Anti-Recoil Utility

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

Re: Anti-Recoil Utility

Postby alanmcgregor » Thu Jun 27, 2019 3:04 am

undazpoon wrote:Thanks Alan. I'm using this for Destiny 2.
But, anyway, I think Rapid-fire toggle(PS4 touchpad - R2) is not working. Other things like AR toggle(touchpad - L2) are working.
Can you please check it? Thanks always.

All right, I check that out.

Yes the first page needed an update.

This toggle is not longer needed, because on each slot you can enable / disable the rapid-fire for that specific slot, so a toggle/switch in-game is not longer needed. :smile0517:
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Re: Anti-Recoil Utility

Postby alanmcgregor » Thu Jun 27, 2019 3:26 am

By reviewing the code, find some thing I can improve.

UPDATE: VER 3.7 Optimized code, 0.10% less CPU usage.

:smile0517:
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Re: Anti-Recoil Utility

Postby RandomCitizen » Fri Jun 28, 2019 8:02 am

Hey Alan,

Thanks for this MOD and the effort taken put this together

Any chance of combining this with your Apex legends PRO Script?
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Re: Anti-Recoil Utility

Postby alanmcgregor » Fri Jun 28, 2019 5:43 pm

Thanks!

It can be done for players who use their main keyboard (Input Translator) on T2 Input B

However, there is no room in the numeric keypad for more keys to load weapon slots.
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Re: Anti-Recoil Utility

Postby Shthappensbro » Sun Jun 30, 2019 9:26 pm

alanmcgregor wrote:Thanks!

It can be done for players who use their main keyboard (Input Translator) on T2 Input B

However, there is no room in the numeric keypad for more keys to load weapon slots.



yo mine adding left and right moving back and forth ? like apex but a little wider left and right? or make it where u can custom it trying it out on warface :D mind adding quick scope shooting too ?
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Re: Anti-Recoil Utility

Postby alanmcgregor » Mon Jul 01, 2019 5:53 pm

No problem, but... I run out of memory to make a ON/OFF at the interactive interface configuration.

It will be only a ON/OFF toggle in game with buttons or specific key for Numeric Keypad.
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Re: Anti-Recoil Utility

Postby Shthappensbro » Mon Jul 01, 2019 9:45 pm

alanmcgregor wrote:No problem, but... I run out of memory to make a ON/OFF at the interactive interface configuration.

It will be only a ON/OFF toggle in game with buttons or specific key for Numeric Keypad.



Oh alright that's fine ? Just wanna see if it works the game has a weird aim assist well u could download it on ur ps4 it's a free to play if u wanna look at it
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Re: Anti-Recoil Utility

Postby Kid9993 » Tue Jul 02, 2019 4:18 am

Only thing that would make this script better is to break up the No recoil timing in to 3 parts and make those 3 parts adjustable. I'm sure you could make laser beams. Also remove the 5th preset or change the activation key. too easy to slide away in Apex and try to get a quick reload in and switch your recoil setting to the "5th" gun or setting you have in your build.
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Re: Anti-Recoil Utility

Postby passmyclass » Tue Jul 02, 2019 11:04 am

I am unable to drive vehicles with this thing on pub g. I also have no idea how to toggle the script on and off so I can drive cars. I don't think it's working for ps4! Thanks!
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Re: Anti-Recoil Utility

Postby alanmcgregor » Tue Jul 02, 2019 9:26 pm

Is mention on the script interactive configuration and the first page of this doc thread.

From the controller:
Script Turns ON/OFF
Hold TouchPad|View
Press Ps|Xbox
Release TouchPad|View


If you use the numeric key pad on T2 input B:
Press Asterisk key to ON/OFF the script
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