UNCHARTED Multiplayer Modpack
Re: UNCHARTED The Lost Legacy Modpack
The update is now online, let me know how it works for you.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
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Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: UNCHARTED The Lost Legacy Modpack
prototype wrote:The update is now online, let me know how it works for you.
this mod can be used in uncharted 4?
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Max10 - Captain
- Posts: 506
- Joined: Wed Apr 03, 2019 6:04 am
Re: UNCHARTED The Lost Legacy Modpack
Yes you can both games are similar and use the same mechanics.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
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Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: UNCHARTED The Lost Legacy Modpack
prototype wrote:Yes you can both games are similar and use the same mechanics.
Thank you for the update, but there is a suggestion or question whether you can add to your Modz Strafe Shot on fire trigger and ADS(Scope) separate menu with parameter setting
Strafe Shot on full press fire trigger
Automatically move left-right when the Fire button is totally pressed down.
Strafe Shot on fire trigger and ADS(Scope)
Automatically move left-right when both the Fire button and the ADS(Scope) button are pressed.
Strafe Shot on fire trigger and not ADS(Scope)
Automatically move left-right when the Fire button is pressed, but the ADS(Scope) button is not.
This is an example of whether it is possible to add this in the next update
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w197508 - Sergeant
- Posts: 7
- Joined: Tue Apr 11, 2017 12:45 pm
Re: UNCHARTED The Lost Legacy Modpack
Yes i think there is enough space to add the Strafe Shot Modz with pressure sensitivity and ADS options, i will do that next week
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
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Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: UNCHARTED The Lost Legacy Modpack
The 3rd slot might be verry handy also.
As for coding we have LEFT and RIGHT slot.
This can be set as quick double LEFT.
I hope this shold work, most important is to cancel any mods for regular LEFT slot, as any heavy weapon have diff recoil and fire rate.
As for coding we have LEFT and RIGHT slot.
This can be set as quick double LEFT.
I hope this shold work, most important is to cancel any mods for regular LEFT slot, as any heavy weapon have diff recoil and fire rate.
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peterb - Master Sergeant
- Posts: 40
- Joined: Wed May 15, 2019 6:56 pm
Re: UNCHARTED The Lost Legacy Modpack
w197508 wrote:Thank you for the update, but there is a suggestion or question whether you can add to your Modz Strafe Shot on fire trigger and ADS(Scope) separate menu with parameter setting
I have added the Strafe Modz, the update is coming soon.
peterb wrote:The 3rd slot might be verry handy also.
As for coding we have LEFT and RIGHT slot.
This can be set as quick double LEFT.
Yes don't worry, i understood.
peterb wrote:I hope this shold work, most important is to cancel any mods for regular LEFT slot, as any heavy weapon have diff recoil and fire rate.
Yes it works like you said, enabling one will automatically disable the other(s) but i'm not sure there is enough space. I'm going to try that today.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
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Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: UNCHARTED The Lost Legacy Modpack
Another point, if possible, indicate which settings are best set in the game menu (sensitivity for camera settings) for multiplayer in the game Uncharted 4, thanks in advance for your help
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Max10 - Captain
- Posts: 506
- Joined: Wed Apr 03, 2019 6:04 am
Re: UNCHARTED The Lost Legacy Modpack
For the controller sensitivity settings in all games i always set to 100% then i move the midpoint, higher is accuracy and lower is speed. With that you can play with the sensitivity, higher is accuracy and lower is security. I like to have a quicker overall setting and a pressure sensitivity setting for each slots.
I tried to add a 3rd slot, there is not enough space but i think i can optimize the script and have 4 slots. Let me some time to try that and if it works i will do the same for TLOU ! For Uncharted i'm going to publish the v1.77 with the Starfe Mods.
I tried to add a 3rd slot, there is not enough space but i think i can optimize the script and have 4 slots. Let me some time to try that and if it works i will do the same for TLOU ! For Uncharted i'm going to publish the v1.77 with the Starfe Mods.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: UNCHARTED The Lost Legacy Modpack
prototype wrote:For the controller sensitivity settings in all games i always set to 100% then i move the midpoint, higher is accuracy and lower is speed. With that you can play with the sensitivity, higher is accuracy and lower is security. I like to have a quicker overall setting and a pressure sensitivity setting for each slots.
I tried to add a 3rd slot, there is not enough space but i think i can optimize the script and have 4 slots. Let me some time to try that and if it works i will do the same for TLOU ! For Uncharted i'm going to publish the v1.77 with the Starfe Mods.
waiting for test 1.77
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Max10 - Captain
- Posts: 506
- Joined: Wed Apr 03, 2019 6:04 am
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