UNCHARTED Multiplayer Modpack

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Wed Aug 07, 2019 10:38 am

What does this parameter affect in your MODz? How to better configure it and what does it change?
User avatar
Max10
Captain
Captain
 
Posts: 506
Joined: Wed Apr 03, 2019 6:04 am

Re: UNCHARTED The Lost Legacy Modpack

Postby Prototype » Wed Aug 07, 2019 10:42 am

Max10 wrote:waiting for test 1.77 :smile0202:

I think today, i'm setting the IC parameters and doing some changes to have a better look and ease of use with Gtuner Air :joia:

Max10 wrote:What does this parameter affect in your MODz? How to better configure it and what does it change?

What do you mean ? Which Mod ?
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic! :smile0517:
User avatar
Prototype
Major General
Major General
 
Posts: 3251
Joined: Sun Dec 16, 2012 1:43 pm

Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Wed Aug 07, 2019 11:01 am

Sorry, but I don’t know how to insert a picture in the message, so I will describe it below in brackets
in your gamepad this item is called like that
( Remove the stick noise (0 is disabled): 0,000000)
User avatar
Max10
Captain
Captain
 
Posts: 506
Joined: Wed Apr 03, 2019 6:04 am

Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Wed Aug 07, 2019 11:08 am

Here is the item I highlighted
Attachments
Screenshot_20190807_141215.jpg
Screenshot_20190807_141215.jpg (59.97 KiB) Viewed 1569 times
User avatar
Max10
Captain
Captain
 
Posts: 506
Joined: Wed Apr 03, 2019 6:04 am

Re: UNCHARTED The Lost Legacy Modpack

Postby Prototype » Wed Aug 07, 2019 11:31 am

It's the stick noise... You know when you don't touch the stick the X and Y values will never stay at 0.0, that is the stick noise. For example if your stick noise is around 2.55 and 2.65 set it to 2.70 to completely remove the noise or set it to 2.50 or 2.40 or whatever to reduce the noise.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic! :smile0517:
User avatar
Prototype
Major General
Major General
 
Posts: 3251
Joined: Sun Dec 16, 2012 1:43 pm

Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Wed Aug 07, 2019 11:44 am

and how to check this noise stick? In program Gtuner?
User avatar
Max10
Captain
Captain
 
Posts: 506
Joined: Wed Apr 03, 2019 6:04 am

Re: UNCHARTED The Lost Legacy Modpack

Postby Prototype » Wed Aug 07, 2019 11:56 am

Yes, in the Device Monitor.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic! :smile0517:
User avatar
Prototype
Major General
Major General
 
Posts: 3251
Joined: Sun Dec 16, 2012 1:43 pm

Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Wed Aug 07, 2019 12:00 pm

Ok :smile0517:
Dear prototype Do you need help in the closed game Uncharted 4, I can help you participate in the test for your tests and configure script functions, I’m always ready to help if you need to write me a message and I will be ready to help. Thank you for the support and updates for this game.
User avatar
Max10
Captain
Captain
 
Posts: 506
Joined: Wed Apr 03, 2019 6:04 am

Re: UNCHARTED The Lost Legacy Modpack

Postby Max10 » Wed Aug 07, 2019 12:08 pm

this week I’ll carefully go over the test of your script and all its parameters, with a selection of weapons .... and if any points or problems arise I will describe in the subject.
I can also make a small guide on setting sensitivity parameters for each type of weapon semi-automatic and automatic, and selecting parameters for anti-recoil for all main weapons (in multiplayer)
User avatar
Max10
Captain
Captain
 
Posts: 506
Joined: Wed Apr 03, 2019 6:04 am

Re: UNCHARTED The Lost Legacy Modpack

Postby Prototype » Wed Aug 07, 2019 12:18 pm

You can help me with your feedback and ideas for improvements or bugs reports. What i publish is when it works, the rest is trials and errors ! Yes no problem you can make a guide and i could add that in the Modpack for quick settings.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic! :smile0517:
User avatar
Prototype
Major General
Major General
 
Posts: 3251
Joined: Sun Dec 16, 2012 1:43 pm

PreviousNext

Return to User's Script Documentation

Who is online

Users browsing this forum: No registered users and 142 guests

cron