UNCHARTED Multiplayer Modpack

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

Re: UNCHARTED The Lost Legacy Modpack

Postby peterb » Mon Aug 12, 2019 6:44 pm

Max10 wrote:Some settings for HS39 and Enforcer G26 try

MAX10 you have a BURST set at 100 - and Magazine only holds 15 rounds.
I thought that BURST FIRE SHOTS should be equal to MAGAZINE SIZE - prototype am I correct ?
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Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Tue Aug 13, 2019 5:27 am

Yesterday 1.79 test: the conclusion is the same strafe gives advantages when shooting, with all the settings, bullets flying, not a goal, a lot of loss and damage (not a lot) I turned it off, everything else can be configured for comfortable shooting but I like to aim at least some assistance with aiming as it was and working MODz bonefisher v 1.10, where it is now really works and helps.
I really hope that the prototype implements it, it will be the best modpack for Uncharted 4, This game is very helpful when the enemy play on the mouse and keyboard :smile0517:
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Re: UNCHARTED The Lost Legacy Modpack

Postby Prototype » Tue Aug 13, 2019 10:31 am

Max10 wrote::smile0202: you best

It's not me, it's the Titan :innocent_smile_1:
peterb wrote:
Max10 wrote:Some settings for HS39 and Enforcer G26 try

MAX10 you have a BURST set at 100 - and Magazine only holds 15 rounds.
I thought that BURST FIRE SHOTS should be equal to MAGAZINE SIZE - prototype am I correct ?

The burst shots is the number of times to press the trigger.
Max10 wrote:Yesterday 1.79 test: the conclusion is the same strafe gives advantages when shooting, with all the settings, bullets flying, not a goal, a lot of loss and damage (not a lot) I turned it off, everything else can be configured for comfortable shooting

Yes of course as you can see it's not good to constantly fire when strafing, try with 3 burst shots. I'm reworking the strafe mods to have more control and settings.
Max10 wrote:but I like to aim at least some assistance with aiming as it was and working MODz bonefisher v 1.10, where it is now really works and helps.
I really hope that the prototype implements it, it will be the best modpack for Uncharted 4, This game is very helpful when the enemy play on the mouse and keyboard :smile0517:

The script is almost full so i have to optimize it to save some space and add the Aim Assist. @v2.00 :smile0517:
peterb wrote:Hi Guys, well camera settings are different mostly when using: Sniper Riffles or Normal Long Guns (HS/AK/FAL/LOWE etc).
For quick movement in close combat the setting below 3 in Aming (Sensitivity) is vital.
Using 1-2 i can't move fast enough.

Yes that's why it's good to have different sensitivity settings for each slot, one faster for close combat and one slower for long guns.
peterb wrote:Then we have: Accelarion Speed and Ramp Power Scale ( Settings screen attached).
http://s019.radikal.ru/i634/1702/6c/c2aedb1d7e40.jpg
Since those values are connected to AIMing sensivity I wonder how the:
OVERALL SENSIVITY and OVERALL MIDPOINT is working and with what settings.

I'm agree the OVERALL SENSIVITY is useless, i could/will remove this one but with the OVERALL MIDPOINT you can reach 100% while you are pushing the stick at 50%, faster.
peterb wrote:Prototype is right that we all play different, but there are some many setting most TITAN TWO consumers will be fed up fine tuning this GAMEPACK with any working reference configuration.
Which I would be glad to work up with You guys.
I will test MAX10 settings today and let you know.

I understand but you can copy/paste your settings in Gtuner IV as well in Gtuner Air to quickly load your saved settings. But yes since Gtuner have the one click predefined configurations feature it's great to use.

OK I will add more quick settings in the next updates :joia:
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Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Tue Aug 13, 2019 10:46 am

Good afternoon, I want to express my opinion. What do you think, in order to save space for updates and new necessary functions, remove these items from the modpack ... everyone has already passed the company and hardly anyone uses them.
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Re: UNCHARTED The Lost Legacy Modpack

Postby Prototype » Tue Aug 13, 2019 10:59 am

Hi, yes i could remove the Auto-Lockpick or make a pack for the campaign and an other for the multiplayer, that's what i thought with TLOU to save space for the next updates. But i will keep the store mod because i use it.
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Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Tue Aug 13, 2019 11:10 am

Sorry
Tell me what affects this parameter and which is better to install
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Last edited by Max10 on Tue Aug 13, 2019 12:27 pm, edited 1 time in total.
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Re: UNCHARTED The Lost Legacy Modpack

Postby Prototype » Tue Aug 13, 2019 11:42 am

Max10 wrote:Подскажите что влияет на этот параметр и какой лучше установить

it's already hard in English for me... Use English please :)

That's the pressure sensitivity mod... You must know that if you use a Titan, 100(%) is when the trigger is fully pressed. Sensitive Mods are enabled only when the trigger is over the value. By default it was set at 98.0 but now you can change that to 90 or 50 if you like. So if you change that it will affect all the sensitivity mods: Rapid Fire, Anti Recoil, Auto Spot, Auto Strafe if there are sensitive enabled.

You should read some tutotials here: viewforum.php?f=18
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Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Tue Aug 13, 2019 12:31 pm

Thank you. And where exactly in this thread is written about this parameter, if you can specify please
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Re: UNCHARTED The Lost Legacy Modpack

Postby Prototype » Tue Aug 13, 2019 1:06 pm

In all scripts that use the feature: search.php
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Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Tue Aug 13, 2019 1:30 pm

prototype wrote:In all scripts that use the feature: search.php

I'll try to search thanks
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