Nov 13, 2018 11:40 am
Re: Anti-Recoil Utility
gasknr wrote:alanmcgregor wrote:gasknr wrote:What does the feature below mean? I am not entirely sure..
"percentage of anti recoil to always apply, regardless of aim movement"
Exactly that.
Handling recoil compensation (doing anti-recoil) is manually moving the right stick to compensate recoil, this means also that by doing so you can't aim as freely. People tends to think on anti-recoils scripts work like if they were a in-game perk/addon that reduce recoil while keeping free aim control, this is not true.
Anti-Recoil Scripts what the do is like having a helping hand doing those recoil compensation corrections subtle and precise for you. So this setting is pretty much how "strong" or present you want that helping hand.
Some games requires more some less.
So I guess where I am getting confused is understanding the behavior of the script at what setting? So if I have this at 100% does this mean it will still apply 100% of my AR value no matter how I aim or if I move my aim? i.e if I ADS left or right it will still apply it at 100%.
On the opposite end if I have it a 0% does that mean when I shift my aim the AR value is dropped to 0% because I moved?
I want to understand it because obviously when we fire at a target they are very often moving so we need to track them, sometime the AR just feels like it either doesnt work or it too heavy, I suspect this setting may contribute to that.. In PUBG in the training mode I can dial in the AR so it feels really nice, but in the real game it feels so different, I am trying to figure out why that is..
+1 exactly the same question. Playing RB6.
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sunchase - Sergeant
- Posts: 6
- Joined: Fri Aug 25, 2017 9:57 am
Re: Anti-Recoil Utility
Is there a way to merge this with other scripts to have both running at once?
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zxfire - Sergeant
- Posts: 6
- Joined: Thu Nov 29, 2018 3:03 am
Re: Anti-Recoil Utility
No, is a stand alone script.
If you want specific mods besides the AR options of these script, I could added but is a custom made script. DM me
If you want specific mods besides the AR options of these script, I could added but is a custom made script. DM me
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alanmcgregor - Major
- Posts: 995
- Joined: Tue Mar 27, 2018 8:38 am
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