UNCHARTED Multiplayer Modpack
Re: UNCHARTED The Lost Legacy Modpack
v2.37
Fire Trigger Roll added
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
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Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: UNCHARTED The Lost Legacy Modpack
prototype wrote:v2.37Fire Trigger Roll added
Thank you very much prototype tomorrow I will start the tests, thank you very much for the update.
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Max10 - Captain
- Posts: 506
- Joined: Wed Apr 03, 2019 6:04 am
Re: UNCHARTED The Lost Legacy Modpack
install as new in the slot or can you use Ctrl?
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Max10 - Captain
- Posts: 506
- Joined: Wed Apr 03, 2019 6:04 am
Re: UNCHARTED The Lost Legacy Modpack
There is some little changes but it will not change the timings and values only some Mods will be disabled.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: UNCHARTED The Lost Legacy Modpack
prototype wrote:There is some little changes but it will not change the timings and values only some Mods will be disabled.
Hi prototype, is it possible to make changes to Strafe Mods, the question I asked in
Posts: 252. Thanks in advance for your reply.
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Max10 - Captain
- Posts: 506
- Joined: Wed Apr 03, 2019 6:04 am
Re: UNCHARTED The Lost Legacy Modpack
Yes one step after the other, i'm working on but it's not done with a snap of fingers. Let me some time to get it to work perfectly. And the script is at 99.38% so now i have to reduce some parts before adding anything else.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: UNCHARTED The Lost Legacy Modpack
prototype wrote:Yes one step after the other, i'm working on but it's not done with a snap of fingers. Let me some time to get it to work perfectly.
I'm sure MODZ settings are hard work, especially if you are considering an option like your MODz, I just asked if this could be done. I'm not in a hurry and I am not rushing you, time is not important. The other day I will start a full test in multiplayer v 2.37
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Max10 - Captain
- Posts: 506
- Joined: Wed Apr 03, 2019 6:04 am
Re: UNCHARTED The Lost Legacy Modpack
Yes don't worry it's possible, i am going to publish the update today with the Strafe improvements. v2.38.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
Re: UNCHARTED The Lost Legacy Modpack
prototype wrote:Yes don't worry it's possible, i am going to publish the update today with the Strafe improvements. v2.38.
You are always on top!
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Max10 - Captain
- Posts: 506
- Joined: Wed Apr 03, 2019 6:04 am
Re: UNCHARTED The Lost Legacy Modpack
Hi, yesterday I tested update v 2.38 a little bit, all the new functions work fine, but I have a question only for Strafe Mods: everything works the same as it worked, in my opinion this setting was already in some kind of update, I can’t figure out how to configure it to shoot when Aim strafe is activated, shooting occurs with the aiming zone limited, as if pressing L2 + R2 I can’t shift the scope when moving behind the enemy, if it starts to shift, I have to do somersault, and this makes it difficult to fire. A fair strafe: it doesn’t allow you to fire blindly with R2 if the enemy is close then my hero twitches and the bullets shut up do not fly there is a big spread. Maybe what am I doing wrong? Tell me the Prototype how to configure Strafe Mods better what settings to make for comfortable shooting with this MODS? Thanks in advance for your reply. 2. I’ll also say that the idea of making Roll Mods - Enable All immediately turn on all MODS is fine, can it be done on other MODS too: Weapons Mods, Turbo MODS, this gives a quick MODZ setting
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Max10 - Captain
- Posts: 506
- Joined: Wed Apr 03, 2019 6:04 am
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